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Music DBZ Budokai Tenkaichi 3 NTSC Unlocking hidden music slots
Posted by: Seedonator - 06-18-2023, 07:26 PM - Forum: General Discussion - Replies (9)

Hey so I've been working on a mod for BT3 on Wii which is coming together really nicely. One of the features that'll be part of it is adding 43 new music slots to be selected before a battle or in the BGM Test menu which I've figured out how to achieve however there is a problem. So basically Sparking! Meteor which is the JP version of BT3 has 4 songs in the game which can be unlocked through the story mode making a total of 24 tracks in that version. The NTSC/PAL version which have their own soundtrack only have 20 tracks in the game and so there wasn't any need to mess with the code for locked music. Now the problem here is that the locking functionality is still carried over for all the hidden slots past track 20 in BT3 which means my mod for unlocking and adding extra music won't work because it'll show the "???" text over the song (meaning locked). 

After a while of banging rocks together, I've isolated some hex values in the save game file that determines the locked state of majority of the tracks however there are still a total of 10 locked. I should also clarify that the maximum additional slots you can add is 43 as far as I'm aware, so I really want to be able to unlock these last slots to get the most of this mod. Also someone has already made this mod for the PS2 version who helped me figure out how to port it to Wii however he told me he doesn't have a code to unlock the hidden slots on Wii.

[Image: image.png]

The values at C30 00-03 are the ones that can unlock majority of the slots. What I've noticed is each individual 'F' is able to unlock 4 tracks at a time in sections however the reason I put a 'B' in there was due to the fact that going above corrupts the data. Also on a blank save file, I can't even use 'BF' cause that also corrupts the save so this is dependant on other parts of the save file which is a headache. (btw I'm new to hex editing and this stuff so cut me some slack if what I'm doing makes no logical sense)
So now I'm kinda at a dead end, can someone help me figure out how to make a Gecko or Action Replay code to do this or to find the rest of the hex values? I saw this https://mariokartwii.com/nonmkwcodes/dbz...ything.txt code that was able to unlock everything on both Budokai Tenkaichi 3 and also Sparking! Meteor (except the 4 unlockable tracks in SM since obviously it wasn't made for that game in the first place) so maybe its possible to get it to also unlock the music slots.

The current locked track slots with my save file are songs 29-35, 59, 61-63 for a total of 10 slots locked as stated above.
My save file and mod patch with instructions is provided below.
Here's a little demo of how this mod is going to work and look if I'm able to unlock the other 10 tracks:

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  Don't lose Speed when turning in a Wheelie [Skullface]
Posted by: Vega - 05-31-2023, 08:12 PM - Forum: Online Non-Item - No Replies

Don't lose Speed when turning in a Wheelie [Skullface]

NTSC_U
045746B8 480000E4

PAL
0457AF1C 480000E4

NTSC_J
0457A89C 480000E4

NTSC_K
04568F74 480000E4

Code Creator: Skullface

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  Custom Laps (Full) v2.0 [JoshuaMK]
Posted by: Luigi Hack Fan - 05-28-2023, 04:34 PM - Forum: Incomplete & Outdated Codes - Replies (5)

I noticed some issues and it's potential of the Custom Laps (Full) code by JoshuaMK. It's basically the same code just that one part has been removed and ported the code to PAL and NTSC-J.

