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Latest Threads |
Make it to 10,000
Forum: General Discussion
Last Post: Cealgair
2 hours ago
» Replies: 8,436
» Views: 6,300,670
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Access already finished c...
Forum: Online Non-Item
Last Post: B_squo
04-11-2025, 01:23 PM
» Replies: 0
» Views: 63
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Select any Mii in Charact...
Forum: Incomplete & Outdated Codes
Last Post: Vega
04-11-2025, 12:43 PM
» Replies: 1
» Views: 82
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GP / Single VS Race Win o...
Forum: Offline Non-Item
Last Post: B_squo
04-11-2025, 12:18 PM
» Replies: 0
» Views: 62
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GP only has 1 race [B_squ...
Forum: Offline Non-Item
Last Post: B_squo
04-11-2025, 12:15 PM
» Replies: 0
» Views: 34
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Force GP Rank and Cup Col...
Forum: Offline Non-Item
Last Post: B_squo
04-11-2025, 12:13 PM
» Replies: 0
» Views: 44
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No Vehicles [JoshuaMK]
Forum: Visual & Sound Effects
Last Post: ninja123
04-11-2025, 01:54 AM
» Replies: 3
» Views: 5,587
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custom gamemode Knockout-...
Forum: Code Support / Help / Requests
Last Post: Wii_Xploit
04-08-2025, 09:04 PM
» Replies: 0
» Views: 143
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(Request) Make Time Trial...
Forum: Code Support / Help / Requests
Last Post: B_squo
04-07-2025, 04:58 PM
» Replies: 1
» Views: 215
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Ice Cube Always Visible i...
Forum: Visual & Sound Effects
Last Post: Wingcapman
04-05-2025, 02:27 AM
» Replies: 1
» Views: 562
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Access already finished competitions [B_squo] |
Posted by: B_squo - 04-11-2025, 01:23 PM - Forum: Online Non-Item
- No Replies
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Access already finished competitions [B_squo]
This code allows you to access a competition that has already finished.
(PAL)
0466c914 38000001
(USA)
046651b0 38000001
(JPN)
0466bf80 38000001
(KOR)
0465ac6c 38000001
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Select any Mii in Character Selection Screen (Single Player Menus) [B_squo] |
Posted by: B_squo - 04-11-2025, 12:27 PM - Forum: Incomplete & Outdated Codes
- Replies (1)
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Select any Mii in Character Selection Screen (Single Player Menus) [B_squo]
Video
With this mod, when selecting a Mii in the character selection screen, you will be able to select any Mii from your console / a Guest Mii by bringing up the selection menu typically only used in Local multiplayer.
This code is offline-only, at least temporarily, in order to prevent situations where the player's Mii name would not match the Mii name seen by the Wiimmfi server, which according to that server's rules, it's banworthy.
The Gecko code itself won't work as is. You have to copy some specific files from MenuMulti.szs to MenuSingle.szs and Event.szs (otherwise the game will crash).
The following BRCTRs must be present in those files: - /button/ctrl/MiiSelectArrowLeft.brctr
- /button/ctrl/MiiSelectArrowRight.brctr
- /button/ctrl/MiiSelectMii.brctr
- /button/ctrl/Back.brctr
- /control/ctrl/MiiBlackBack.brctr
- /control/ctrl/MiiSelectName.brctr
- /control/ctrl/TabControlMiiSelect.brctr
- /bg/ctrl/MenuObiBottom.brctr
- /bg/ctrl/MenuObiTop.brctr
Their associated BRLYTs and TPLs must also be present, in the respective /blyt and /timg folders.
If you don't want to be copying the exact files over, you can just copy the entire /bg , /button and /control folders from MenuMulti.szs to the other files, without overwriting the files with the same name, with the exception of Back.brctr, MenuObiBottom.brctr and MenuObiTop.brctr .
Those three files must be replaced with the ones from MenuMulti.szs.
Here you have example patches for patching both files so that they're compatible with the Gecko code.
