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Latest Threads |
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Forum: General Discussion
Last Post: Fifty
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Textures/texture packs in...
Forum: Coding & Hacking General Discussion
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10 hours ago
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MKW Coder/Developer of th...
Forum: Coding & Hacking General Discussion
Last Post: Fifty
Yesterday, 05:06 AM
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Allow Pausing Before Race...
Forum: Offline Non-Item
Last Post: Vega
01-11-2025, 07:47 PM
» Replies: 0
» Views: 44
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Top 10 Most Influential C...
Forum: Coding & Hacking General Discussion
Last Post: Vega
01-11-2025, 03:27 PM
» Replies: 2
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Show Ice Cube on Online P...
Forum: Online Non-Item
Last Post: _Ro
01-11-2025, 08:23 AM
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CPU Control Cycler [Ro]
Forum: Offline Non-Item
Last Post: _Ro
01-11-2025, 07:56 AM
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Thunder Cloud Effect Modi...
Forum: Offline; Item
Last Post: JerryHatrick
01-10-2025, 11:13 PM
» Replies: 11
» Views: 1,145
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Miniturbos and Inside Dri...
Forum: Coding & Hacking General Discussion
Last Post: JerryHatrick
01-10-2025, 09:54 AM
» Replies: 1
» Views: 866
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Code request???
Forum: Code Support / Help / Requests
Last Post: DrTap
01-09-2025, 06:06 PM
» Replies: 3
» Views: 4,979
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Enable DWC Logs |
Posted by: CLF78 - 10-01-2020, 01:06 PM - Forum: Misc/Other
- No Replies
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Enables DWC's hidden logging functionality. Logs will be printed through OSReport.
NTSC-U
04381F40 XXXXXXXX
PAL
043862C0 XXXXXXXX
NTSC-J
04385C40 XXXXXXXX
NTSC-K
043742E0 XXXXXXXX
X Values:
FFFFFFFF = Enable All Logs
00000001 = LEVEL_INFO
00000002 = LEVEL_ERROR
00000004 = LEVEL_DEBUG
00000008 = LEVEL_WARN
00000010 = LEVEL_ACHECK
00000020 = LEVEL_LOGIN
00000040 = LEVEL_MATCH_NN
00000080 = LEVEL_MATCH_GT2
00000100 = LEVEL_TRANSPORT
00000200 = LEVEL_QR2_REQ
00000400 = LEVEL_SB_UPDATE
00008000 = LEVEL_SEND
00010000 = LEVEL_RECV
00020000 = LEVEL_UPDATE_SV
00040000 = LEVEL_CONNECTINET
01000000 = LEVEL_AUTH
02000000 = LEVEL_AC
04000000 = LEVEL_BM
08000000 = LEVEL_DWC_UTIL
10000000 = LEVEL_OPTION_CF
20000000 = LEVEL_OPTION_CONNTEST
To enable multiple log types, add their values together.
Code created by: ?
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Mii Outfit C Antifreeze [TheLordScruffy] |
Posted by: CLF78 - 10-01-2020, 12:44 PM - Forum: Misc/Other
- No Replies
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Replaces Mii Outfit C's file references with Mii Outfit B's, therefore preventing the game from crashing due to missing files.
NTSC-U
0888C325 00000062
00020048 00000000
0888C331 00000062
00020048 00000000
PAL
0889089D 00000062
00020048 00000000
088908A9 00000062
00020048 00000000
NTSC-J
0888FEED 00000062
00020048 00000000
0888FEF9 00000062
00020048 00000000
NTSC-K
0887ECA5 00000062
00020048 00000000
0887ECB1 00000062
00020048 00000000
Code created by: TheLordScruffy
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Don't Hide Position After Race [MrBean] |
Posted by: CLF78 - 10-01-2020, 11:58 AM - Forum: Visual & Sound Effects
- Replies (3)
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Prevents the game from hiding the position tracker after the race ends. Useful to instantly know your actual finishing position (which might differ due to lag).
NTSC-U
047EA790 38000001
PAL
047F4DB8 38000001
NTSC-J
047F4424 38000001
NTSC-K
047E3178 38000001
Code created by: MrBean
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Allow Registering Your Own FCs [Leseratte] |
Posted by: CLF78 - 10-01-2020, 11:53 AM - Forum: Online Non-Item
- No Replies
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This code lets you register the FCs on your other licenses, including the one you are currently online with.
NTSC-U
045EE624 4800005C
PAL
0461E660 4800005C
NTSC-J
0461DDD4 4800005C
NTSC-K
0460CA80 4800005C
Code created by: Leseratte
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Charged Thundercloud [Jae] |
Posted by: CLF78 - 10-01-2020, 08:37 AM - Forum: Offline; Item
- No Replies
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Causes the Thundercloud to always spark yellow.
