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Course Music Plays in Live View/Spectating Music is Track Music [Ro] |
Posted by: _Ro - 01-27-2025, 10:18 AM - Forum: Visual & Sound Effects
- No Replies
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Course Music Plays in Live View/Spectating Music is Track Music [Ro]
These codes will play course music of the race that you're spectating.
There are three different versions of this code:
Code 1: Both Live view and course music starts playing immediately when entering Live View "Please wait a moment..." screen. Course music will always be normal volume while live view music will always be lower volume, creating a cool mashup and giving priority to the course music.
if you don't want live view music in the background, only course music (and with volume changing correctly), use Code 2.
Code 2: Live view music won't play at all, only course music, which starts playing immediately when entering Live View "Please wait a moment..." screen. Differently from Code 1 where the course music volume is always normal volume, this version here has volume changing correctly; the course music volume will be lower during "Please wait a moment..." screen and then normal once the message disappears and spectating starts.
Code 3: Live view music starts playing immediately when entering Live View "Please wait a moment..." while course music will only start playing once the message disappears and spectating starts.
If you don't want live view music in the background (silent during "Please wait a moment...", only course music once message disappears, change first line value from "9421FFF0" to "4E800020"
YOU MUST USE ONLY ONE OF THESE.
Code 1 (Both live view and course music plays together, immediately)
NTSC-U
04617B3C C0252074
C2600FB4 00000005
7FE802A6 3C60809C
8063DBB0 3D808070
618C8750 7D8903A6
4E800421 7FE803A6
60000000 00000000
PAL
0464A34C C02597A4
C2631E68 00000005
7FE802A6 3C60809C
806327F0 3D808071
618C01F4 7D8903A6
4E800421 7FE803A6
60000000 00000000
NTSC-J
046499B8 C0258904
C26315B4 00000005
7FE802A6 3C60809C
80631850 3D808070
618CF860 7D8903A6
4E800421 7FE803A6
60000000 00000000
NTSC-K
04638664 C0257BDC
C2620260 00000005
7FE802A6 3C60809B
80630E30 3D80806F
618CE59C 7D8903A6
4E800421 7FE803A6
60000000 00000000
Code 2 (Only course music plays, volume changes correctly)
NTSC-U
C2617B20 00000005
7C1C0378 8063DBB0
3D808070 618C8750
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
C2617B7C 00000005
7C1C0378 8063DBB0
3D808070 618C8750
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
PAL
C264A330 00000005
7C1C0378 806327F0
3D808071 618C01F4
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
C264A38C 00000005
7C1C0378 806327F0
3D808071 618C01F4
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
NTSC-J
C264999C 00000005
7C1C0378 80631850
3D808070 618CF860
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
C26499F8 00000005
7C1C0378 80631850
3D808070 618CF860
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
NTSC-K
C2638648 00000005
7C1C0378 80630E30
3D80806F 618CE59C
7D8903A6 4E800421
7C641B78 7F80E378
3C60809B 00000000
C26386A4 00000005
7C1C0378 80630E30
3D80806F 618CE59C
7D8903A6 4E800421
7C641B78 7F80E378
3C60809B 00000000
Code 3 (Live view music plays immediately, course music plays once "Please wait a moment..." message disappears; spectating start)
NTSC-U
04617B60 9421FFF0
C2617B20 00000005
7C1C0378 8063DBB0
3D808070 618C8750
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
PAL
0464A370 9421FFF0
C264A330 00000005
7C1C0378 806327F0
3D808071 618C01F4
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
NTSC-J
046499DC 9421FFF0
C264999C 00000005
7C1C0378 80631850
3D808070 618CF860
7D8903A6 4E800421
7C641B78 7F80E378
3C60809C 00000000
NTSC-K
04638688 9421FFF0
C2638648 00000005
7C1C0378 80630E30
3D80806F 618CE59C
7D8903A6 4E800421
7C641B78 7F80E378
3C60809B 00000000
Code creator: Ro
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Night Time Courses (Like Texture Hacks) [Ro] |
Posted by: _Ro - 01-26-2025, 08:32 AM - Forum: Visual & Sound Effects
- No Replies
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Night Time Courses (Like Texture Hacks) [Ro]
This code makes all day/sunset/storm courses be at night time, as if texture hacks were used. It's a throwback of 2010s~ night course textures but with codes (it's similar).
