Wii & Dolphin Desync
#1
Hello, this is quite an important thread regarding Time Trials, most of us know that there's a quite big difference between Dolphin and Wii;

I've been working on the True Expert Staff Ghosts Mode for Riibalanced and i strangely noticed that some Ghost made on Dolphin desynced on Real Hardware & the other way around.

Could someone create a code or tool that fixes this issue in some way? Dolphin usually reads the inputs faster than normal, so there could be a way to slow-down the inputs? (or speed-up the inputs when viewing Ghosts made on Real Hardware via Dolphin)

Video to show the Dolphin & Wii Desync: https://www.youtube.com/watch?v=SQGtSTx-UzQ

I would appreciate a lot any help with this situation
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#2
The section you posted in is intended for releasing codes, so I've moved your thread

What version of dolphin was this with?
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#3
This isn't caused by a specific version of dolphin, but the ghosts were made on the Dolphin Version that supports Riivolution High Level Emulation
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#4
The desync shown in the video is caused by inaccuracies in the floating point emulation that have been fixed later in 2014.
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#5
Some of those issues still occur with some ghosts tho
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#6
(12-02-2021, 04:00 PM)Jerma Wrote: Some of those issues still occur with some ghosts  tho

Do you have a link to such a ghost?

In any case, if Dolphin has inaccuracies, then it must be fixed in Dolphin itself.
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