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  Fake Code?
Posted by: Phyz - 03-10-2018, 02:30 AM - Forum: Coding & Hacking General Discussion - Replies (1)

What's up niggaz.

So I was looking for some really strong, undetectable codes, and ran across a: lightning warning code

The code was originally made by mdmwii, but his site was shut down ages ago.

After some time, I found the "code" for pal only:

https://imgur.com/a/YeQgl

I then tested it on dolphin, but I received no sign of shock.

I believe this dipshit nigga posted a fake code.

Here is the code in text format:

Lightning Warning - mdmwii - PAL] *Fixed version*
C27974D4 0000001D
808420F8 39E00008
89C40001 7C0E7800
4182000C 89C40009
7C0E7800 4182000C
89C40011 7C0E7800
4182000C 89C40019
7C0E7800 4182000C
89C40021 7C0E7800
4182000C 89C40029
7C0E7800 4182000C
89C40031 7C0E7800
4182000C 89C40039
7C0E7800 4182000C
89C40041 7C0E7800
4182000C 89C40049
7C0E7800 4182000C
89C40051 7C0E7800
4182000C 89C40059
7C0E7800 4182000C
89C40061 7C0E7800
4182000C 89C40069
7C0E7800 41820008
48000018 39C0001A
3DE0807D B1CFC4FE
B1CFCB62 48000018
39C00004 3DE0807D
B1CFC4FE 39C00005
B1CFCB62 39C00000
39E00000 00000000

If you have this code, for any region, I won't mind porting, testing, and uploading the code.

I just want to make some sort of contribution to the site at this point  Big Grin

Print this item

  Guide to edit Mii names on a Hex Editor
Posted by: Vega - 03-10-2018, 01:27 AM - Forum: Other - No Replies

You will need a Hex Editor....

NOTE: If you are on Windows, I recommend HxD. You can find HxD on a google search very quickly. If you are on Linux, I recommend HxD via Wine emulation.

In this guide, HxD will be used. This guide assumes you already have HBC installed.

You will need the Savegame Manager GX HBC app. It can be found in my App Pack. Add me on discord (vega8365). Alternatively, you can find it via google pretty quickly. Just make sure you download the version for the Wii and not the vWii-Wii U version.

Launch HBC, launch Savegame Manager. At the top there are 4 small icons. Click the far left one that looks like a USB stick. Then choose Mii. Click on the Mii you want to extract, click Extract. Choose Custom.

Now a new menu will pop up. Click on the small folder icon at the top left. A keyboard will appear. Click on the Back button (at the top right) until the usb8:/ is completely gone. Using the keyboard enter this in - sd:/miis

Click OK. The keyboard menu will go away and you will now be at the window displaying the contents of the miis folder of your SD card (will be empty if there are no Miis). Click on the small checkmark icon at the top right.

Savegame Manager will now say - "Extract to: sd:/miis". Click OK. Once sucessfully extracted, click OK again. Click the small X icon on the top right. Press the Home Button on your Wii Remote and choose Back to Loader. then Wii Menu.

SD card into computer. Open up HxD, and open the mii that you saved on your SD card.

Starting at Column 2 on Offset 00000000 is the beginning of the Mii name. The very first 4 digits of any Mii file has to do with certain basic attributes (male, female, color), don't mess with those. Every character/symbol is defined by a string of 2 bytes (4 digits). The first character/symbol for the Mii Name are the bytes for Column 2 & 3. Second character/symbol are the bytes at Column 4 & 5, etc etc. So if you followed correctly the final (10th) character/symbol would be at Offset 00000010; Columns 4 & 5.

Obviously, there are tons of Miis that don't use 10 character-length names. Any 'slot' for a character/symbol that was not filled out is simply listed as "00 00". Now you are probably wondering how the heck do you know what a character/symbols 2-byte hex code is. You can google "ASCII to Hex converter", and just type what name you want and use converter will give you the corresponding hex code values. For starters here is a quick list of character/symbols with their correspondent hex codes.

00 00 = Slot with no character/symbol filled in
00 20 = Space
00 24 = $
00 2A = *
00 30 = 0
00 35 = 5
00 39 = 9
00 41 = A (upper case)
00 61 = a (lower case)
00 7A = z (lower case)

Obviously, the hex codes for special symbols (such as Stars, Greek characters, Korean letters, Colored Wii Button Icons, etc) will be more complicated and too tough to memorize. Usually I just keep a small list of the hex codes for my favorite special symbols and use them when desired.

