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  No Nametags Multiplayer (WaluigiisFluffy, pakrett, Vega)
Posted by: WaluigiisFluffy - 12-16-2024, 10:55 PM - Forum: Code Support / Help / Requests - No Replies

NTSC-U
0488D090 3FB00000
CC000000 00000000
NTSC-J
04890B28 3FB00000
CC000000 00000000
PAL
048914D8 3FB00000
CC000000 00000000
NTSC-K
????????  3FB00000
CC000000 00000000
(I don't know how to convert to K)

No nametags show up in multiplayer. This code was found on another thread:
28348200 00000082
048914D8 3FB00000
CC000000 00000000
048914D8 3DCCCCCD
E0000000 80008000
I took out the button activator line and the 4th and 5th lines to make it permanent. I converted to my region, and it worked. 
This is the thread: https://mariokartwii.com/showthread.php?...remove+hud

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  Hi
Posted by: WaluigiisFluffy - 12-16-2024, 03:10 PM - Forum: Introductions - Replies (2)

Hi 

Waluigi is fluffy.

I am mainly trying to figure out how to figure out if a post goes thru or not, soooo..... yes.

                                                                    |>
                                                                    |                                                                                  
                                                                    |                                                                              
                                                                    |                                     __     _     __    __     _              
                                                                d0|K                                  |   |__|  |__|  |__|  |__|  |                                         
                                                                    |                                     |               ___             |    
                                                                    |                                     |              /      \            |                        
                                                                    |                                     |              |       |           |                   
_________________________________ |=|_________________|_______|____|_____|_______________

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  Disable No Item Available Fallback [Unnamed]
Posted by: Unnamed - 12-16-2024, 11:20 AM - Forum: Online; Item - No Replies

Disable No Item Available Fallback [Unnamed]


To explain this code, I need to go into a little more detail.

When a player touches (this means the item is already determined when touching the box, the roulette is a time buffer) an item box online, the game (the local console) calculates the item and will have it checked on its own console as well as by the other clients. If the item limit is exceeded on your own console, the item record immediately falls back to 0x14 (no item available). This is the first way you can get a 0x14 no Item available.
In contrast, if this is not the case, the Item is sent to the other clients for checking. If one (only one) of the clients detects a violation of the item limit, it sends a rejection of the item, which results in the item being resent by the local console. This continues until either all clients have confirmed the item or a certain time limit is reached (approximately 1.5 to 2 seconds) and if this is exceeded, the item record falls back to 0x14 (no item available). This is the second way you can get 0x14 no Item available.

After some Investigation I found the code lines responsible for writing the 0x14 to the Item spy and nopped them. The following two lines deactivate the item record falling back to the no item available value for both cases. The first line deactivates the local rejection fallback, which also opens up the possibility of bypassing item limits with the shared item code. The second line deactivates the timeout fallback, which is used, for example, by the two codes "Force everyone to get certain items" and "A step above god". Thus, the second code line can be used to bypass these two codes, making it one of the strongest codes ever.

There is a similar code in the forum: "Replace mushroom if no item available", which changes the item that is output when no item is available. However, on that code the item record is kept at 0x14 (no item available), in contrast the following code will flag that you have the item you have requested. That way it is much harder for cheat detectors to detect the usage of the code. (This should not encourage you to use the codes on servers that prohibit cheating.)


Have fun trying out this code Wink


NTSC-U
0465FEF8 60000000
046602B8 60000000

PAL
0465F270 60000000
0465F630 60000000

NTSC-J
0465E8DC 60000000
0465EC9C 60000000

NTSC-K
0464D588 60000000
0464D948 60000000

One final NOTE: using the timeout fallback line, you might still have a slow roulette, but you will not get a "no Item available" Mushroom anymore


Code Creator: Unnamed

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  Offline Hide and Seek
Posted by: WaluigiisFluffy - 12-16-2024, 03:49 AM - Forum: Code Support / Help / Requests - Replies (11)

Hi.
I need help. 
I am making my own version of hide and seek (Credit to CLF78 for the idea, brilliant) for offline multiplayer. However, I have run into multiple issues.

