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  Textures/texture packs in Dolphin
Posted by: shaymcn02 - 01-12-2025, 06:47 PM - Forum: Coding & Hacking General Discussion - Replies (2)

I am trying to add different textures to my MKWii ISO on dolphin but I want to be able to still use gecko codes on my ISO, how do I go about changing textures while still being able to implement gecko codes to my ISO?

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  Allow Pausing Before Race Starts [Sponge]
Posted by: Vega - 01-11-2025, 07:47 PM - Forum: Offline Non-Item - No Replies

Allow Pausing Before Race Starts [Sponge]

PAL
04856a28 48000050

NTSC-U
04834F98 48000050

NTSC-J
04856094 48000050

NTSC-K
04844DE8 48000050 

Code creator: Sponge

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  Show Ice Cube on Online Players' Respawn (N64 Sherbet Land) [Ro]
Posted by: _Ro - 01-11-2025, 08:23 AM - Forum: Online Non-Item - No Replies

Show Ice Cube on Online Players' Respawn (N64 Sherbet Land) [Ro]

This code makes the ice cube that appears on you and CPUs when respawning in N64 Sherbet Land also appear on online players, just like it does for CPUs offline. Basically a game "fix"

NTSC-U
C269A6F0 0000000C
3D80809C 816C8F68
816B0B68 2C0B001B
40820044 818CD110
818C0020 81630118
816B0000 816B0000
896B0010 1D6B0004
7D8C582E 818C0050
2C0C0000 41820018
818C00C4 718C0400
4182000C 39800001
9983007B 88A30129
60000000 00000000

PAL
C269EB78 0000000C
3D80809C 816CD728
816B0B68 2C0B001B
40820044 818C18F8
818C0020 81630118
816B0000 816B0000
896B0010 1D6B0004
7D8C582E 818C0050
2C0C0000 41820018
818C00C4 718C0400
4182000C 39800001
9983007B 88A30129
60000000 00000000

NTSC-J
C269E1E4 0000000C
3D80809C 816CC788
816B0B68 2C0B001B
40820044 818C0958
818C0020 81630118
816B0000 816B0000
896B0010 1D6B0004
7D8C582E 818C0050
2C0C0000 41820018
818C00C4 718C0400
4182000C 39800001
9983007B 88A30129
60000000 00000000

NTSC-K
C268CF20 0000000C
3D80809B 816CBD68
816B0B68 2C0B001B
40820044 818CFF38
818C0020 81630118
816B0000 816B0000
896B0010 1D6B0004
7D8C582E 818C0050
2C0C0000 41820018
818C00C4 718C0400
4182000C 39800001
9983007B 88A30129
60000000 00000000

Code creator: Ro

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  Kart Status Stacker [Ro]
Posted by: _Ro - 01-06-2025, 09:57 AM - Forum: Offline Non-Item - Replies (1)

Kart Status Stacker [Ro]

This code will make kart status stack (accumulate) instead of resetting back to its original duration, when used while on is already happening.

For example, in normal gameplay, if you use a Mushroom while already in a Mushroom boost, it resets the boost time back to its original duration (90 frames). With this code, instead of resetting the time, it increments it by the duration. For example, if you're halfway through the Mushroom boost (frame 45) and use another Mushroom, instead of resetting back to frame 90, it will go to frame 135 (45 + 90). Now, you can use multiple Mushrooms at once and have the boost last for the combined duration of all of them. Another example: using two Stars in a row will make the invincibility last twice as long as its original duration.
 
More statuses are included, not just boosts. I decided to include them separately so you can easily see what each code is and in case you don’t want to add specific statuses. 
After copying the codes, remove the name above it and remove the spaces (newline) between each one.

Fixes and adjustments have been made to ensure everything works as it should and for a better user experience. The Blooper Ink on the screen will still disappear at the normal duration due to the particle animation file. There’s no good approach to fix it, so it remains unchanged. I do have an idea but I think it's bad (Once ink disappears, ink screen again, once kart ink goes away, clear ink) so it isn't included.

This code is a lot of fun to play with! I recommend using it with friends and in other gamemodes like Item Rain or Formula Kart Wii.

This code was made easier thanks to many codes posted here on MKWii.com and the public symbol map, which helped me find what I needed.

--------NTSC-U--------

Star
C2579A64 00000003
A80411F8 A983018A
7C0C0214 B0030278
60000000 00000000
04579A70 A883018A
04566B38 A8DC0278
04566B54 A8DC0278

Mega Mushroom
C257A2E4 00000002
A8041104 A9830194
7C0C0214 00000000

Bullet Bill
C25B0840 00000005
88BD0125 38A50001
98BD0125 2C050001
40810010 A8BD0126
38A501E0 B0BD0126
38000000 00000000
C25B1118 00000002
3BE00000 93E30124
7C7F1B78 00000000
C25B1D6C 0000000A
A81B0012 899B0125
2C0C0001 4081003C
A99B0126 2C0C0000
40810030 39600001
2C1D0000 41820008
39600002 7D8B6050
280C0000 41810008
39800000 B19B0126
38000000 B01B0012
60000000 00000000

Crush/Squish (Mega/Object)
C257A6D4 00000002
7C9F2378 A8030192
7FE0FA14 00000000

Shock/Shrunk (Lightning/TC)
C2579F38 00000003
7C9D2378 A803018C
7FA0EA14 B3A3027A
60000000 00000000
C2699B20 00000007
38800001 80BC0118
80A50000 80A50028
A8C5027A 7C060000
40810018 380002B1
A865018C 2C03005A
40810008 901C004C
60000000 00000000

Ink (Blooper)
C257B274 00000003
A80612F4 A983018E
7C0C0214 B0030276
60000000 00000000
06578810 0000000C
A883018E A8030276
7C040050 00000000

Trick Boost
C2578FF0 00000002
7FE402AE A99E0114
7FECFA14 00000000

Miniturbo Boost
C257C884 00000002
A81D010C 7FE0FA14
60000000 00000000

Mushroom/Golden Boost
C2578C04 00000002
ABE41268 A81E0110
7FE0FA14 00000000
04578CF0 A87E0110

Boost Panel Boost
C25726F8 00000007
897B016F 801C0250
700C0003 41820014
2C0B0005 40800018
396B0001 48000010
2C0B0000 40810008
396BFFFF 997B016F
60000000 00000000
C2572774 00000004
ABBE023A 899B016F
2C0C0001 4181000C
A81C0110 7FA0EA14
60000000 00000000
0457285C A87C0110