Now that you know some hex codes. It's time to do some edits. Let's say you have a Mii name of "bot 3". Starting at Offset 00000000; Column 2, the hex code would look like this - 00 62 00 6F 00 74 00 20 00 33 00 00 00 00 00 00 00 00 00 00" And let's say you want to change the name to "pot 3", highlight the first byte (the "00" of "00 62"), and simply type "00 70". Once you typed 00, the cursor will move along as you type and the 62 will be replaced by the 70. 

Save changes. HxD automatically backs up the original file with an added ".bak" extension. Store the backup if desired. SD card back into Wii.

Now before we re-install our Mii, go to the Mii Channel and delete the version that's on your Mii Channel. This is needed because if we reinstall the same Mii (even though different name) it can cause a glitch, and the new Mii may not install. Once Mii is deleted, exit back to Wii Main Menu, launch HBC.

Launch Savegame Manager GX, click on USB icon and click the SD card icon. Choose the miis folder, and select your Mii. Select Install, click OK. Click OK again once successfully installed. Click X icon to exit, and exit back to the Wii Menu. Visit your Mii Channel, you will see your Mii with it's new updated name. Congratz!

And that's a basic tut to edit Mii names on a Hex Editor. I made this tutorial because My Avatar Editor can be iffy on Linux Wine, and I think it won't work at all in FreeBSD's Wine. For more info of Mii Data, go HERE

Troubleshooting: If Mii won't re-install onto Wii, try using the old school Mii Installer HBC app.

Print this item

  All Mario Kart Wii File Names
Posted by: Star - 03-09-2018, 04:33 PM - Forum: Resources and References - Replies (2)

All Mario Kart Wii File Names

IN-RACE CHARACTERS/VEHICLES

la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe

ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter

sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon

Add at the end of vehicle names...

-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi

* Add _2 and _4 at the end of the name for splitscreen mode



TRACKS

Mushroom Cup
Luigi Circuit = beginner_course.szs
Moo Moo Meadows = farm_course.szs
Mushroom Gorge = kinoko_course.szs
Toads Factory = factory_course.szs

Flower Cup
Mario Circuit = castle_course.szs
Coconut Mall = shopping_course.szs
DK's Snowboard Cross = boardcross_course.szs
Wario's Gold Mine = truck_course.szs

Star Cup
Daisy Circuit = senior_course.szs
Koopa Cape = water_course.szs
Maple Treeway = treehouse_course.szs
Grumble Volcano = volcano_course.szs

Special Cup
Dry Dry Ruins = desert_course.szs
Moonview highway = ridgehighway_course.szs
Bowser's Castle = koopa_course.szs
Rainbow Road = rainbow_course.szs
_______________________________________________

Shell Cup
GCN Peach Beach = old_peach_gc.szs
DS Yoshi Falls = old_falls_ds.szs
SNES Ghost Valley = old_obake_sfc.szs
N64 Mario Raceway = old_mario_64.szs

Banana Cup
N64 Sherbet Land = old_sherbet_64.szs
GBA Shy Guy Beach = old_heyho_gba.szs
DS Delfino Square = old_town_ds.szs
GCN Waluigi Stadium = old_waluigi_gc.szs

Leaf Cup
DS Desert Hills = old_desert_ds.szs
GBA Bowser Castle = old_koopa_gba.szs
N64 DK's Jungle Parkway = old_donkey_64.szs
GCN Mario Circuit = old_mario_gc.szs

Lighting Cup
SNES Mario Circuit 3 = old_mario_sfc.szs
DS Peach Gardens = old_garden_ds.szs
NGC DK Mountain = old_donkey_gc.szs
N64 Bowser Castle = old_koopa_64.szs

______________________________________________

ending_demo.szs (Credits)
draw_demo.szs (Mario Ciruit with no textures or checkpoints)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)

old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs


Battle Stages:

block_battle.szs = Block Plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier

Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)



MUSICS

Mushroom Cup

1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)

Flower Cup

5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)

Star Cup

9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)

Special Cup

13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)

Shell Cup

17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)

Banana Cup

21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)

Leaf Cup

25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)

Lightning Cup

29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)