1. First and foremost, I want to make it a Pulsar Custom Track Distribution (w/ Gecko Codes). However, I CANNOT figure out how to add Gecko Codes to a Pulsar Distribution, seeing as there is no information on this ANYWHERE!!!

2. I would like to hide the place counter (the thing that shows you what place you are in in the race), as well as the lap counter, because they can show if you are ahead of or behind someone on the track. Edit: Alternatively, there is a gecko code I can use to make the number of positions you jump when you pass someone 0, so that no one can use the place counter to screen cheat. I can do the same thing with laps.

3. Also, is there any way to add in a timer offline? Or at least a time count like in grand prix to show how long you are into the race. (I currently use a watch's stopwatch mode. Not pretty.

Once this works fully, I can list all the codes I used if anyone else wants to try.

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Question [Request] A small code, a giant step.
Posted by: Mr. Brian - 12-16-2024, 03:26 AM - Forum: Code Support / Help / Requests - Replies (1)

Greetings, codding experts friends, I would like to make a request about a code that would be able to modify the X and Z coordinates of the camera during the race by interacting with the kcl flag sticky road (or if it is very difficult, do it directly in the general camera) so that it adjusts and adapts to the plane in which the vehicle is located, making it possible to cross segments such as the DS Rainbow Road loop and play the Wii U tracks with their original layout. 

This small change would usher in a new era in Mario Kart Wii...an anti-gravity Mario Kart Wii.

But who will be the legend that makes it a reality?

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  Installing Wii System Menu 1.0U through Wii Startup Disc
Posted by: deb04 - 12-16-2024, 03:03 AM - Forum: HBC & General Wii Softmodding - Replies (1)

I've got a boot2 Wii with a DVD-R drive that I do not care about, I'm trying to preserve it more really, and i'm trying to install the startup disc menu to get to 1.0U on a retail unit. 
However, I ran into a dead end after trying to get a cIOS that I plan to use to substitute into IOS 4 to use for the disc. 
Please let me know if this is piracy concerns forums wise, I understand and appreciate a response for this. 

No idea in getting through this step and what to do after as I've managed to convert from GCM to ISO using WIT tools and imaging it into my Verbatim disc, however I can't seem to do this afterwards of finding a cIOS that will work great and moving forward.

If anyone is willing to help I will appreciate it!

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  Set Item Boxes Respawn Times in KMP [Ro]
Posted by: _Ro - 12-14-2024, 05:36 PM - Forum: Offline; Item - No Replies

Set Item Boxes Respawn Times in KMP [Ro]

This code allows you to change specific item boxes respawn time by modifying their setting in the course.kmp file.

In the KMP file, change itembox Setting 8 (Which is unused) to the respawn time in frames (Example: 003C for 1 second). 
If the value is 0000 (Default), then the item box will have the default respawn time, if the value is FFFF, then item box will NEVER respawn.

This code is Wingcapman's request: https://mariokartwii.com/showthread.php?tid=2328

NTSC-U
C2814DA4 00000006
80A300B8 818300A0
818C0000 A18C0038
2C0C0000 41820014
280CFFFF 40820008
38800000 7D856378
60000000 00000000

PAL
C28288B8 00000006
80A300B8 818300A0
818C0000 A18C0038
2C0C0000 41820014
280CFFFF 40820008
38800000 7D856378
60000000 00000000

NTSC-J
C2827F24 00000006
80A300B8 818300A0
818C0000 A18C0038
2C0C0000 41820014
280CFFFF 40820008
38800000 7D856378
60000000 00000000

NTSC-K
C2816C78 00000006
80A300B8 818300A0
818C0000 A18C0038
2C0C0000 41820014
280CFFFF 40820008
38800000 7D856378
60000000 00000000

Code creator: Ro
Code credits: Sponge (Item Box Respawn Function)

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Lightbulb [Request] Replace Item Lottery's Original Behavior with Respawn Timer in frames
Posted by: Wingcapman - 12-14-2024, 03:21 PM - Forum: Code Support / Help / Requests - Replies (2)

Recently I have been playing around a bit with changing the respawn timing for the itemboxes (located here and here), and while those codes definitely helped me out with visualizing how the flow works for intense matches where players get very close together and sometimes require to wait a bit until the itembox respawns, it set me thinking: "What if we can change the timing from the itemboxes inside the course.kmp file instead??"