(PAL)
C0000000 00000004
3D808000 3960XXXX
2C0B0000 41810008
39600003 B16C05B0
4E800020 00000000
C2009680 0000001A
9421FF70 D8210008
BC610010 3D808140
3D608000 886B06FF
A10B05B0 896C1799
280B0000 41820098
816C17A2 A8EB0025
28030002 41A00028
41810084 A92B00E7
48000035 4C617020
50312C20 25642050
322C2025 64000000
4800001C 2C080008
4081005C 48000011
4C617020 25642F25
64000000 7CC802A6
28030002 41800014
3860003C 3880006F
38A00001 48000010
38600009 388000DC
38A00001 3D808002
618C1DF0 7D8803A6
4E800021 3D808002
618C1DD0 7D8803A6
4E800021 B8610010
C8210008 38210090
81830000 00000000
C25328b0 00000002
3D808000 A00C05B0
B0040B8D 00000000
C2535508 00000004
A87E0023 3D808140
816C17A2 280B0000
40820008 93CC17A2
60000000 00000000
C2719fc4 00000007
4800002D 00000000
00000000 00000000
3F800000 40000000
40400000 40800000
40A00000 40C00000
40E00000 7CA802A6
38800003 00000000
C279a680 00000002
3D808140 8B84F0B0
9B8C1799 00000000
C2860608 00000002
3D808000 80030124
980C06FF 00000000
065328b4 00000010
A0A40B8D 3805FFFF
60000000 28007FFE
065336b8 00000014
60000000 A0640B8D
3803FFFF 60000000
28007FFE 00000000
06534bbc 00000024
60000000 A0850B8D
3804FFFF 60000000
28007FFE 40810008
38800003 A07D0025
7C802378 00000000
06534350 00000014
60000000 A0A60B8D
3805FFFF 60000000
28007FFE 00000000
045349f8 A8830023
04534a00 B0A30023
04534a14 A8030025
04534c58 A81D0023
04534c5c B01D0025
045351cc A87A0023
045351d8 B01A0023
04723d10 281D7FFF
04723d40 3BA07FFF

(NTSC-U)
C0000000 00000004
3D808000 3960XXXX
2C0B0000 41810008
39600003 B16C05B0
4E800020 00000000
C2009640 0000001A
9421FF70 D8210008
BC610010 3D808140
3D608000 886B06FF
A10B05B0 896C1799
280B0000 41820098
816C17A2 A8EB0025
28030002 41A00028
41810084 A92B00E7
48000035 4C617020
50312C20 25642050
322C2025 64000000
4800001C 2C080008
4081005C 48000011
4C617020 25642F25
64000000 7CC802A6
28030002 41800014
3860003C 3880006F
38A00001 48000010
38600009 388000DC
38A00001 3D808002
618C1DF0 7D8803A6
4E800021 3D808002
618C1DD0 7D8803A6
4E800021 B8610010
C8210008 38210090
81830000 00000000
C252DD68 00000002
3D808000 A00C05B0
B0040B8D 00000000
C25309C0 00000004
A87E0023 3D808140
816C17A2 280B0000
40820008 93CC17A2
60000000 00000000
C27120F8 00000007
4800002D 00000000
00000000 00000000
3F800000 40000000
40400000 40800000
40A00000 40C00000
40E00000 7CA802A6
38800003 00000000
C2791674 00000002
3D808140 8B84F0B0
9B8C1799 00000000
C283B9BC 00000002
3D808000 80030124
980C06FF 00000000
0652DD6C 00000010
A0A40B8D 3805FFFF
60000000 28007FFE
0652EB70 00000014
60000000 A0640B8D
3803FFFF 60000000
28007FFE 00000000
06530074 00000024
60000000 A0850B8D
3804FFFF 60000000
28007FFE 40810008
38800003 A07D0025
7C802378 00000000
0652F808 00000014
60000000 A0A60B8D
3805FFFF 60000000
28007FFE 00000000
0452FEB0 A8830023
0452FEB8 B0A30023
0452FECC A8030025
04530110 A81D0023
04530114 B01D0025
04530684 A87A0023
04530690 B01A0023
0471F8E0 281D7FFF
0471F910 3BA07FFF