Courses appearance will be changed to night time, courses that are night by default and closed ones (no view to time, for example, Funky Stadium) will not be changed, having normal appearance.
Courses and karts will be dark, skybox will be a pure very dark blue, almost black, instead of regular texture - in some courses, it's darker or completely black because of fog and environment (maybe Disable Fog can make it look better).
Unfortunately, most course objects aren't dark, being bright and looking off but some of them are dark. I couldn't find a way to darken them.
Some objects that don't match with night time were removed, such audience (miis, piantas etc), camera flashes, birds, seagulls, parked cars, sun, lensflare, chimneys, skilifts and a few others.
There are very few courses (about 3) that have certain elements looking bright, but it's just small parts and nothing big.
The courses look very nice at night time, it really sucks that most objects will still be bright, ignoring this, it looks awesome and really feels like some old night time textures (simple but great).
As mentioned previously, these changes are ONLY APPLIED to DAY COURSES, courses that are night originally ARE NOT CHANGED.
If you want to change the courses that will NOT be affected, change the course ID table list (search it up, starts at 0A0A0D19 and ends at 36FF0000 - 0xFF is terminator, must be present!). For object list (objects that will be removed), starts at 000D006F and ends at 00DA00FF - same thing, 0xFF is terminator and must be present.
If you want to change how blue the sky is, change 38A0004A (4A) to another value (00-FF)
None of the changes alter gameplay in any way, code is safe for legit gameplay.
Please let me know if you find any issues in regions outside of NTSC-U.
This code makes uses of address 0x80001630. Make sure no other codes use these addresses.
NTSC-U
C2240074 00000004
88A30016 3D808000
898C1630 2C0C00FF
40820008 38A0004A
60000000 00000000
C254A298 00000005
3D808000 898C1630
2C0C00FF 40820010
63ECAD60 C02C0000
D0230024 C0230024
60000000 00000000
C255C9C0 00000004
C0430028 3D808000
898C1630 2C0C00FF
40820008 FC201090
60000000 00000000
C259E008 00000004
8003D0B4 3D808000
898C1630 2C0C00FF
40820008 38000001
60000000 00000000
C27852B8 0000000C
C0040220 A19B0000
2C0C7672 40820044
48000011 0A0A0D19
22232629 36FF0000
7C8802A6 89840000
2C0C00FF 41820020
3D60809C 816B8F68
816B0B68 7C0B6000
41820010 38840001
4BFFFFDC EC000028
3D608000 998B1630
60000000 00000000
C27AF078 00000004
3D808000 898C1630
2C0C00FF 40820008
60A50100 B0A30004
60000000 00000000
C2813480 00000012
A0A30000 3D808000
898C1630 2C0C00FF
40820078 4800004D
000D006F 014D014E
014F0167 0169016C
018502BD 02BE02C3
02C802C9 02CA02D0
02D102D2 02D302E8
02E902EA 01650168
01490168 00150181
014C02C0 00ED00E3
00D200CA 00DA00FF
7D8802A6 A16C0000
2C0B00FF 4182001C
7C055800 4082000C
38A00179 B0A30000
398C0002 4BFFFFE0
60000000 00000000
PAL
C2240F30 00000004
88A30016 3D808000
898C1630 2C0C00FF
40820008 38A0004A
60000000 00000000
C254F7D4 00000005
3D808000 898C1630
2C0C00FF 40820010
63ECDD08 C02C0000
D0230024 C0230024
60000000 00000000
C2560D40 00000004
C0430028 3D808000
898C1630 2C0C00FF
40820008 FC201090
60000000 00000000
C25A9040 00000004
80031874 3D808000
898C1630 2C0C00FF
40820008 38000001
60000000 00000000