-----------PAL----------

Star
C25802C8 00000003
A8045AB8 A983018A
7C0C0214 B0030278
60000000 00000000
045802D4 A883018A
0456B988 A8DC0278
0456B9A4 A8DC0278

Mega Mushroom
C2580B48 00000002
A80459C4 A9830194
7C0C0214 00000000

Bullet Bill
C259B858 00000005
88BD0125 38A50001
98BD0125 2C050001
40810010 A8BD0126
38A501E0 B0BD0126
38000000 00000000
C259C130 00000002
3BE00000 93E30124
7C7F1B78 00000000
C259CD84 0000000A
A81B0012 899B0125
2C0C0001 4081003C
A99B0126 2C0C0000
40810030 39600001
2C1D0000 41820008
39600002 7D8B6050
280C0000 41810008
39800000 B19B0126
38000000 B01B0012
60000000 00000000

Crush/Squish (Mega/Object)
C2580F38 00000002
7C9F2378 A8030192
7FE0FA14 00000000

Shock/Shrunk (Lightning/TC)
C258079C 00000003
7C9D2378 A803018C
7FA0EA14 B3A3027A
60000000 00000000
C269DFA8 00000007
38800001 80BC0118
80A50000 80A50028
A8C5027A 7C060000
40810018 380002B1
A865018C 2C03005A
40810008 901C004C
60000000 00000000

Ink (Blooper)
C2581AD8 00000003
A8065BB4 A983018E
7C0C0214 B0030276
60000000 00000000
0657F074 0000000C
A883018E A8030276
7C040050 00000000

Trick Boost
C257F854 00000002
7FE402AE A99E0114
7FECFA14 00000000

Miniturbo Boost
C25830E8 00000002
A81D010C 7FE0FA14
60000000 00000000

Mushroom/Golden Boost
C257F468 00000002
ABE45B28 A81E0110
7FE0FA14 00000000
0457F554 A87E0110

Boost Panel Boost
C2578A58 00000007
897B016F 801C0250
700C0003 41820014
2C0B0005 40800018
396B0001 48000010
2C0B0000 40810008
396BFFFF 997B016F
60000000 00000000
C2578AD4 00000004
ABBE023A 899B016F
2C0C0001 4181000C
A81C0110 7FA0EA14
60000000 00000000
04578BBC A87C0110


--------NTSC-J--------

Star
C257FC48 00000003
A8044C18 A983018A
7C0C0214 B0030278
60000000 00000000
0457FC54 A883018A
0456B308 A8DC0278
0456B324 A8DC0278

Mega Mushroom
C25804C8 00000002
A8044B24 A9830194
7C0C0214 00000000

Bullet Bill
C259B1D8 00000005
88BD0125 38A50001
98BD0125 2C050001
40810010 A8BD0126
38A501E0 B0BD0126
38000000 00000000
C259BAB0 00000002
3BE00000 93E30124
7C7F1B78 00000000
C259C704 0000000A
A81B0012 899B0125
2C0C0001 4081003C
A99B0126 2C0C0000
40810030 39600001
2C1D0000 41820008
39600002 7D8B6050
280C0000 41810008
39800000 B19B0126
38000000 B01B0012
60000000 00000000

Crush/Squish (Mega/Object)
C25808B8 00000002
7C9F2378 A8030192
7FE0FA14 00000000

Shock/Shrunk
C258011C 00000003
7C9D2378 A803018C
7FA0EA14 B3A3027A
60000000 00000000
C269D614 00000007
38800001 80BC0118
80A50000 80A50028
A8C5027A 7C060000
40810018 380002B1
A865018C 2C03005A
40810008 901C004C
60000000 00000000

Ink (Blooper)
C2581458 00000003
A8064D14 A983018E
7C0C0214 B0030276
60000000 00000000
0657E9F4 0000000C
A883018E A8030276
7C040050 00000000

Trick Boost
C257F1D4 00000002
7FE402AE A99E0114
7FECFA14 00000000

Miniturbo Boost
C2582A68 00000002
A81D010C 7FE0FA14
60000000 00000000

Mushroom/Golden Boost
C257EDE8 00000002
ABE44C88 A81E0110
7FE0FA14 00000000
0457EED4 A87E0110

Boost Panel Boost
C25783D8 00000007
897B016F 801C0250
700C0003 41820014
2C0B0005 40800018
396B0001 48000010
2C0B0000 40810008
396BFFFF 997B016F
60000000 00000000
C2578454 00000004
ABBE023A 899B016F
2C0C0001 4181000C
A81C0110 7FA0EA14
60000000 00000000
0457853C A87C0110



--------NTSC-K--------

Star
C256E320 00000003
A8043F30 A983018A
7C0C0214 B0030278
60000000 00000000
0456E32C A883018A
045599E0 A8DC0278
045599FC A8DC0278

Mega Mushroom
C256EBA0 00000002
A8043E3C A9830194
7C0C0214 00000000

Bullet Bill
C25898B0 00000005
88BD0125 38A50001
98BD0125 2C050001
40810010 A8BD0126
38A501E0 B0BD0126
38000000 00000000
C258A188 00000002
3BE00000 93E30124
7C7F1B78 00000000
C258ADDC 0000000A
A81B0012 899B0125
2C0C0001 4081003C
A99B0126 2C0C0000
40810030 39600001
2C1D0000 41820008
39600002 7D8B6050
280C0000 41810008
39800000 B19B0126
38000000 B01B0012
60000000 00000000

Crush/Squish (Mega/Object)
C256EF90 00000002
7C9F2378 A8030192
7FE0FA14 00000000

Shock/Shrunk (Lightning/TC)
C256E7F4 00000003
7C9D2378 A803018C
7FA0EA14 B3A3027A
60000000 00000000
C268C350 00000007
38800001 80BC0118
80A50000 80A50028
A8C5027A 7C060000
40810018 380002B1
A865018C 2C03005A
40810008 901C004C
60000000 00000000

Ink (Blooper)
C256FB30 00000003
A806402C A983018E
7C0C0214 B0030276
60000000 00000000
0656D0CC 0000000C
A883018E A8030276
7C040050 00000000