(NTSC-J)
C0000000 00000004
3D808000 3960XXXX
2C0B0000 41810008
39600003 B16C05B0
4E800020 00000000
C20095dc 0000001A
9421FF70 D8210008
BC610010 3D808140
3D608000 886B06FF
A10B05B0 896C1799
280B0000 41820098
816C17A2 A8EB0025
28030002 41A00028
41810084 A92B00E7
48000035 4C617020
50312C20 25642050
322C2025 64000000
4800001C 2C080008
4081005C 48000011
4C617020 25642F25
64000000 7CC802A6
28030002 41800014
3860003C 3880006F
38A00001 48000010
38600009 388000DC
38A00001 3D808002
618C1DF0 7D8803A6
4E800021 3D808002
618C1DD0 7D8803A6
4E800021 B8610010
C8210008 38210090
81830000 00000000
C2532230 00000002
3D808000 A00C05B0
B0040B8D 00000000
C2534e88 00000004
A87E0023 3D808140
816C17A2 280B0000
40820008 93CC17A2
60000000 00000000
C2719630 00000007
4800002D 00000000
00000000 00000000
3F800000 40000000
40400000 40800000
40A00000 40C00000
40E00000 7CA802A6
38800003 00000000
C273DC74 00000002
3D808140 8B84F0B0
9B8C1799 00000000
C285fc74 00000002
3D808000 80030124
980C06FF 00000000
06532234 00000010
A0A40B8D 3805FFFF
60000000 28007FFE
06533038 00000014
60000000 A0640B8D
3803FFFF 60000000
28007FFE 00000000
0653453c 00000024
60000000 A0850B8D
3804FFFF 60000000
28007FFE 40810008
38800003 A07D0025
7C802378 00000000
06533cd0 00000014
60000000 A0A60B8D
3805FFFF 60000000
28007FFE 00000000
04534378 A8830023
04534380 B0A30023
04534394 A8030025
045345d8 A81D0023
045345dc B01D0025
04534b4c A87A0023
04534b58 B01A0023
0472337c 281D7FFF
047233ac 3BA07FFF

XXXX values: Amount of laps to drive. FFFF = 65535 Laps

I've also created a menu that supports up to 50 laps. The edited parts of the menu can be downloaded in the attachments.

Code Creator: JoshuaMK



Attached Files
.zip   Race_E.d.zip (Size: 2.01 KB / Downloads: 2)
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  Super Detailed in-game info (found in TASes)
Posted by: Tinaphromad - 05-15-2023, 09:46 PM - Forum: Coding & Hacking General Discussion - Replies (2)

How do you find this info? Is it a gecko code or a modded dolphin or what? I can't seem to find it anywhere.

[Image: 20230515_115121.jpg]

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  Purpose of r13?
Posted by: jawa - 05-08-2023, 04:59 PM - Forum: Coding & Hacking General Discussion - Replies (1)

What is the purpose of r13? Is there any documentation for r13 in mkw?

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  Making cheat codes in C?
Posted by: lovro - 05-07-2023, 06:09 PM - Forum: Coding & Hacking General Discussion - Replies (2)

Can you make cheat codes in C? Why is nobody doing it if it is possible?

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  MT/ SMT Threshold Modifier?
Posted by: Tinaphromad - 05-01-2023, 10:00 PM - Forum: Code Support / Help / Requests - Replies (6)

I've been trying to find a way to decrease the MT/SMT values from 270/300 respectively to something lower. But I couldn't find anything online about modifying the values. Is it possible to make a gecko codes to fix this, or is the value stored somewhere in the MKWii files, or is this just an unsolvable issue?

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  Load Savebanner Text from BMG [ArcticLuma113]
Posted by: ArcticLuma113 - 04-29-2023, 02:40 PM - Forum: Misc/Other - Replies (1)

Usage:

Place a binary BMG at the location /Boot/saveX.bmg on the disc, where X is one of C, E, F, G, I, J, K, N, S, or W corresponding to SYSCONF language settings. This BMG cannot be bigger than 0x400 bytes. If it is not present, this code will fall back to a default BMG embedded inside StaticR.rel.

This BMG should define messages 0x18697 though 0x1869a.

This code uses addresses 0x80003200 through 0x80003600. Make sure no other codes are using those addresses, or modify the source to use a different address as the buffer for the loaded BMG.

(Note: NTSC-K and PAL codes are currently untested, beyond making sure the game doesn't crash with this code enabled.)