C278E2C4 0000000C
C0044BE0 A19B0000
2C0C7672 40820044
48000011 0A0A0D19
22232629 36FF0000
7C8802A6 89840000
2C0C00FF 41820020
3D60809C 816BD728
816B0B68 7C0B6000
41820010 38840001
4BFFFFDC EC000028
3D608000 998B1630
60000000 00000000
C27BDAD8 00000004
3D808000 898C1630
2C0C00FF 40820008
60A50100 B0A30004
60000000 00000000
C2826F94 00000012
A0A30000 3D808000
898C1630 2C0C00FF
40820078 4800004D
000D006F 014D014E
014F0167 0169016C
018502BD 02BE02C3
02C802C9 02CA02D0
02D102D2 02D302E8
02E902EA 01650168
01490168 00150181
014C02C0 00ED00E3
00D200CA 00DA00FF
7D8802A6 A16C0000
2C0B00FF 4182001C
7C055800 4082000C
38A00179 B0A30000
398C0002 4BFFFFE0
60000000 00000000
NTSC-J
C2240E50 00000004
88A30016 3D808000
898C1630 2C0C00FF
40820008 38A0004A
60000000 00000000
C254F154 00000005
3D808000 898C1630
2C0C00FF 40820010
63ECCE60 C02C0000
D0230024 C0230024
60000000 00000000
C25606C0 00000004
C0430028 3D808000
898C1630 2C0C00FF
40820008 FC201090
60000000 00000000
C25A89C0 00000004
800308D4 3D808000
898C1630 2C0C00FF
40820008 38000001
60000000 00000000
C278D930 0000000C
C0043D40 A19B0000
2C0C7672 40820044
48000011 0A0A0D19
22232629 36FF0000
7C8802A6 89840000
2C0C00FF 41820020
3D60809C 816BC788
816B0B68 7C0B6000
41820010 38840001
4BFFFFDC EC000028
3D608000 998B1630
60000000 00000000
C27BD144 00000004
3D808000 898C1630
2C0C00FF 40820008
60A50100 B0A30004
60000000 00000000
C2826600 00000012
A0A30000 3D808000
898C1630 2C0C00FF
40820078 4800004D
000D006F 014D014E
014F0167 0169016C
018502BD 02BE02C3
02C802C9 02CA02D0
02D102D2 02D302E8
02E902EA 01650168
01490168 00150181
014C02C0 00ED00E3
00D200CA 00DA00FF
7D8802A6 A16C0000
2C0B00FF 4182001C
7C055800 4082000C
38A00179 B0A30000
398C0002 4BFFFFE0
60000000 00000000
NTSC-K
C22412A4 00000004
88A30016 3D808000
898C1630 2C0C00FF
40820008 38A0004A
60000000 00000000
C253D82C 00000005
3D808000 898C1630
2C0C00FF 40820010
63ECC168 C02C0000
D0230024 C0230024
60000000 00000000
C254ED98 00000004
C0430028 3D808000
898C1630 2C0C00FF
40820008 FC201090
60000000 00000000
C2597098 00000004
8003FEB4 3D808000
898C1630 2C0C00FF
40820008 38000001
60000000 00000000
C277C684 0000000C
C0043040 A19B0000
2C0C7672 40820044
48000011 0A0A0D19
22232629 36FF0000
7C8802A6 89840000
2C0C00FF 41820020
3D60809B 816BBD68
816B0B68 7C0B6000
41820010 38840001
4BFFFFDC EC000028
3D608000 998B1630
60000000 00000000
C27ABE98 00000004
3D808000 898C1630
2C0C00FF 40820008
60A50100 B0A30004
60000000 00000000
C2815354 00000012
A0A30000 3D808000
898C1630 2C0C00FF
40820078 4800004D
000D006F 014D014E
014F0167 0169016C
018502BD 02BE02C3
02C802C9 02CA02D0
02D102D2 02D302E8
02E902EA 01650168
01490168 00150181
014C02C0 00ED00E3
00D200CA 00DA00FF
7D8802A6 A16C0000
2C0B00FF 4182001C
7C055800 4082000C
38A00179 B0A30000
398C0002 4BFFFFE0
60000000 00000000
Code creator: Ro
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Snowing in All Courses [Ro] |
Posted by: _Ro - 01-25-2025, 08:46 PM - Forum: Visual & Sound Effects
- No Replies
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Snowing in All Courses [Ro]
Snow from DK Summit will be present in all tracks - snowing in all courses. To remove snow in DK Summit, change 01 to 00. Can be used with "Display Mushroom Gorge Clouds in Specific Slots" (and modifying it to be every slot) and it looks like a cold snow day.