(PAL)
0462D32C 4B9D3485
0462D470 4B9D3341
0462D5B4 4B9D31FD
0462D800 4B9D2FB1
0462D86C 4B9D2F45
0462D8D8 4B9D2ED9
0462D944 4B9D2E6D
0462F684 4B9D112D
0462F768 4B9D1049
0462F840 4B9D0F71
0462FC3C 4B9D0B75
0462FCB4 4B9D0AFD
060007B0 0000002C
9421FFF0 7C0802A6
90010014 7FE3FB78
38800060 48622545
7FE3FB78 80010014
7C0803A6 38210010
4E800020 00000000
C2847E84 00000003
2C000045 41820010
2C000046 41820008
2C000047 00000000
04847E88 41820020
04847ED4 60000000
048315B8 60000000
04848858 48000044
04848950 480000F4
0459E3B0 60000000
047E3BB0 60000000
047E3928 60000000
0483E354 38600000
(USA)
045fc478 4ba04339
045fc5bc 4ba041f5
045fc700 4ba040b1
045fc94c 4ba03e65
045fc9b8 4ba03df9
045fca24 4ba03d8d
045fca90 4BA03D21
045fe7d0 4BA01fe1
045fe8b4 4BA01efd
045fe98c 4BA01e25
045fed88 4BA01a29
045fee00 4BA019b1
060007B0 0000002C
9421FFF0 7C0802A6
90010014 7FE3FB78
38800060 485f1691
7FE3FB78 80010014
7C0803A6 38210010
4E800020 00000000
C282afac 00000003
2C000045 41820010
2C000046 41820008
2C000047 00000000
0482afb0 41820020
0482affc 60000000
0484e290 60000000
0482b980 48000044
0482ba78 480000F4
045b3398 60000000
047ddb20 60000000
047dd898 60000000
048238f4 38600000
Known bugs:
When going back to the Time Trial course selection screen (by clicking on Change Course during gameplay), your selected Mii will revert back to your License's Mii, and sometimes the vehicle model will become invisible.
If you selected a Mii with different weight class than your License's Mii, you will be able to select their vehicles if you go back to the vehicle selection screen, and play with them just fine.
This is temporarily though, when you go back to the character selection screen, select your desired Mii again and it will be fixed, or just exit to the main menu.
Documentation (PAL)
Code: Add Mii Selection page to the sections that have the Character Select page
0462D32C 4B9D3485
0462D470 4B9D3341
0462D5B4 4B9D31FD
0462D800 4B9D2FB1
0462D86C 4B9D2F45
0462D8D8 4B9D2ED9
0462D944 4B9D2E6D
0462F684 4B9D112D
0462F768 4B9D1049
0462F840 4B9D0F71
0462FC3C 4B9D0B75
0462FCB4 4B9D0AFD
Small function that adds the Mii Selection page. Accessed from the branches in the lines above. Uses addresses 0x800007B0 thru 0x800007E0
060007B0 0000002C
9421FFF0 7C0802A6
90010014 7FE3FB78
38800060 48622545
7FE3FB78 80010014
7C0803A6 38210010
4E800020 00000000
Don't add extra buttons if going to the License settings / Mii Select on create / Mii Select on deleted Mii pages. This avoids a crash due to missing resources in MenuOther.szs, used by said pages.
04847E84 2C000054
C2847E84 00000003
2C000045 41820010
2C000046 41820008
2C000047 00000000
04847E88 41820020
Remove local multiplayer-only checks so that they pass if accessing other sections.
04847ED4 60000000
048315B8 60000000
04848858 48000044
04848950 480000F4
0459E3B0 60000000
The game crashes when selecting a Mii here because of a missing pane named ok_text_Xp (where X is a local player number). I wasn't able to fix this on time, so at the moment I skip this to avoid the crash, but has the side effect of not displaying the small "OK" text in in front of the Mii icon
047E3BB0 60000000
Allow loading the Mii Selection page instead of simply choosing the Mii when in single player modes
047E3928 60000000
Fixes an issue where selecting a Mii would then load the License's Mii data back
0483E354 38600000
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GP / Single VS Race Win or Lose Select [B_squo] |
Posted by: B_squo - 04-11-2025, 12:18 PM - Forum: Offline Non-Item
- No Replies
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GP / Single VS Race Win or Lose Select [B_squo]
With this code, you will be able to force the game into going to either the winning or the losing sequence when after finishing a Grand Prix or a (non-team) VS Race.
(PAL)
0485a8fc XXXXXXXX
(USA)
04838e6c XXXXXXXX
(JPN)
04859f68 XXXXXXXX
(KOR)
04848cbc XXXXXXXX
X Values:
- 4800004C (Lose)
- 60000000 (Win)
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GP only has 1 race [B_squo] |
Posted by: B_squo - 04-11-2025, 12:15 PM - Forum: Offline Non-Item
- No Replies
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GP only has 1 race [B_squo]
After finishing 1 Grand Prix race, you will go into the awards sequence.
(PAL)
0485a780 38000001
(USA)
04838cf0 38000001
(JPN)
04859dec 38000001
(KOR)
04848b40 38000001
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Force GP Rank and Cup Color [B_squo] |
Posted by: B_squo - 04-11-2025, 12:13 PM - Forum: Offline Non-Item
- No Replies
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Force GP Rank and Cup Color [B_squo]
This code allows you to select what cup color and rank you end up with when finishing a Grand Prix. Note that, while in the losing sequence the cup model doesn't show up, the cup will still be saved.
