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(Request) Multiplayer MultiCamera Swap - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: (Request) Multiplayer MultiCamera Swap (/showthread.php?tid=2405) |
(Request) Multiplayer MultiCamera Swap - WaluigiisFluffy - 02-23-2025 SO: I am working on a offline version of Hide and seek for mkwii. Very recently I made a thread for a very similar purpose to this one, and my query was answered. However, that's when I realized that I actually needed something else. This is the code (NTSC-U, p2 -, p3 -, and p4 - activators) C25971F8 00000011 889D009C 48000015 199A0001 1ED20002 240A0003 00000000 7D8802A6 894C0003 2C0A0000 41820050 7C0A2000 40820020 3D608034 A14C0000 7D6B522E 716B1000 40820014 39600000 997D03D0 398C0004 4BFFFFCC 897D03D0 2C0B0000 40820018 899D03D1 698C0001 999D03D1 39600001 997D03D0 899D03D1 718C0001 41820008 38800000 00000000 Source: lbz r4, 0x9C(r29) bl controllerAddr_playerID .long 0x199A0001 .long 0x1ED20002 .long 0x240A0003 .long 0 controllerAddr_playerID: mflr r12 isEndOfTable: lbz r10, 3 (r12) cmpwi r10, 0 beq isTargetP1Cam isTargettedPlayerID: cmpw r10, r4 bne nextTableAddr isThatPlayerPressingMinus: lis r11, 0x8034 lhz r10, 0 (r12) lhzx r11, r11, r10 andi. r11, r11, 0x1000 bne isPressing setNotPressing: li r11, 0 stb r11, 0x3D0 (r29) nextTableAddr: addi r12, r12, 0x4 b isEndOfTable isPressing: lbz r11, 0x3D0 (r29) cmpwi r11, 0 bne isTargetP1Cam toggleTargetP1Cam: lbz r12, 0x3D1 (r29) xori r12, r12, 1 stb r12, 0x3D1 (r29) setPressing: li r11, 1 stb r11, 0x3D0 (r29) isTargetP1Cam: lbz r12, 0x3D1 (r29) andi. r12, r12, 1 beq end setP1Cam: li r4, 0 end: So this was great and all until I realized that P1 has nowhere to hide. So if (regardless of how you play,) p1 is ever not it, they can't hide like everyone else. SO: I am going to change (and further complicate) my request. I would like a code where everyone can change to all cameras and eliminate themselves from the 3p highlight reel. So all the activators involved would be four for each player: one to change to each camera. Or one for each player to cycle through the cameras. It would be good to have it in all regions, with switchable button activators, so anyone can use it with any buttons. For a visual example: No codes activated: ______________________ | | | | 1 | 2 | | | | |___________|__________| | | | | 3 | 4/H | | | | |___________|__________| P2 switches to P1: ______________________ | | | | 1 | 1 | | | | |___________|__________| | | | | 3 | 4/H | | | | |___________|__________| P2 switches back: ______________________ | | | | 1 | 2 | | | | |___________|__________| | | | | 3 | 4/H | | | | |___________|__________| P2 and P4 switch to P1: ______________________ | | | | 1 | 1 | | | | |___________|__________| | | | | 3 | 1 | | | | |___________|__________| Even something like this could happen: ______________________ | | | | 4 | 3 | | | | |___________|__________| | | | | 2 | 1 | | | | |___________|__________| So these all need to be able to happen: ____________________________ | | | 1 or 2 or 3 or 4 | 1 or 2 or 3 or 4 | | | | |____________|______________| | | | 1 or 2 or 3 or 4 | 1 or 2 or 3 or 4 | | | | |____________|______________| If this is possible this would be AMAZING! |