I have no idea how feasible it is to change the Item Lottery Setting (usually Setting 6 for the object's behavior), but replacing that behavior to read preset timings to make it spawn depending on how many frames (value 0000 can be just the default itembox while FFFF can be set to never spawn, and every value inbetween tells how long the itembox takes to respawn (in frames)). This also needs to skip the instruction for stopping the item roulette early for offline play.

I wish we could somehow keep this function (since I'd love to use it for offline play) but for an unused object Setting like how the shadow has a 0 or a 1 check to either enable or disable the itembox's shadow. But I can imagine moving this itembox roulette stop speed function to a different Setting would be way more work, since not every itembox object variant has the same unused slots. Some don't even have the Item Lottery Setting.


Long story short:
A code to replace all itembox objects' Item Lottery (Setting 6) to a Respawn Timer (0000=default, FFFF=never respawn itembox, everything inbetween=respawn in frames).

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  help to ripp chocobo gp tracks models with textures
Posted by: Warwick92xD - 12-12-2024, 10:31 AM - Forum: Code Support / Help / Requests - No Replies

tracks and character
i have tracks but withous textures only colision
and character but i dont have the lasp updates models like skins
i need too midgar and balamb model, odin behemot skins and the last skins

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  Request code
Posted by: Warwick92xD - 12-12-2024, 10:06 AM - Forum: Code Support / Help / Requests - No Replies

change character betwenn races offline vs mode
or relief character options  you select 3 diferent in menu and game changes automatic of character you choose every 2 races or one offline and online 

change golden mushroom/blooper  for triple bomb/triple fake box

extra items slots to create new effect or clone items with diferent animations??
slow- you shot a clock that reduces speed for short time only player front you
anti whelie and drift-  send and effect magic that stops drift and whelie oponnets front you for a time
gravity- reduces all your stats of kart or bike  for a time
blackhole- send you to fall boundory
mistery item- you get a random effect item
steal- player stole an item from another player or cpu and they lose it
ice- or stop time - frozen enemy a time into iceberg like the ice efeect when you respawn sherbet or a clock that stops your move
tornado- short a storm that sends enemy fly to back behind oposite to feather
mini- short hammer like chocobo racing that reduce size without do damage 
reflect. like chocobo racing, if you get an item damage dont affect to you and the item affect the player that send you
barrier- only protect you of one item animation 
firebal, like chocobo racing short a firebal that atacks each player or cpu front you 
ultima- like pow but chocobo racing effect send all players fly behind withput damage
teleport- changes position with other player or cpu front you taking his chekpoint like yours or you take the same place of the player cpu front you or for the first place without damage
double- after you used this spell the next item you get will be two of the same to used it only that time
float, you can evade road items and falls for a short time
revenge- when you take damage of a item after you get damage you receive the same item to use it 
poison. you get spin out 3 times after every 20 seconds
vanish.  you get invicible for time people cant see you in the road and map
mirage- you get a double copy of you like naruto in a distance front you or behind like a ghost mode

+ character can have his own abilities like chocobo gp/racing or his own items like mk double dash, only one time for a race after one minute of game or after character take second lap.

like peach rosalina visual menu skins
every 2 kart and 2 bike on menu in the same slot you can saw 4 diferent character models.for example
bowser dry bowser, blastoise, dry blatoise, the slot have 8 karts and bikes in the same menu

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