(PAL)
0452daf0 3860000X
0452daf4 4e800020
045bd000 38a0000Y
045bd088 3800000Y
(USA)
04528fa8 3860000X
04528fac 4e800020
04622d7c 38a0000Y
04622e04 3800000Y
(JPN)
0452d470 3860000X
0452d474 4e800020
045bc980 38a0000Y
045bca08 3800000Y
(KOR)
0451bb48 3860000X
0451bb4c 4e800020
045ab058 38a0000Y
045ab0e0 3800000Y
X Values (Rank):
* 0: 3 Stars
* 1: 2 Stars
* 2: 1 Stars
* 3: A
* 4: B
* 5: C
* 6: D
* 7: E
Y Values (Cup color):
* 1: Gold
* 2: Silver
* 3: Bronze
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custom gamemode Knockout-style cheat code |
Posted by: Wii_Xploit - 04-08-2025, 09:04 PM - Forum: Code Support / Help / Requests
- No Replies
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Hey Guys, I have an idea. Does anyone think it would be possible to design a code that can make knockout mode work offline in the game. basically something simple like if you finish last in a race you instantly get eliminated and have to spectate the rest of the game until its over. just asking if that were able to happen cuz it would be quite fun to do. if not than it's cool. thx
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(Request) Make Time Trials and VS race start music use Wi-Fi start music instead |
Posted by: PlayersPurity - 04-04-2025, 02:44 AM - Forum: Code Support / Help / Requests
- Replies (1)
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Like in Mario Kart DS, Time Trials race start music is also used as Wi-Fi and VS Race start while in Mario Kart Wii for Time Trials it shares a sound entry inside the BRSAR with Battle and Mission/Competition/Tournament (using "o_Start2_32_fan.brstm") and VS Race shares its entry with Grand Prix (using "o_Start32_fan.brstm"). So I was wondering if there already was or if somebody could make a code which makes Time Trials and VS Race mode use "o_Crs_In_Fan_Wifi.brstm" instead of "o_Start2_32_fan.brstm" and "o_Start32_fan.brstm" for their race start themes.
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General Full PowerPC Tutorial |
Posted by: Vega - 04-02-2025, 05:41 PM - Forum: PowerPC Assembly
- No Replies
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Link -> https://mariokartwii.com/ppc/
The above is a link to a General PowerPC 32-bit Tutorial. The tutorial contains 33 chapters with nearly 100 screenshots/diagrams. Even if you possess zero knowledge about any Computer Programming Languages, you can use this tutorial to learn PowerPC.
It is for General Application usage. It is NOT for learning PPC for the Nintendo Wii or Gamecube.
I've made this tutorial due to past demand on Discord.
Link -> https://mariokartwii.com/ppc/
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Help setting instruction breakpoints properly while looking for values |
Posted by: pinguin - 03-27-2025, 05:18 PM - Forum: Code Support / Help / Requests
- No Replies
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Hi everyone, I'm trying figure out how to access some in-game values for a little bot project (current checkpoint zone, speed, and current lap time / time trial time are the primary ones that I'm looking at, with a focus on the first 2 for now). I'm new to dolphin, and but have some understanding of assembly (x86), if that helps. I've looked through the assembly and Gecko guides on the forums, as well as the symbol map doc, and have tried to use dolphin memory engine to look at the locations but haven't made good progress that way.
My current method has been to try and set instruction breakpoints as discussed in a similar thread:
https://mariokartwii.com/showthread.php?...1&pid=4036
However, I'm having trouble understanding setting these instruction breakpoints, so I think I might be setting them at the wrong address. My understanding is that the Gecko code lines that correspond to the source code have locations in the form xxyyyyyy, where 80yyyyyy would be the memory address where the instruction is going to be executed. Doing that for some lines seems to trigger the breakpoint, but does not for others, and for the ones that do break, when I examine the registers, they do not seem to hold any useful values like I would expect.
I've also manually tried looking for the values using dolphin memory engine's scanning feature, but I'm not having much success that way either.
Would appreciate some help, I will provide more information on what exactly I've done if necessary as well. Thanks!
(Speed-O-Meter code that I've also been trying to break down: https://mariokartwii.com/showthread.php?tid=983)
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Do Wiimms MKW releases break codes? |
Posted by: cgar - 03-22-2025, 02:48 AM - Forum: Code Support / Help / Requests
- No Replies
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I've tried a bunch of codes to get rid of the blue shell and most don't work.
I eventually did find "Disable Item Effect [Bully]" which does.
Though it now just makes the blue shell item a dud which though much much better is not ideal.
Ideally I'd love to be able to manually set item probabilities for all positions individually.
Something that would work for offline multiplayer with 1 other player and the rest as CPU, affecting all 12.
Would such a thing be possible on say "Wiimms MKW-History 2021.v2.usa"?
And if Wimms releases do disable codes, is it possible to disable that?
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