Miscellaneous

o_FanfareTA1st_32.brstm-------> Finish First / Winning Results (Battle)
o_FanfareTA1st_only32.brstm---> Finish First (Battle)
o_hyousyou_cut.brstm----------> Trophy presentation (Shorter)
o_hyousyou_lose.brstm---------> No trophy
o_hyousyou_normal.brstm-------> Trophy presentations (Short)
o_hyousyou_winningrun.brstm---> Trophy presentation
o_ Option_32.brstm-------------> Options
o_Start2_32_fan.brstm---------> Start your engines (Time Trial)
o_Start32_fan.brstm-----------> Start your engines (Race)
strm_me.brstm ----------------> Band / Fanfare
o_Wi-Fi_waiting32.brstm--------> Waiting to join (Wi-Fi) and ghost replay music
o_Crs_In_Fan.brstm intro-------> Race (Race)
o_Crs_In_Fan_battle.brstm-----> Race intro (Battle)
o_Crs_In_Fan_Wifi.brstm-------> Race intro (Wi-Fi)
o_Ending_PartA_32.brstm ------>- Generique1 end-game (Luigi Circuit)
o_FanfareBTdraw_32.brstm-----> Draw / Winning Results (Battle)
o_FanfareGP1_32.brstm---------> Finish First / Winning Results (Race)
o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> Finish Ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> Finish Ok (Race)
* o_FanfareGPdame_32.brstm -----> Finish-out / losing results (Race)
* o_FanfareGPdame_only32.brstm--> Finish out (Race)
* o_FanfareMIlose_32.brstm-------> Defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> Victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> Victory / Winning Results (Competition)
* n_BossMI.brstm ----------------> (Galaxy Colosseum, which plays on SADX Twinkle Circuit)
* o_FanfareTA1st_32 -------------> (Victory + winning results [battle], top player)
* o_FanfareMIwin_32.brstm -------> (Also plays for victory + winning results [battle] when your team wins but you're not the top player)


Battle Stages:

Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute)
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute)



BRSAR Files

revo_kart.brsar
HomeButtonSE.brsar



THP VIDEOS

banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses

class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License

ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This



TEXTS

Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License

* = Language

E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec)
M=Spanish NTSC (M standing for Mexico)



CHARACTERS/VEHICLES IN THE MENU

*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)

* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)



CHARACTER SELECTION SCREEN

Driver.szs



TIME TRIAL STAFF GHOSTS

Beginner Ghosts:
ghost1_comp_XX.rkg

Expert Ghosts:
ghost2_comp_XX.rkg

XX = Course

XX Values:
LC 00
MMM 01
MG 02
TF 03
MC 04
CM 05
DKS 06
WGM 07
DC 08
KC 09
MT 11
GV 10
DDR 13
MH 12
BC 14
RR 15
rPB 24
rYF 28
rGV2 17
rMR 21
rSL 20
rSGB 16
rDS 31
rWS 26
rDH 29
rBC3 19
rDKJP 22
rMC 25
rMC3 18
rPG 30
rDKM 27
rBC 23


MENU TEXTURES

Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License

Note: In Korean ISO, the file names end with _R (example: Race_R, Globe_R etc.)



ITEMS/IN-RACE THINGS

Common.szs



FONT

Font.szs (Font_K.szs in the Korean game)



THE "FOR THE SECURITY" SCREEN

English.szs = English
Italian.szs = Italian
...
For all languages



PHYSICS ENGINE

StaticR.rel



OBJECTS FROM COMPETITIONS

CommonObj01.szs = Portals
CommonObj02.szs = Coin
CommonObj03.szs = Ramp models
CommonObj04.szs = Kinoko's (bouncy mushrooms)
CommonObj05.szs = Pipe, Goomba, woodboxes, oil stain, pylon
CommonObj06.szs = Chain chomp, and rolling chomp
CommonObj07.szs = Hanachan
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = Sanbo - the enemy who in Desert Hills.
CommonObj10.szs = Thwomp
CommonObj11.szs = Bomb car
CommonObj12.szs = Bat, DK Mountain rock, Cataquack



HOME BUTTON MENU TEXTURES

homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
...
For all languages



BEHIND-THE-SCREEN THINGS

Backmodel.szs
Earth.szs



OTHER

MiiBody.szs (Contains mii animations and textures)
savebanner.tpl (Image of the savegame)




Original Thread Credits: Enryx

Print this item

  Mii Cloner [mdmwii]
Posted by: Star - 03-09-2018, 04:07 PM - Forum: Incomplete & Outdated Codes - Replies (4)

Mii Cloner [mdmwii]

NOTE: Outdated by Anarion's Copy Mii code which allows you to choose which Mii will be replaced. Also outdated by Vega's Steal-Mii code which allows you to actually copy a user's Mii permanently to your Mii channel

(NTSC-U)
C20C98D4 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80381F18
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000

(PAL)
C20C9974 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80386298
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000

(NTSC-J)
C20C9894 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80381F18
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000

(NTSC-K)
C20C99D4 00000002
3880004C 3DE08000
906F152C 00000000
2833XXXX YYYYZZZZ
48000000 803742B8
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000

Notes:
- Can be used most places where Mii's are visible, mainly on your friend roster and on ghosts.
- Cloned Mii will be the first one on your list of Miis.