Trick Boost
C256D8AC 00000002
7FE402AE A99E0114
7FECFA14 00000000

Miniturbo Boost
C2571140 00000002
A81D010C 7FE0FA14
60000000 00000000

Mushroom/Golden Boost
C256D4C0 00000002
ABE43FA0 A81E0110
7FE0FA14 00000000
0456D5AC A87E0110

Boost Panel Boost
C2566AB0 00000007
897B016F 801C0250
700C0003 41820014
2C0B0005 40800018
396B0001 48000010
2C0B0000 40810008
396BFFFF 997B016F
60000000 00000000
C2566B2C 00000004
ABBE023A 899B016F
2C0C0001 4181000C
A81C0110 7FA0EA14
60000000 00000000
04566C14 A87C0110


Code creator: Ro
Code credits (From MKWii.com posts): 1superchip (Various Global Kart Status Duration Addresses), CLF78 (Star Animation Function), B_squo (Crush Time Function), Skullface (Character Damage Animation Function), Suppastario (Trick Function), Gaberboo (Miniturbo Boost Function), davidevgen (Global Bullet Bill Duration Address)

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  Item Reset Code with Timer
Posted by: WaluigiisFluffy - 01-04-2025, 04:06 PM - Forum: Code Support / Help / Requests - Replies (6)

This is the "Clear Items / Item Reset v2" code by Ro and Fishguy6564

NTSC-U
04796740 48000018
0479DAB0 4800000C

Is there a way to make this activate for 15 seconds, and then deactivate?
This would be awesome for a battle.

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  Motion Sensor Bomb (Hamster35000vr)
Posted by: WaluigiisFluffy - 01-04-2025, 03:41 PM - Forum: Offline; Item - Replies (1)

Motion Sensor Bomb (Hamster35000vr)

Makes the bomb go off as soon as someone is near enough for an explosion.

NTSC-U
0279CBEA 00000FFF
0279BABE 00000FFF

PAL
027A5BF6 00000FFF
027A4ACA 00000FFF

NTSC-J
027A5262 00000FFF
027A4136 00000FFF

NTSC-K
02793FB6 00000FFF
02792E8A 00000FFF

Code creator: Hamster35000vr

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  Racer Count Modifier
Posted by: 456 - 01-04-2025, 02:53 AM - Forum: Offline Non-Item - Replies (2)

Racer Count Modifier

Changing number of characters in race(not only CPU)

(NTSC-U)
C252ADCC 00000002
3900000X 99040000
60000000 00000000

(PAL)
C252F914 00000002
3900000X 99040000
60000000 00000000

(NTSC-J)
C252F294 00000002
3900000X 99040000
60000000 00000000

(NTSC-K)
C251D96C 00000002
3900000X 99040000
60000000 00000000

X Values
1 - C

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  A Bit Faster Menu Navigation
Posted by: 456 - 01-03-2025, 09:45 AM - Forum: Visual & Sound Effects - No Replies

A Bit Faster Menu Navigation

Same speed as this video.

(NTSC-U)
C25BA80C 00000003
2C040003 4082000C
3D8042FE 91970008
C0370008 00000000

(PAL)
C25C31A0 00000003
2C040003 4082000C
3D8042FE 91970008
C0370008 00000000

(NTSC-J)
C25C2B20 00000003
2C040003 4082000C
3D8042FE 91970008
C0370008 00000000

(NTSC-K)
C25B1204 00000003
2C040003 4082000C
3D8042FE 91970008
C0370008 00000000

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  "Double Dash!!" Speedometer [Sponge]
Posted by: Vega - 01-03-2025, 01:53 AM - Forum: Visual & Sound Effects - No Replies

"Double Dash!!" Speedometer [Sponge]

A remake of the speedometer from Mario Kart: Double Dash.

Preview:


I've aimed to make this behave and look accurate to the original game, although it's not perfect.

Stars and Bullet Bills both have unique color animations, this was inspired by CTGP-7.

File modifications are needed for this to work. A zip with assets will be provided so you can add them to your own game files.

I made this as a proof of concept. I'm certain this can be optimized in the future.

Note: This code uses addresses 0x80001610 through 0x8000161E. Ensure no other codes read or write to these addresses.

PAL
C2082358 0000001C
809E0000 9421FF70
D8210008 3D80809C
818C18F8 280C0000
418200BC 3C60809C
8063D728 88630B84
818C0020 5463103A
7D8C182E 818C0010
818C0010 C02C0024
FC200A10 FC20081C
D8210010 81810014
3CA07370 60A56565
80DEFFD8 7C053040
40820074 38A00030
88DEFFDF 38A50001
28050033 41810060
7C053040 4082FFF0
39000064 7D2C43D6
28050033 41820028
1D290064 7D496050
3900000A 7D2A43D6
28050032 4182001C
1D29000A 7D295050
4800001C 280C0063
41810014 4800000C
280C0009 41810008
3920000A 1D290860
7C844A14 C8210008
38210090 00000000
C2084628 00000040
80830000 9421FFA0
BDC10008 D8210008
7F0802A6 3D80809C
818C18F8 280C0000
418201CC 3DC0809C
81CED728 89CE0B84
818C0020 55CE103A
7D8C702E 818C0010
824C0010 826C001C
C0320024 FC200A10
FC20081C D8210010
82810014 3DC0645F
61CE626C 81FC00C0
7C0E7840 40820180
39C00030 89FC00C9
39CE0001 280E0037
4181016C 7C0E7840
4082FFF0 48000065
7F7F7FFF 00FFC3FF
55FF00FF AAFF00FF
FFFF00FF FFAA00FF
FF5400FF FF2200FF
00000000 FF80FEFF
FFBFC0FF FFDEA0FF
FFFE80FF FFDEA0FF
FFBFC0FF FF80FEFF
00000000 1E1D1EFF
E64129FF FFA829FF
FFC22BFF FFA829FF
E64129FF 1E1D1EFF
7E0802A6 81D3000C
75CE0800 3A100040
40820058 81D30008
75CE8000 3A10FFE0
40820048 81D30008
71CE0010 3A10FFE0
40820038 A1D20148
280E0000 4181002C
39C0000B 7DD473D6
39EFFFD0 7C0E7840
41800010 1DEF0004
7E30782E 48000090
82300000 48000088
3DC08000 61CE1610
39EFFFD0 7E2E78AE
28110000 40820008
7DF17B78 3AAE0008
7ED578AE 6AD60001
7ED579AE 8AEE0000
28170001 4080001C
28160001 40820014
3A31FFFF 28110000
41810008 3A200007
28110007 40820024
7C117840 4082001C
8ACE0000 3AD60001
28160004 41800008
3AC00000 9ACE0000
7E2E79AE 1E310004
7E30882E 92230000
92230004 92230008
9223000C 7F0803A6
C8210008 B9C10008
38210060 00000000
C260245C 00000008
80A30004 2C05000C
41820028 2C05000E
41820020 2C050012
41820018 2C050040
41820010 2C050042
41820008 48000008
38840001 7C852378
60000000 00000000
C28584D8 00000007
560004E7 40820030
806F0004 2C03000C
41820020 2C03000E
41820018 2C030012
41820010 2C030040
41820008 2C030042
4C421042 00000000
C285853C 00000018
9421FF80 7C0802A6
90010084 BC610008
7C6E1B78 48000039
7C641B78 48000045
7C651B78 48000051
7C661B78 48000065
7C671B78 7DC37378
3D80805C 618C2C60
7D8803A6 4E800021
48000064 7D8802A6
48000051 67616D65
5F696D61 67650000
7D8802A6 4800003D
73706565 646F6D65
74657200 7D8802A6
48000029 4374726C
53706565 646F6D65
7465725F 315F3000
7D8802A6 4800000D
00000000 00000000
7C6802A6 7D8803A6
4E800020 B8610008
80010084 7C0803A6
38210080 00000000
04857A28 60000000
04857A80 48000028