NTSC-U:
C264C718 00000002
80C4005C 38000001
60000000 00000000
C264C750 00000031
7CC03378 9421FFA0
BFA10008 7FA802A6
93A10060 7C7D1B78
7CFE3B78 7D1F4378
90810014 48000015
2F426F6F 742F7361
76653F2E 626D6700
7C6802A6 38800043
2C000007 41820074
38840002 2C000001
41820068 38840001
2C000003 4182005C
38840001 2C000002
41820050 38840002
2C000005 41820044
38840001 2C000000
41820038 38840001
2C000009 4182002C
38840003 2C000006
41820020 38840005
2C000004 41820014
38840004 2C000008
41820008 38800045
9883000A 38810020
90810018 3CC08015
60C6E21C 7CC803A6
4E800021 2C030000
4182007C 80810018
80A40034 2C050400
4080004C 7C832378
3C808000 60843200
9081001C 38C00000
38E00002 3D008015
6108E794 7D0803A6
4E800021 2C030000
4180001C 8081001C
3C604D45 60635347
80A40000 7C051800
41820008 80810014
80610018 3CA08015
60A5E4C8 7CA803A6
4E800021 8081001C
48000008 80810014
7FE8FB78 7FC7F378
7FA3EB78 BBA10008
80C10060 7CC803A6
38210060 3CC0805D
60C6831C 7CC903A6
4E800420 00000000

PAL:
C2637A28 00000002
80C4005C 38000001
60000000 00000000
C2637A88 00000031
7CC03378 9421FFA0
BFA10008 7FA802A6
93A10060 7C7D1B78
7CFE3B78 7D1F4378
90810014 48000015
2F426F6F 742F7361
76653F2E 626D6700
7C6802A6 38800043
2C000007 41820074
38840002 2C000001
41820068 38840001
2C000003 4182005C
38840001 2C000002
41820050 38840002
2C000005 41820044
38840001 2C000000
41820038 38840001
2C000009 4182002C
38840003 2C000006
41820020 38840005
2C000004 41820014
38840004 2C000008
41820008 38800045
9883000A 38810020
90810018 3CC08015
60C6E2BC 7CC803A6
4E800021 2C030000
4182007C 80810018
80A40034 2C050400
4080004C 7C832378
3C808000 60843200
9081001C 38C00000
38E00002 3D008015
6108E834 7D0803A6
4E800021 2C030000
4180001C 8081001C
3C604D45 60635347
80A40000 7C051800
41820008 80810014
80610018 3CA08015
60A5E568 7CA803A6
4E800021 8081001C
48000008 80810014
7FE8FB78 7FC7F378
7FA3EB78 BBA10008
80C10060 7CC803A6
38210060 3CC0805F
60C68C00 7CC903A6
4E800420 00000000

NTSC-J:
C2637174 00000031
38000000 9421FFA0
BFA10008 7FA802A6
93A10060 7C7D1B78
7CFE3B78 7D1F4378
90810014 48000015
2F426F6F 742F7361
76653F2E 626D6700
7C6802A6 38800043
2C000007 41820074
38840002 2C000001
41820068 38840001
2C000003 4182005C
38840001 2C000002
41820050 38840002
2C000005 41820044
38840001 2C000000
41820038 38840001
2C000009 4182002C
38840003 2C000006
41820020 38840005
2C000004 41820014
38840004 2C000008
41820008 38800045
9883000A 38810020
90810018 3CC08015
60C6E1DC 7CC803A6
4E800021 2C030000
4182007C 80810018
80A40034 2C050400
4080004C 7C832378
3C808000 60843200
9081001C 38C00000
38E00002 3D008015
6108E754 7D0803A6
4E800021 2C030000
4180001C 8081001C
3C604D45 60635347
80A40000 7C051800
41820008 80810014
80610018 3CA08015
60A5E488 7CA803A6
4E800021 8081001C
48000008 80810014
7FE8FB78 7FC7F378
7FA3EB78 BBA10008
80C10060 7CC803A6
38210060 3CC0805F
60C684DC 7CC903A6
4E800420 00000000