Code Creator: mdmwii

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  License FC Cloner / Extender [mdmwii]
Posted by: Star - 03-09-2018, 04:02 PM - Forum: Online Non-Item - No Replies

License FC Cloner / Extender [mdmwii]

(NTSC-U)
C25CE340 0000000A
80A78F88 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000

(PAL)
C25E411C 0000000A
80A7D748 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000

(NTSC-J)
C25E39F8 0000000A
80A7C7A8 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000

(NTSC-K)
C24FE260 0000000A
80A7D748 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000

XX = Source License
YY = Destination License

[XX & YY Values]
00 = 1st License (Top-Left)
01 = 2nd License (Top-Right)
02 = 3rd License (Bottom-Left)
03 = 4th License (Bottom-Right)

Notes:
- Be careful to put the correct YY value (destination license) or your license could be erased.
- Make sure you do something to save your game data (Change your Mii, Play a race, etc.) after using it so the changes are stored.

Code Creator: mdmwii

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  Gravity Modifier [Hamster35000vr]
Posted by: Star - 03-09-2018, 02:10 AM - Forum: Offline Non-Item - No Replies

Gravity Modifier [Hamster35000vr]

(NTSC-U)
048B1C80 XXXXXXXX

(PAL)
048B6540 XXXXXXXX

(NTSC-J)
048B56A0 XXXXXXXX

(NTSC-K)
048A49B8 XXXXXXXX

[XXXXXXXX Values]
3F800000 = Default

Code Creator: Hamster35000vr

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  No CountDown [mdmwii]
Posted by: Star - 03-09-2018, 02:07 AM - Forum: Online Non-Item - No Replies

No CountDown [mdmwii]

(NTSC-U)
0452E968 38000002
0452E9c8 2C000003

(PAL)
045334B0 38000002
04533510 2C000003

(NTSC-J)
04532E30 38000002
04532E90 2C000003

(NTSC-K)
04521508 38000002
04521568 2C000003

Code Creator: mdmwii

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  No Lightning Delay [Bully]
Posted by: Star - 03-09-2018, 02:02 AM - Forum: Online; Item - No Replies

No Lightning Delay [Bully]

(NTSC-U)
047ACFDC 38000000

(PAL)
047BBA3C 38000000

(NTSC-J)
047BB0A8 38000000

(NTSC-K)
047A9DFC 38000000

Notes:
- Code removes the time limit in between lightning uses. Only effects you. Does not work against lightning limiters.

Code Creator: Bully

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  Backwards Laps [DarkFlare]
Posted by: Star - 03-09-2018, 01:47 AM - Forum: Offline Non-Item - No Replies

Backwards Laps [DarkFlare]

(NTSC-U)
0452FEB8 38A50001

(PAL)
04534A00 38A50001

(NTSC-J)
04534380 38A50001

(NTSC-K)
04522A58 38A50001

With Act and Deact:
(NTSC-U)
2834XXXX YYYYZZZZ
0452FEB8 38A50001
CC000000 00000000
0452FEB8 B0A30024
E0000000 80008000

(PAL)
2834XXXX YYYYZZZZ
04534A00 38A50001
CC000000 00000000
04534A00 B0A30024
E0000000 80008000

(NTSC-J)
2834XXXX YYYYZZZZ
04534380 38A50001
CC000000 00000000
04534380 B0A30024
E0000000 80008000

(NTSC-K)
2833XXXX YYYYZZZZ
04522A58 38A50001
CC000000 00000000
04522A58 B0A30024
E0000000 80008000

Notes:
- Race will never end until code is deactivated and then you complete the rest of the laps.

Code Creator: DarkFlare

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  Drive After Finish [Supastarrio]
Posted by: Vega - 03-08-2018, 10:43 PM - Forum: Offline Non-Item - No Replies

Drive After Finish [Supastarrio]

NTSC-U
0452FDA0 2C000000
0452FD38 2C05FFFF
0452FDC4 60000000

PAL
045348E8 2C000000
04534880 2C05FFFF
0453490C 60000000

NTSC-J
04534268 2C000000
04534200 2C05FFFF
0453428C 60000000

NTSC-K
04522940 2C000000
045228D8 2C05FFFF
04522964 60000000

Code created by: Supastarrio

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