NTSC-U
C20822B8 0000001C
809E0000 9421FF70
D8210008 3D80809C
818CD110 280C0000
418200BC 3C60809C
80638F68 88630B84
818C0020 5463103A
7D8C182E 818C0010
818C0010 C02C0024
FC200A10 FC20081C
D8210010 81810014
3CA07370 60A56565
80DEFFD8 7C053040
40820074 38A00030
88DEFFDF 38A50001
28050033 41810060
7C053040 4082FFF0
39000064 7D2C43D6
28050033 41820028
1D290064 7D496050
3900000A 7D2A43D6
28050032 4182001C
1D29000A 7D295050
4800001C 280C0063
41810014 4800000C
280C0009 41810008
3920000A 1D290860
7C844A14 C8210008
38210090 00000000
C2084588 00000040
80830000 9421FFA0
BDC10008 D8210008
7F0802A6 3D80809C
818CD110 280C0000
418201CC 3DC0809C
81CE8F68 89CE0B84
818C0020 55CE103A
7D8C702E 818C0010
824C0010 826C001C
C0320024 FC200A10
FC20081C D8210010
82810014 3DC0645F
61CE626C 81FC00C0
7C0E7840 40820180
39C00030 89FC00C9
39CE0001 280E0037
4181016C 7C0E7840
4082FFF0 48000065
7F7F7FFF 00FFC3FF
55FF00FF AAFF00FF
FFFF00FF FFAA00FF
FF5400FF FF2200FF
00000000 FF80FEFF
FFBFC0FF FFDEA0FF
FFFE80FF FFDEA0FF
FFBFC0FF FF80FEFF
00000000 1E1D1EFF
E64129FF FFA829FF
FFC22BFF FFA829FF
E64129FF 1E1D1EFF
7E0802A6 81D3000C
75CE0800 3A100040
40820058 81D30008
75CE8000 3A10FFE0
40820048 81D30008
71CE0010 3A10FFE0
40820038 A1D20148
280E0000 4181002C
39C0000B 7DD473D6
39EFFFD0 7C0E7840
41800010 1DEF0004
7E30782E 48000090
82300000 48000088
3DC08000 61CE1610
39EFFFD0 7E2E78AE
28110000 40820008
7DF17B78 3AAE0008
7ED578AE 6AD60001
7ED579AE 8AEE0000
28170001 4080001C
28160001 40820014
3A31FFFF 28110000
41810008 3A200007
28110007 40820024
7C117840 4082001C
8ACE0000 3AD60001
28160004 41800008
3AC00000 9ACE0000
7E2E79AE 1E310004
7E30882E 92230000
92230004 92230008
9223000C 7F0803A6
C8210008 B9C10008
38210060 00000000
C25DDB7C 00000008
80A30004 2C05000C
41820028 2C05000E
41820020 2C050012
41820018 2C050040
41820010 2C050042
41820008 48000008
38840001 7C852378
60000000 00000000
C2836A48 00000007
560004E7 40820030
806F0004 2C03000C
41820020 2C03000E
41820018 2C030012
41820010 2C030040
41820008 2C030042
4C421042 00000000
C2836AAC 00000018
9421FF80 7C0802A6
90010084 BC610008
7C6E1B78 48000039
7C641B78 48000045
7C651B78 48000051
7C661B78 48000065
7C671B78 7DC37378
3D80805B 618CA2CC
7D8803A6 4E800021
48000064 7D8802A6
48000051 67616D65
5F696D61 67650000
7D8802A6 4800003D
73706565 646F6D65
74657200 7D8802A6
48000029 4374726C
53706565 646F6D65
7465725F 315F3000
7D8802A6 4800000D
00000000 00000000
7C6802A6 7D8803A6
4E800020 B8610008
80010084 7C0803A6
38210080 00000000
04835F98 60000000
04835FF0 48000028