NTSC-U
0468CCF8 38000001
04692800 38000001
PAL
04691180 38000001
04696C88 38000001
NTSC-J
046907EC 38000001
046962F4 38000001
NTSC-K
0467F528 38000001
04685030 38000001
Code creator: Ro
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Cones don't slow [LucioWins] |
Posted by: LucioWins - 01-24-2025, 04:16 PM - Forum: Offline Non-Item
- Replies (1)
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Cones don't slow [LucioWins]
The cone object from Daisy Circuit doesn't reduce the players speed.
PAL
04573778 D0230020
NTSC-U
0456e928 D0230020
NTSC-J
045730f8 D0230020
NTSC-K
045617d0 D0230020
Code creator: LucioWins
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Fix Online Players Stuck on Halfpipe (Halfpipe Warp Fix) [Ro] |
Posted by: _Ro - 01-24-2025, 12:22 AM - Forum: Online Non-Item
- No Replies
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Fix Online Players Stuck in Halfpipe (Halfpipe Warp Fix) [Ro]
This code fixes the issue where online players get stuck in halfpipe state on your screen for a very long time or for the rest of the race when falling ion the void, usually on Rainbow Road.
This happens because the game prevents the player from warping if in halfpipe state. Removing this condition isn't recommended as it can change gameplay aspect, such as players warping and lagging in regular halfpipes.
I've thought a lot about this problems and I came to the conclusion that it only happen when the player is stuck in the void because I don't see a scenario where the player is stuck in air for so long (even in problematic Custom Tracks) - if the player touches the ground, they warp, so for me that's the only scenario where it happens.
So, I decided to fix it based on out of bounds timer and not in air timer while in halfpipe. So, the halfpipe state will be cleared 130 frames after touching out of bounds (2:10 seconds, which is actually the time lakitu takes to put you back on the track).
If you want to make it based on air time in halfpipe instead, replace A81F0056 with 8004001C and change the time (2C000052 to 2C00XXXX).
Additionally, because of where I hook the code, you can have the warp happen in halfpipe without clearing the state, just replace 91640008 with 60000000. Be aware that it will only warp based on the timer.
This is a remake of a code that is in the Wiimmfi payload - shorter version.
NTSC-U
C2585734 00000005
81640008 556C056B
41820018 A81F0056
2C000052 4180000C
556B05A8 91640008
7D645B78 00000000
PAL
C258BF58 00000005
81640008 556C056B
41820018 A81F0056
2C000052 4180000C
556B05A8 91640008
7D645B78 00000000
NTSC-J
C258B8D8 00000005
81640008 556C056B
41820018 A81F0056
2C000052 4180000C
556B05A8 91640008
7D645B78 00000000
NTSC-K
C2579FB0 00000005
81640008 556C056B
41820018 A81F0056
2C000052 4180000C
556B05A8 91640008
7D645B78 00000000
Code creator: Ro
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Show Your Respawn Boost Online [Ro] |
Posted by: _Ro - 01-23-2025, 08:38 PM - Forum: Online Non-Item
- No Replies
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Show Your Respawn Boost Online [Ro]
When playing online, you can't see other player's respawn boost because it isn't sent online.