NTSC-K:
C2625E20 00000031
38000009 9421FFA0
BFA10008 7FA802A6
93A10060 7C7D1B78
7CFE3B78 7D1F4378
90810014 48000015
2F426F6F 742F7361
76653F2E 626D6700
7C6802A6 38800043
2C000007 41820074
38840002 2C000001
41820068 38840001
2C000003 4182005C
38840001 2C000002
41820050 38840002
2C000005 41820044
38840001 2C000000
41820038 38840001
2C000009 4182002C
38840003 2C000006
41820020 38840005
2C000004 41820014
38840004 2C000008
41820008 38800045
9883000A 38810020
90810018 3CC08015
60C6E334 7CC803A6
4E800021 2C030000
4182007C 80810018
80A40034 2C050400
4080004C 7C832378
3C808000 60843200
9081001C 38C00000
38E00002 3D008015
6108E8AC 7D0803A6
4E800021 2C030000
4180001C 8081001C
3C604D45 60635347
80A40000 7C051800
41820008 80810014
80610018 3CA08015
60A5E5E0 7CA803A6
4E800021 8081001C
48000008 80810014
7FE8FB78 7FC7F378
7FA3EB78 BBA10008
80C10060 7CC803A6
38210060 3CC0805E
60C67020 7CC903A6
4E800420 00000000

Source:

Code:
# First part.
# Inject at:
#   0x8064c718 USA
#   0x80637a28 PAL
# Not used in NTSC-J or NTSC-K (afaik)

lwz r6, 92(r4) # Replaces lwz r0, 92(r4)
li r0, 1 # Force a later cmpwi/beq check to hook into our Part 2 payload

Code:
# Second part.
# Inject at:
#   0x8064c750 (USA)
#   0x80637a88 (PAL)
#   0x80637174 (JAP)
#   0x80625e20 (KOR)

.if region == 'e'
.set DVDOpen, 0x8015e21c # USA
.set DVDRead, 0x8015e794 # USA
.set DVDClose, 0x8015e4c8 # USA
.set ParseBMG, 0x805d831c # USA
.elseif region == 'p'
.set DVDOpen, 0x8015e2bc # PAL
.set DVDRead, 0x8015e834 # PAL
.set DVDClose, 0x8015e568 # PAL
.set ParseBMG, 0x805f8c00 # PAL
.elseif region == 'j'
.set DVDOpen, 0x8015e1dc # JAP
.set DVDRead, 0x8015e754 # JAP
.set DVDClose, 0x8015e488 # JAP
.set ParseBMG, 0x805f84dc # JAP
.elseif region == 'k'
.set DVDOpen, 0x8015e334 # KOR
.set DVDRead, 0x8015e8ac # KOR
.set DVDClose, 0x8015e5e0 # KOR
.set ParseBMG, 0x805e7020 # KOR
.else
.err
.endif
.set BMGBuf, 0x80003200

# in: r6 - Sysconf language (PAL/NTSC-U only), r4 - original BMG address
# out: r4 - BMG address

# r0 isn't set or checked in Japanese or Korean games, so set them now.
# TODO: Load up Sysconf ourselves in this case
.if region == 'j'
li r0, 0
.elseif region == 'k'
li r0, 9
.else # America and Europe
mr r0, r6 # Part 1 above sets r6
.endif