NTSC-J
C2082278 0000001C
809E0000 9421FF70
D8210008 3D80809C
818C0958 280C0000
418200BC 3C60809C
8063C788 88630B84
818C0020 5463103A
7D8C182E 818C0010
818C0010 C02C0024
FC200A10 FC20081C
D8210010 81810014
3CA07370 60A56565
80DEFFD8 7C053040
40820074 38A00030
88DEFFDF 38A50001
28050033 41810060
7C053040 4082FFF0
39000064 7D2C43D6
28050033 41820028
1D290064 7D496050
3900000A 7D2A43D6
28050032 4182001C
1D29000A 7D295050
4800001C 280C0063
41810014 4800000C
280C0009 41810008
3920000A 1D290860
7C844A14 C8210008
38210090 00000000
C2084548 00000040
80830000 9421FFA0
BDC10008 D8210008
7F0802A6 3D80809C
818C0958 280C0000
418201CC 3DC0809C
81CEC788 89CE0B84
818C0020 55CE103A
7D8C702E 818C0010
824C0010 826C001C
C0320024 FC200A10
FC20081C D8210010
82810014 3DC0645F
61CE626C 81FC00C0
7C0E7840 40820180
39C00030 89FC00C9
39CE0001 280E0037
4181016C 7C0E7840
4082FFF0 48000065
7F7F7FFF 00FFC3FF
55FF00FF AAFF00FF
FFFF00FF FFAA00FF
FF5400FF FF2200FF
00000000 FF80FEFF
FFBFC0FF FFDEA0FF
FFFE80FF FFDEA0FF
FFBFC0FF FF80FEFF
00000000 1E1D1EFF
E64129FF FFA829FF
FFC22BFF FFA829FF
E64129FF 1E1D1EFF
7E0802A6 81D3000C
75CE0800 3A100040
40820058 81D30008
75CE8000 3A10FFE0
40820048 81D30008
71CE0010 3A10FFE0
40820038 A1D20148
280E0000 4181002C
39C0000B 7DD473D6
39EFFFD0 7C0E7840
41800010 1DEF0004
7E30782E 48000090
82300000 48000088
3DC08000 61CE1610
39EFFFD0 7E2E78AE
28110000 40820008
7DF17B78 3AAE0008
7ED578AE 6AD60001
7ED579AE 8AEE0000
28170001 4080001C
28160001 40820014
3A31FFFF 28110000
41810008 3A200007
28110007 40820024
7C117840 4082001C
8ACE0000 3AD60001
28160004 41800008
3AC00000 9ACE0000
7E2E79AE 1E310004
7E30882E 92230000
92230004 92230008
9223000C 7F0803A6
C8210008 B9C10008
38210060 00000000
C2601BD0 00000008
80A30004 2C05000C
41820028 2C05000E
41820020 2C050012
41820018 2C050040
41820010 2C050042
41820008 48000008
38840001 7C852378
60000000 00000000
C2857B44 00000007
560004E7 40820030
806F0004 2C03000C
41820020 2C03000E
41820018 2C030012
41820010 2C030040
41820008 2C030042
4C421042 00000000
C2857BA8 00000018
9421FF80 7C0802A6
90010084 BC610008
7C6E1B78 48000039
7C641B78 48000045
7C651B78 48000051
7C661B78 48000065
7C671B78 7DC37378
3D80805C 618C25E0
7D8803A6 4E800021
48000064 7D8802A6
48000051 67616D65
5F696D61 67650000
7D8802A6 4800003D
73706565 646F6D65
74657200 7D8802A6
48000029 4374726C
53706565 646F6D65
7465725F 315F3000
7D8802A6 4800000D
00000000 00000000
7C6802A6 7D8803A6
4E800020 B8610008
80010084 7C0803A6
38210080 00000000
04857094 60000000
048570EC 48000028

NTSC-K
C20823B8 0000001C
809E0000 9421FF70
D8210008 3D80809B
818CFF38 280C0000
418200BC 3C60809B
8063BD68 88630B84
818C0020 5463103A
7D8C182E 818C0010
818C0010 C02C0024
FC200A10 FC20081C
D8210010 81810014
3CA07370 60A56565
80DEFFD8 7C053040
40820074 38A00030
88DEFFDF 38A50001
28050033 41810060
7C053040 4082FFF0
39000064 7D2C43D6
28050033 41820028
1D290064 7D496050
3900000A 7D2A43D6
28050032 4182001C
1D29000A 7D295050
4800001C 280C0063
41810014 4800000C
280C0009 41810008
3920000A 1D290860
7C844A14 C8210008
38210090 00000000
C2084688 00000040
80830000 9421FFA0
BDC10008 D8210008
7F0802A6 3D80809B
818CFF38 280C0000
418201CC 3DC0809B
81CEBD68 89CE0B84
818C0020 55CE103A
7D8C702E 818C0010
824C0010 826C001C
C0320024 FC200A10
FC20081C D8210010
82810014 3DC0645F
61CE626C 81FC00C0
7C0E7840 40820180
39C00030 89FC00C9
39CE0001 280E0037
4181016C 7C0E7840
4082FFF0 48000065
7F7F7FFF 00FFC3FF
55FF00FF AAFF00FF
FFFF00FF FFAA00FF
FF5400FF FF2200FF
00000000 FF80FEFF
FFBFC0FF FFDEA0FF
FFFE80FF FFDEA0FF
FFBFC0FF FF80FEFF
00000000 1E1D1EFF
E64129FF FFA829FF
FFC22BFF FFA829FF
E64129FF 1E1D1EFF
7E0802A6 81D3000C
75CE0800 3A100040
40820058 81D30008
75CE8000 3A10FFE0
40820048 81D30008
71CE0010 3A10FFE0
40820038 A1D20148
280E0000 4181002C
39C0000B 7DD473D6
39EFFFD0 7C0E7840
41800010 1DEF0004
7E30782E 48000090
82300000 48000088
3DC08000 61CE1610
39EFFFD0 7E2E78AE
28110000 40820008
7DF17B78 3AAE0008
7ED578AE 6AD60001
7ED579AE 8AEE0000
28170001 4080001C
28160001 40820014
3A31FFFF 28110000
41810008 3A200007
28110007 40820024
7C117840 4082001C
8ACE0000 3AD60001
28160004 41800008
3AC00000 9ACE0000
7E2E79AE 1E310004
7E30882E 92230000
92230004 92230008
9223000C 7F0803A6
C8210008 B9C10008
38210060 00000000
C25F087C 00000008
80A30004 2C05000C
41820028 2C05000E
41820020 2C050012
41820018 2C050040
41820010 2C050042
41820008 48000008
38840001 7C852378
60000000 00000000
C2846898 00000007
560004E7 40820030
806F0004 2C03000C
41820020 2C03000E
41820018 2C030012
41820010 2C030040
41820008 2C030042
4C421042 00000000
C28468FC 00000018
9421FF80 7C0802A6
90010084 BC610008
7C6E1B78 48000039
7C641B78 48000045
7C651B78 48000051
7C661B78 48000065
7C671B78 7DC37378
3D80805B 618C0CC4
7D8803A6 4E800021
48000064 7D8802A6
48000051 67616D65
5F696D61 67650000
7D8802A6 4800003D
73706565 646F6D65
74657200 7D8802A6
48000029 4374726C
53706565 646F6D65
7465725F 315F3000
7D8802A6 4800000D
00000000 00000000
7C6802A6 7D8803A6
4E800020 B8610008
80010084 7C0803A6
38210080 00000000
04845DE8 60000000
04845E40 48000028