With this code, when you perform a respawn boost, you'll send the standstill miniturbo boost to other players, meaning they will see your respawn boost and hear your character.
Does not cause side effects or any differences in your kart, safe code for legit gameplay.
NTSC-U
C257B5DC 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
C257B84C 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
PAL
C2581E40 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
C25820B0 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
NTSC-J
C25817C0 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
C2581A30 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
NTSC-K
C256FE98 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
C2570108 00000005
80830000 8084003C
2C040000 41820014
80840010 80A40010
6CA54000 90A40010
38800003 00000000
Code creator: Ro
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Gecko Code not working on CT Distribution using LE-CODE |
Posted by: ka3borita - 01-20-2025, 12:25 PM - Forum: Code Support / Help / Requests
- Replies (1)
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Hi there,
I've recently installed a CT Distribution with 2000+ tracks. I used to play on others CT Distribution with a gecko code (infinite shroom) to discover tracks in Time Trials or VS Race (offline with bots).
But once i installed this CT Distribution, the shroom code isn't working anymore. However, some codes still works like Speedometer on Timer, License Unlocker, Rapid Fire Hop.
Some people have said that dolphin's Code Handler is being overwritten by LE-CODE's one or something like this.
Does anyone here knows how to apply my gecko code ?
I heard people doing it successfully, but couldn't contact them...
Thanks
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Ultimate wheel help |
Posted by: matfawcett - 01-19-2025, 11:27 PM - Forum: Coding & Hacking General Discussion
- Replies (26)
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Hi guys, i've been struggling to get this working, I have the ultimate wheel hack to select any item and this works great, but I only want it to spawn one item not unlimited. Ideally I would just like it to drop immediately and then clear inventory, so for examble press left on dpad - drop banana, right - throw shell etc Any help would be appreciated.
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000
28341462 FFF70008
8000000F 0000000F
8000000E 00000001
E0000000 00000000
28341462 FFFB0004
8000000F 0000000B
8000000E 00000001
E0000000 00000000
28341462 FFFE0001
8000000F 00000009
8000000E 00000001
E0000000 00000000
28341462 FFFD0002
8000000F 00000001
8000000E 00000001
E0000000 00000000
28341462 FBF70408
8000000F 00000007
8000000E 00000001
E0000000 00000000
28341462 FBFB0404
8000000F 00000008
8000000E 00000001
E0000000 00000000
28341462 FBFE0401
8000000F 00000002
8000000E 00000001
E0000000 00000000
28341462 FBFD0402
8000000F 00000000
8000000E 00000001
E0000000 00000000
28341462 BFF74008
8000000F 00000006
8000000E 00000001
E0000000 00000000
28341462 BFFB4004
8000000F 0000000A
8000000E 00000001
E0000000 00000000
28341462 EFFF1000
8000000F 0000000C
8000000E 00000001
E0000000 00000000
28341462 FFEF0010
8000000F 0000000D
8000000E 00000001
E0000000 00000000
28341462 7FFF8000
8000000F 00000003
8000000E 00000001
E2000001 00000000
48000000 809BEE20
DE000000 80008180
58010000 00000014
DE000000 80008180
48100000 80001500
DE000000 80008180
9421000F 0000008C
9421000E 00000090
E0000000 80008000
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Item Cycler v2 [Ro] |
Posted by: _Ro - 01-16-2025, 09:17 AM - Forum: Online; Item
- Replies (12)
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Item Cycler v2 [Ro]
Allows cycling through all items with buttons. You can cycle to the left (previous item) and to the right (next item). Items are infinite. Very simple to use, useful for debugging and for fun!
This is v2 of the code, remade from scratch. Like every item hack that writes the item ID and amount, spamming and dropping items in v1 caused issues. Another issue would cause CPUs to throw usable items instead of using them, causing the game to freeze sometimes (Could've been the Item Use Flash Fix).