# Set up stack buffer:
# 0x8 - stack frame
# 0x18 - 3 registers and 3 extra pointers
# 0x40 - DVDFileInfo struct
stwu sp, -0x60(sp)
stmw r29, 8(sp)
mflr r29 # TODO: are these two instructions really necessary? (Likely needed as a place for ParseBMG to come back to once it's done)
stw r29, 0x60(sp)
# back up registers needed for DVDOpen/DVDRead arguments
mr r29, r3
mr r30, r7
mr r31, r8
# back up pointer to original BMG
stw r4, 0x14(sp)
# get address of the file name
bl file
.asciz "/Boot/save?.bmg"
.balign 4
file:
mflr r3
# check sysconf language
li r4, 0x43
cmpwi r0, 7 # C
beq _after
addi r4, r4, 2
cmpwi r0, 1 # E
beq _after
addi r4, r4, 1
cmpwi r0, 3 # F
beq _after
addi r4, r4, 1
cmpwi r0, 2 # G
beq _after
addi r4, r4, 2
cmpwi r0, 5 # I
beq _after
addi r4, r4, 1
cmpwi r0, 0 # J
beq _after
addi r4, r4, 1
cmpwi r0, 9 # K
beq _after
addi r4, r4, 3
cmpwi r0, 6 # N
beq _after
addi r4, r4, 5
cmpwi r0, 4 # S
beq _after
addi r4, r4, 4
cmpwi r0, 8 # W
beq _after
li r4, 0x45
_after:
stb r4, 10(r3)
addi r4, sp, 0x20
stw r4, 0x18(sp)
# Call DVDOpen
# r3: File name r4: DVDFileInfo*
lis r6, DVDOpen@h
ori r6, r6, DVDOpen@l
mtlr r6
blrl
cmpwi r3, 0
beq _fail2 # TODO: better way?
# Check    if the file size is >= 0x400
lwz r4, 0x18(sp)
lwz r5, 52(r4)
cmpwi r5, 0x400
bge _fail # too big
# Call DVDRead
# r3: DVDFileInfo* r4: dest buffer r5: size r6: offset r7: unknown, assumed constant 2
mr r3, r4
lis r4, BMGBuf@h
ori r4, r4, BMGBuf@l
stw r4, 0x1c(sp)
li r6, 0
li r7, 2
lis r8, DVDRead@h
ori r8, r8, DVDRead@l
mtlr r8
blrl
cmpwi r3, 0
blt _fail # TODO: better way?
lwz r4, 0x1c(sp)
# Check if we really got a BMG file
lis r3, 0x4d45
ori r3, r3, 0x5347
lwz r5, 0(r4)
cmpw r5, r3
beq _success
_fail:
lwz r4, 0x14(sp)
_success:
# close the file
# r3: DVDFileInfo*
lwz r3, 0x18(sp)
lis r5, DVDClose@h
ori r5, r5, DVDClose@l
mtlr r5
blrl
lwz r4, 0x1c(sp)
b _cleanup
_fail2:
lwz r4, 0x14(sp)
_cleanup:
# Reset changed registers (other than r5 and r6, they're set later anyways)
mr r8, r31
mr r7, r30
mr r3, r29
lmw r29, 8(sp)
# TODO: are these two instructions necessary also?
# Better safe than sorry I guess. The BMG parser needs to know where to return to.
# Also at this point, r6 is safe to use as it's written to by said parser.
lwz r6, 0x60(sp)
mtlr r6
addi sp, sp, 0x60
# Default instruction is a branch, so we jump directly to the BMG parser
lis r6, ParseBMG@h
ori r6, r6, ParseBMG@l
mtctr r6
bctr

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  [Request] Item Effect Randomizer Code JPN Port
Posted by: Luigi Hack Fan - 04-23-2023, 06:36 PM - Forum: Code Support / Help / Requests - No Replies

I dont know why, but multiple porting tools couldnt port the code. Even Melgs version crashes. Can someone else try to port it?
PAL Code:

C257276C 00000024
7D8C42E6 718B00F0
718C000F 3CA0809C
80A5D728 80A50B70
2C050003 4082001C
2C0C000D 38600001
418200F4 2C0C000E
40820008 39800008
2C0C000E 40820010
2C0B0080 40800008
39800008 2C0C000C
38600006 418200C8
2C0C0009 38600007
418200BC 2C0C0005
3860000B 418200B0
2C0C000F 3860000C
418200A4 48000015
00010204 09070803
0B060C0D 0A0F0E00
7CE802A6 7E038378
3D00809C 610836B8
7CE760AE 1CE7001C
7D88382E 2C0C0000
40820028 3D00808B
61085468 1CEC000C
7D874214 3CA08002
60A51450 7CA903A6
4E800421 48000048
80D00004 3C80809C
80843618 80840014
38600000 80A40000
7C053000 41820018
38840248 38630001
2C03000C 41820014
4BFFFFE4 7C832378
7D8903A6 4E800421
3860FFFF 00000000

Code created by TheLordScruffy

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  [Request] CPUs Filling up Online Rooms
Posted by: Luigi Hack Fan - 04-12-2023, 09:30 PM - Forum: Code Support / Help / Requests - No Replies

I dont know if it is possible but would be pretty cool if there would be a code that fills online rooms with CPUs like you can in Mario Kart 8, 8 Deluxe and Tour

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