Credits:
Stebler - 3rd and 4th ASM sources (Used in Pretty Speedometer)
Kazuki - 5th ASM Source (Modified source from KZ-RTD)

Quote:ASM 1: Change the loaded digit textures based on our current speed
Code:
#Inject at 0x80082358 PAL
#Inject at 0x800822B8 NTSC-U
#Inject at 0x80082278 NTSC-J
#Inject at 0x800823B8 NTSC-K

.set region, '' # Specify which region to compile for
.if    (region == 'P' || region == 'p') # RMCP
.set RaceData, 0x809BD728
.set PlayerHolder, 0x809C18F8
.elseif (region == 'E' || region == 'e' || region == 'U' || region == 'u') # RMCE
.set RaceData, 0x809B8F68
.set PlayerHolder, 0x809BD110
.elseif (region == 'J' || region == 'j') # RMCJ
.set RaceData, 0x809BC788
.set PlayerHolder, 0x809C0958
.elseif (region == 'K' || region == 'k') # RMCK
.set RaceData, 0x809ABD68
.set PlayerHolder, 0x809AFF38
.else # Invalid Region
        .abort
.endif

.macro pushStack
  stwu r1, -0x90(r1)
  stfd f1, 0x8(r1)
.endm

.macro popStack
  lfd f1, 0x8(r1)
  addi r1, r1, 0x90
.endm

.macro setPlayerBase
  lis r12, PlayerHolder@ha
  lwz r12, PlayerHolder@l(r12)
.endm

.macro setPlayerSlot
  lis r3, RaceData@ha
  lwz r3, RaceData@l(r3)
  lbz r3, 0xB84(r3)
.endm


  lwz r4, 0(r30) # Default instruction

  pushStack

  setPlayerBase

  cmplwi r12, 0
  beq end

  setPlayerSlot

  lwz r12, 0x0020(r12) # Load Word from 1st Level Pointer
  slwi r3, r3, 2 # Shift the bits of r3 by 2 to the left. This is the same as multiplying by 0x4.
  lwzx r12, r12, r3 # Load into 2nd Level Pointer
  lwz r12, 0x0010(r12) # Load into 3rd Level Pointer
  lwz r12, 0x0010(r12) # Load into 4th Level Pointer
  lfs f1, 0x0024(r12) # Load the speed value
  fabs f1, f1 # Handle negatives
  fctiw f1, f1 # Convert to int
  stfd f1, 0x10(r1)
  lwz r12, 0x14(r1) # Load the speed value as an int
  lis r5, 0x7370
  ori r5, r5, 0x6565 # Load part of the digit string
  lwz r6, -0x28(r30)
  cmplw r5, r6 # Check if the loaded texture is related to the digits
  bne end
  li r5, 0x30
  lbz r6, -0x21(r30)

  digitLoop:
  addi r5, r5, 1
  cmplwi r5, 0x33
  bgt end # Exit the code as we're not dealing with the digits
  cmplw r5, r6
  bne digitLoop # Loop if the texture name doesn't match
  li r8, 100
  divw r9, r12, r8
  cmplwi r5, 0x33
  beq showHundred
  mulli r9, r9, 100
  sub r10, r12, r9
  li r8, 10
  divw r9, r10, r8
  cmplwi r5, 0x32
  beq showTens
  mulli r9, r9, 10
  sub r9, r10, r9
  b skipHide # Don't hide the ones digit, it's always shown

  showHundred:
  cmplwi r12, 0x63 # Hide the hundreds digit if your speed is below 100
  bgt skipHide
  b hideDigit

  showTens:
  cmplwi r12, 0x9 # Hide the tens digit if your speed is below 10
  bgt skipHide

  hideDigit:
  li r9, 0xa

  skipHide:
  mulli r9, r9, 0x860
  add r4, r4, r9

  end:

  popStack

ASM 2: Update block color based on speed and status effects
Code:
#Inject at 0x80084628 PAL
#Inject at 0x80084588 NTSC-U
#Inject at 0x80084548 NTSC-J
#Inject at 0x80084688 NTSC-K

.set colorEVA, 0x80001610
.set region, '' # Specify which region to compile for
.if    (region == 'P' || region == 'p') # RMCP
.set RaceData, 0x809BD728
.set PlayerHolder, 0x809C18F8
.elseif (region == 'E' || region == 'e' || region == 'U' || region == 'u') # RMCE
.set RaceData, 0x809B8F68
.set PlayerHolder, 0x809BD110
.elseif (region == 'J' || region == 'j') # RMCJ
.set RaceData, 0x809BC788
.set PlayerHolder, 0x809C0958
.elseif (region == 'K' || region == 'k') # RMCK
.set RaceData, 0x809ABD68
.set PlayerHolder, 0x809AFF38
.else # Invalid Region
        .abort
.endif

.macro pushStack
  stwu r1, -0x60(r1)
  stmw r14, 0x8(r1)
  stfd f1, 0x8(r1)
  mflr r24
.endm

.macro popStack
  mtlr r24
  lfd f1, 0x8(r1)
  lmw r14, 0x8(r1)
  addi r1, r1, 0x60
.endm

.macro setPlayerBase
  lis r12, PlayerHolder@ha
  lwz r12, PlayerHolder@l(r12)
.endm