This version calls a function instead, eliminating the triple item problems. Hook location was changed so item flashes when used (Hooking where I used to would make item not flash, too fast?). Had to make it only call when cycling or using items, if calling every frame, issues would occur when dropping items. All fixed now and I am satisfied with this version.
v1 was deleted.
If you don't want to make the item infinite, replace 41820048 with 60000000 - You will cycle through items but it will disappear once used, allowing you to obtain items from boxes normally. Pressing the cycle button again will give you the hacked item back.
Or if you want crazy item cycling every frame (items automatically changing, you will use a "random item"), replace 41820048 with 48000020
And if you want to give items to CPUs too, replace 41820088 with 60000000
DO NOT USE MORE THAN ONE BUTTON AT SAME TIME (Example: B and D-Pad Left. Use one: D-Pad Left for example)
XXXX: Controller Address
803Q: Change Q to 5 for GameCube controller, 4 for all other controllers
YYYY: Both cycle to previous and next item buttons masked together. E.g: (Wiimote): D-Pad Left (0001) cycles item to the left < and D-Pad Right (0002) cycles item to the right >, therefore YYYY will be 0003 (0001 + 0002 = 0003)
ZZZZ: Button to cycle item to previous item (cycle to the left <)
https://mariokartwii.com/archive/index.p...ad-44.html
NTSC-U
C278E9B4 00000014
819D0000 818C0004
818C0014 718C0002
41820088 3D808034
A16CXXXX 809D008C
2C040014 889D00B3
41820048 716CYYYY
41820060 899D00B2
2C0C0000 4082005C
716CZZZZ 41820018
2C040000 3884FFFF
4082001C 38800012
48000014 2C040011
38840001 40810008
38800000 989D00B3
387D0088 38A00000
3D80807A 618CDEE0
7D8903A6 4E800421
39800001 48000008
39800000 999D00B2
807D0000 00000000
PAL
C27979C0 00000014
819D0000 818C0004
818C0014 718C0002
41820088 3D80803Q
A16CXXXX 809D008C
2C040014 889D00B3
41820048 716CYYYY
41820060 899D00B2
2C0C0000 4082005C
716CZZZZ 41820018
2C040000 3884FFFF
4082001C 38800012
48000014 2C040011
38840001 40810008
38800000 989D00B3
387D0088 38A00000
3D80807B 618CC940
7D8903A6 4E800421
39800001 48000008
39800000 999D00B2
807D0000 00000000
NTSC-J
C279702C 00000014
819D0000 818C0004
818C0014 718C0002
41820088 3D808034
A16CXXXX 809D008C
2C040014 889D00B3
41820048 716CYYYY
41820060 899D00B2
2C0C0000 4082005C
716CZZZZ 41820018
2C040000 3884FFFF
4082001C 38800012
48000014 2C040011
38840001 40810008
38800000 989D00B3
387D0088 38A00000
3D80807B 618CBFAC
7D8903A6 4E800421
39800001 48000008
39800000 999D00B2
807D0000 00000000
NTSC-K
C2785D80 00000014
819D0000 818C0004
818C0014 718C0002
41820088 3D808033
A16CXXXX 809D008C
2C040014 889D00B3
41820048 716CYYYY
41820060 899D00B2
2C0C0000 4082005C
716CZZZZ 41820018
2C040000 3884FFFF
4082001C 38800012
48000014 2C040011
38840001 40810008
38800000 989D00B3
387D0088 38A00000
3D80807A 618CAD00
7D8903A6 4E800421
39800001 48000008
39800000 999D00B2
807D0000 00000000
Code creator: Ro
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Request for memory addresses of kart velocity |
Posted by: TASsy_js - 01-13-2025, 03:24 AM - Forum: Code Support / Help / Requests
- No Replies
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I've been creating a lua script for dolphin, with pal mkwii.
I can't find the multi-level-pointer base-addresses/offsets for the vehicle velocities.
I aim to set vehicle velocity to 0 (in time trials).
Is there any existing online resources where I could have found the velocity addresses?
Thanks.
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