ARMv8 Full Beginner's Assembly Tutorial

Hello there! My name is Vega. I am a Video Game Cheat Code Developer who loves to write code/programs in various Assembly Languages. This page includes chapters of information that is to teach an absolute Beginner on how to write ARMv8 (AArch64) Assembly Language. For Beginners who are completely new to Assembly, there seems to be no decent ARMv8 Assembly Tutorials on the Web. The ARMv8 Assembly Tutorials on many sites are tailored for those who are already familiar with an older version of ARM. Granted, ARMv8 is not the ideal Assembly Language to learn as someone's first. However, if a true Beginner can learn ARMv8, then all other Assembly Languages will be easy work.

Follow all the Chapters in consecutive order. You *must* have a Linux Machine and understand how to run basic Terminal commands (sorry I don't use Windows or Mac). To the Windows and MAC users, the three programs that get installed in this Tutorial are GNU AArch64 Assembler, QEMU, and GNU Debugger. Google results may provide the guides you need to get those installed and running.

I originally was going to make a Nintendo Switch Cheat Code tutorial which would include some sections covering ARMv8 for those already familiar with Assembly Languages. However, I decided to make a full-on ARMv8 "Beginner to Advanced" Assembly Language Tutorial. Do **not** skim or skip any content. English is not my best language (lol), so if you find any grammatical errors or any incorrect information, please contact me. Discord - Vega#8365.

Chapter 1: Intro, What is an Assembly Language?
Chapter 2: Basic Vocabulary, Data/Number Types
Chapter 3: Navigating through Memory
Chapter 4: Basic Registers
Chapter 5: Assembler Installation & Overview
Chapter 6: Instruction Format
Chapter 7: Basic Instructions
Chapter 8: Writing Full Values to Registers
Chapter 9: Basic Loads & Stores, Big vs Little Endian
Chapter 10: Compares & Branches
Chapter 11: Pre & Post Indexing of Loads/Stores
Chapter 12: Loops
Chapter 13: Logical Operations
Chapter 14: Bit Rotation, Shifting, Clearing
Chapter 15: Extra Instruction Features
Chapter 16: Condition Flags, Carry & Borrow
Chapter 17: Conditional Select
Chapter 18: Exception Basics, Exception Levels
Chapter 19: Assembler Directives
Chapter 20: Address Relative Loading
Chapter 21: Using the Assembler, QEMU, & GDB
Chapter 22: Load & Store Pair
Chapter 23: Basic Register Safety
Chapter 24: Float Basics
Chapter 25: Float Loads & Stores
Chapter 26: Functions
Chapter 27: The Stack
Chapter 28: Cache Part 1/2
Chapter 29: Cache Part 2/2
Chapter 30: Broadcasting, Barrier Instructions, Self Modifying Code
Chapter 31: SIMD Part 1/3
Chapter 32: SIMD Part 2/3
Chapter 33: SIMD Part 3/3
Chapter 34: Conclusion, What is to be done?


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