.macro setPlayerSlot
  lis r14, RaceData@ha
  lwz r14, RaceData@l(r14)
  lbz r14, 0xB84(r14)
.endm


  lwz r4, 0(r3) # Default instruction

  pushStack

  setPlayerBase

  cmplwi r12, 0
  beq end

  setPlayerSlot

  lwz r12, 0x0020 (r12) # Load Word from 1st Level Pointer
  slwi r14, r14, 2 # Shift the bits of r14 by 2 to the left. This is the same as multiplying by 0x4.
  lwzx r12, r12, r14 # Load into 2nd Level Pointer
  lwz r12, 0x0010(r12) # Load into 3rd Level Pointer
  lwz r18, 0x0010(r12) # Load into PlayerSub10
  lwz r19, 0x001c(r12) # Load into PlayerSub1c
  lfs f1, 0x0024 (r18) # Load the speed value
  fabs f1, f1 # Handle negatives
  fctiw f1, f1 # Convert to int
  stfd f1, 0x10(r1)
  lwz r20, 0x14(r1) # Load the speed value as an int
  lis r14, 0x645f
  ori r14, r14, 0x626c # Load part of the block string
  lwz r15, 0xC0(r28)
  cmplw r14, r15 # Check if the loaded texture is related to the blocks
  bne end
  li r14, 0x30
  lbz r15, 0xc9(r28)

  blockLoop:
  addi r14, r14, 1
  cmplwi r14, 0x37
  bgt end # Exit the code as we're not dealing with the blocks
  cmplw r14, r15
  bne blockLoop # Loop if the texture name doesn't match

  bl storeColors # Do the bl trick to store the colors and load them later on

  .long 0x7F7F7FFF
  .long 0x00FFC3FF
  .long 0x55FF00FF
  .long 0xAAFF00FF
  .long 0xFFFF00FF
  .long 0xFFAA00FF
  .long 0xFF5400FF
  .long 0xFF2200FF
  .long 0x00000000
  .long 0xFF80FEFF
  .long 0xFFBFC0FF
  .long 0xFFDEA0FF
  .long 0xFFFE80FF
  .long 0xFFDEA0FF
  .long 0xFFBFC0FF
  .long 0xFF80FEFF
  .long 0x00000000
  .long 0x1E1D1EFF
  .long 0xE64129FF
  .long 0xFFA829FF
  .long 0xFFC22BFF
  .long 0xFFA829FF
  .long 0xE64129FF
  .long 0x1E1D1EFF

  storeColors:
  mflr r16

  lwz r14, 0xc(r19)
  andis. r14, r14, 0x0800
  addi r16, r16, 0x40
  bne beginCycling # Point towards Bullet Bill color set and begin cycling colors

  lwz r14, 0x8(r19)
  andis. r14, r14, 0x8000
  subi r16, r16, 0x20
  bne beginCycling # Point towards Star color set and begin cycling colors

  lwz r14, 0x8(r19)
  andi. r14, r14, 0x10
  subi r16, r16, 0x20
  bne beginCycling # Start cycling regular colors if we're in a cannon...

  lhz r14, 0x148(r18)
  cmplwi r14, 0
  bgt beginCycling # ...or if we have offroad invincibility

  li r14, 11 # Load normal behavior otherwise
  divw r14, r20, r14
  subi r15, r15, 0x30
  cmplw r14, r15 # Double Dash lights up one block around every 11 units. Here we compare the current block relative to the speed and grey it out if we aren't going fast enough.
  blt greyBlock
  mulli r15, r15, 0x4
  lwzx r17, r16, r15 # Load color based on current speed
  b storeColor

  greyBlock:
  lwz r17, 0(r16)
  b storeColor

  beginCycling:
  lis r14, colorEVA@ha
  ori r14, r14, colorEVA@l
  subi r15, r15, 0x30
  lbzx r17, r14, r15
  cmplwi r17, 0
  bne validColor
  mr r17, r15 # Required as the cycles will start at the wrong color due to blank EVA

  validColor:
  addi r21, r14, 0x8
  lbzx r22, r21, r15
  xori r22, r22, 1
  stbx r22, r21, r15 # Store the bit for later use
  lbz r23, 0(r14)
  cmplwi r23, 1 # Required for "four frame" behavior
  bge colorFreeze
  cmplwi r22, 0x1 # Double Dash only updates the color every second frame, so we compare against the bit we flipped
  bne colorFreeze
  subi r17, r17, 1
  cmplwi r17, 0
  bgt colorFreeze # Reset to the end of the colors if we hit 0
  li r17, 7

  colorFreeze:
  cmplwi r17, 0x7 # Check if we're loading the final color in the set...
  bne fourFrameSkip
  cmplw r17, r15 # ...and if we're referencing the final block, if not skip the "four frame" behavior
  bne fourFrameSkip
  lbz r22, 0x0(r14)
  addi r22, r22, 1
  cmplwi r22, 4 # Double Dash will also delay color updates for four frames if said two conditions above are met, so we make a counter and reset it once the four frames have finished
  blt fourFrameStore
  li r22, 0

  fourFrameStore:
  stb r22, 0(r14)

  fourFrameSkip:
  stbx r17, r14, r15 # Store value for later use
  mulli r17, r17, 0x4
  lwzx r17, r16, r17 # Load up the color based on the current value

  storeColor:
  stw r17, 0(r3)
  stw r17, 0x4(r3)
  stw r17, 0x8(r3)
  stw r17, 0xc(r3)

  end:

  popStack

ASM 3: Increment the child count of the single player gameplay screens other than time trial (by Stebler)
Code:
#Inject at 0x8060245C PAL
#Inject at 0x805DDB7C NTSC-U
#Inject at 0x80601BD0 NTSC-J
#Inject at 0x805F087C NTSC-K

  lwz r5, 0x4 (r3)

  cmpwi r5, 0xc # Grand Prix
  beq increment

  cmpwi r5, 0xe # 1P offline VS
  beq increment

  cmpwi r5, 0x12 # 1P Battle
  beq increment

  cmpwi r5, 0x40 # 1P Worldwide/Regional VS
  beq increment

  cmpwi r5, 0x42 # 1P Friend Room VS
  beq increment

  b end

  increment:
  addi r4, r4, 0x1

  end:
  mr r5, r4 # Original instruction

ASM 4: Add the "GHOST DATA CANNOT BE SAVED" element to single player gameplay screens other than time trial (by Stebler)
Code:
#Inject at 0x808584D8 PAL
#Inject at 0x80836A48 NTSC-U
#Inject at 0x80857B44 NTSC-J
#Inject at 0x80846898 NTSC-K

  rlwinm. r0, r16, 0x0, 19, 19 # Original instruction
  bne end

  lwz r3, 0x4 (r15)

  cmpwi r3, 0xc # Grand Prix
  beq invert

  cmpwi r3, 0xe # 1P offline VS
  beq invert

  cmpwi r3, 0x12 # 1P Battle
  beq invert

  cmpwi r3, 0x40 # 1P Worldwide/Regional VS
  beq invert

  cmpwi r3, 0x42 # 1P Friend Room VS

  invert:
  crnot 4 * cr0 + eq, 4 * cr0 + eq

  end:

ASM 5: Load our custom control instead of the ghost message control (by Kazuki)
Code:
#Inject at 0x8085853C PAL
#Inject at 0x80836AAC NTSC-U
#Inject at 0x80857BA8 NTSC-J
#Inject at 0x808468FC NTSC-K

.macro pushStack
  stwu sp, -0x80 (sp)
  mflr r0
  stw r0, 0x84 (sp)
  stmw r3, 8 (sp)
.endm

.macro popStack
  lmw r3, 8 (sp)
  lwz r0, 0x84 (sp)
  mtlr r0
  addi sp, sp, 0x80
.endm


.set region, '' # Specify which region to compile for

.if    (region == 'P' || region == 'p') # RMCP
    .set LayoutUIControl__setMessageAll, 0x8063DDB4
    .set ControlLoader__Load, 0x805C2C60
.elseif (region == 'E' || region == 'e' || region == 'U' || region == 'u') # RMCE
    .set LayoutUIControl__setMessageAll, 0x8060C994
    .set ControlLoader__Load, 0x805BA2CC
.elseif (region == 'J' || region == 'j') # RMCJ
    .set LayoutUIControl__setMessageAll, 0x8063D420
    .set ControlLoader__Load, 0x805C25E0
.elseif (region == 'K' || region == 'k') # RMCK
    .set LayoutUIControl__setMessageAll, 0x8062C0CC
    .set ControlLoader__Load, 0x805B0CC4
.else # Invalid Region
        .abort
.endif

  pushStack

  mr r14, r3
  bl get_data0 # Use the bl trick throughout to grab the string data we need
  mr r4, r3
  bl get_data1
  mr r5, r3
  bl get_data2
  mr r6, r3
  bl get_data3
  mr r7, r3
  mr r3, r14
  lis r12, ControlLoader__Load@h
  ori r12, r12, ControlLoader__Load@l # Call a function to load the speedometer control instead of the ghost message control
  mtlr r12
  blrl
  b end

  get_data0:
  mflr r12
  bl blTrickCommonEnd
  .string "game_image"
  .balign 4

  get_data1:
  mflr r12
  bl blTrickCommonEnd
  .string "speedometer"
  .balign 4

  get_data2:
  mflr r12
  bl blTrickCommonEnd
  .string "CtrlSpeedometer_1_0"
  .balign 4

  get_data3:
  mflr r12
  bl blTrickCommonEnd
  .long 0
  .long 0

  blTrickCommonEnd:
  mflr r3
  mtlr r12
  blr

  end:

  popStack



Attached Files
.zip   Double_Dash_Speedometer.zip (Size: 8.15 KB / Downloads: 19)
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  Change Mii Shirt Color In Between Online Races [Sponge]
Posted by: Vega - 01-03-2025, 01:52 AM - Forum: Online Non-Item - No Replies

Change Mii Shirt Color In Between Online Races [Sponge]

"Randomly" changes your Mii's shirt color between races. Changes appear on both your screen and other people's screens

Old code I made years ago and decided to release now

Credits to Vega for Change Mii Names In Between Online Races, which this code is based off

NOTE: This code uses memory addresses 0x800007D4 thru 0x800007D9. Make sure no other codes are using these addresses

PAL
C2663178 00000002
3FC08000 93FE07D0
83E1001C 00000000
C25FB094 00000003
3C808000 38030067
900407D4 8003006C
60000000 00000000
C0000000 00000015
3D808000 816C07D0
2C0B0000 4D820020
896C07D9 696B0001
996C07D9 2C0B0001
4C820020 7D8802A6
9421FF80 BC610008
3CA08000 388007D8
7C832B78 8B630000
3B7B0001 2C1B000B
40810008 3B600000
9B630000 1C9B0002
806507D4 9B630000
806507D0 38630011
98830000 3863FFFF
7C7F1B78 3880004C
38000000 B003004A
3D80800C 618C78D0
7D8803A6 4E800021
B07F004A B8610008
38210080 7D8803A6
4E800020 00000000

NTSC-U
C2661094 00000002
3FC08000 93FE07D0
83E1001C 00000000
C25DA7B0 00000003
3C808000 38030067
900407D4 8003006C
60000000 00000000
C0000000 00000015
3D808000 816C07D0
2C0B0000 4D820020
896C07D9 696B0001
996C07D9 2C0B0001
4C820020 7D8802A6
9421FF80 BC610008
3CA08000 388007D8
7C832B78 8B630000
3B7B0001 2C1B000B
40810008 3B600000
9B630000 1C9B0002
806507D4 9B630000
806507D0 38630011
98830000 3863FFFF
7C7F1B78 3880004C
38000000 B003004A
3D80800C 618C7830
7D8803A6 4E800021
B07F004A B8610008
38210080 7D8803A6
4E800020 00000000

NTSC-J
C26627E4 00000002
3FC08000 93FE07D0
83E1001C 00000000
C25FA970 00000003
3C808000 38030067
900407D4 8003006C
60000000 00000000
C0000000 00000015
3D808000 816C07D0
2C0B0000 4D820020
896C07D9 696B0001
996C07D9 2C0B0001
4C820020 7D8802A6
9421FF80 BC610008
3CA08000 388007D8
7C832B78 8B630000
3B7B0001 2C1B000B
40810008 3B600000
9B630000 1C9B0002
806507D4 9B630000
806507D0 38630011
98830000 3863FFFF
7C7F1B78 3880004C
38000000 B003004A
3D80800C 618C77F0
7D8803A6 4E800021
B07F004A B8610008
38210080 7D8803A6
4E800020 00000000

NTSC-K
C2651490 00000002
3FC08000 93FE07D0
83E1001C 00000000
C25E94B4 00000003
3C808000 38030067
900407D4 8003006C
60000000 00000000
C0000000 00000015
3D808000 816C07D0
2C0B0000 4D820020
896C07D9 696B0001
996C07D9 2C0B0001
4C820020 7D8802A6
9421FF80 BC610008
3CA08000 388007D8
7C832B78 8B630000
3B7B0001 2C1B000B
40810008 3B600000
9B630000 1C9B0002
806507D4 9B630000
806507D0 38630011
98830000 3863FFFF
7C7F1B78 3880004C
38000000 B003004A
3D80800C 618C7930
7D8803A6 4E800021
B07F004A B8610008
38210080 7D8803A6
4E800020 00000000

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