NTSC-U
047D7604 3860012F
PAL
047AFBB0 3860012F
NTSC-J
047AF21C 3860012F
NTSC-K
0479DF70 3860012F
Code created by: Jae
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Mario Kart 8 Drifting Camera [fishguy] |
Posted by: CLF78 - 10-01-2020, 08:31 AM - Forum: Visual & Sound Effects
- No Replies
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Makes the camera similar to Mario Kart 8's when drifting. Works best with outside drift vehicles. You can see the code in action here.
NTSC-U
0459858C 60000000
PAL
045A35C4 60000000
NTSC-J
045A2F44 60000000
NTSC-K
045865E4 60000000
Code created by: fishguy
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MSPT Antifreeze [MrBean] |
Posted by: CLF78 - 10-01-2020, 08:12 AM - Forum: Time Trials & Battle
- No Replies
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The following code prevents the game from crashing if a track does not have valid MSPT entries. Useful to play VS tracks in battle mode.
NTSC-U
C257DF90 00000003
3CC08000 7C033040
41A10008 3C608170
80C30000 00000000
C257DF98 00000003
3CA08000 7C062840
41A10008 3CC08170
38A10018 00000000
C257DFB8 00000003
3C608000 7C061840
41A10008 3CC08170
7FE3FB78 00000000
PAL
C25847B4 00000003
3CC08000 7C033040
41A10008 3C608170
80C30000 00000000
C25847BC 00000003
3CA08000 7C062840
41A10008 3CC08170
38A10018 00000000
C25847DC 00000003
3C608000 7C061840
41A10008 3CC08170
7FE3FB78 00000000
NTSC-J
C2584134 00000003
3CC08000 7C033040
41A10008 3C608170
80C30000 00000000
C258413C 00000003
3CA08000 7C062840
41A10008 3CC08170
38A10018 00000000
C258415C 00000003
3C608000 7C061840
41A10008 3CC08170
7FE3FB78 00000000
NTSC-K
C257280C 00000003
3CC08000 7C033040
41A10008 3C608170
80C30000 00000000
C2572814 00000003
3CA08000 7C062840
41A10008 3CC08170
38A10018 00000000
C2572834 00000003
3C608000 7C061840
41A10008 3CC08170
7FE3FB78 00000000
Code created by: MrBean
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(Request) Make CPU's Slower (For my 4 Year Old) |
Posted by: GorchestopherH - 09-30-2020, 08:54 PM - Forum: Code Support / Help / Requests
- Replies (6)
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I have a request to help out my little guy playing Mario Kart Wii.
He is *ok* playing 50cc, he can place in the top 3 or 4 sometimes.
But he wants to use bikes, and that means he places 12th, makes him very sad.
Anyway, it'd be great if I had a way to simply limit the top speed of the CPU carts, but I don't see any codes out there that would do that to just CPU carts.
I see codes to stop the CPUs completely, but he wouldn't like that either.
Any ideas?
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Code Manager Reborn |
Posted by: CLF78 - 09-22-2020, 10:25 AM - Forum: Coding & Hacking General Discussion
- Replies (1)
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Code Manager Reborn v1.0
Code Manager Reborn is a brand new version of the old Ocarina Code Manager, built from the ground up with quick management in mind.
Download it here!
Main Features:- Multiple Document Interface-type program with support for multiple codes/code lists open and easy window management
- Own XML-based format used as a read-only code library to find codes quickly and effortlessly (see Database section)
- Feature-rich code list windows (see Codelist section)
- Dark theme with support for swapping during runtime (dark theme still needs work)
Support for the five main codelist formats:- Ocarina TXT (slightly modified format to support nested categories, backwards compatible with the old manager)
- Dolphin INI (saves additional data not parsed by the program, such as game settings or breakpoints, for re-exporting later)
- GCT (automatic lookup in other opened lists for possible code matches)
- Extended GCT (format used by BrawlBox, only importable but not exportable)
- DOL (doesn't support encrypted GCTs)
Databases:- Search function that looks both in code names and codes for a possible match
- Ability to provide a download link for on-site updating
- Future features include placeholder type specification and placeholder replacement plugins
Codelists:- Tree view-based rendering for easier organization with Windows Explorer-like multiple selection
- Automatic game name lookup based on given game ID (using the Wii Title Database)
- Support for drag and dropping between lists
- Sort codes alphabetically or by code size
- Merge multiple codes together
Code Editor:- Dedicated window for code editing
- Automatic formatting when saving
- Future features include adding/removing activators, ramwrite optimization, sanity checks and other things
Planned features:- Assembler/Disassembler
- Auto-Porter
- DOL Patcher
- Embedded Codetype Documentation
- Exception Vector Area Usage Check
- F6 Converter
- List Diffing Tool
- Placeholder Replacement
- Riivolution XML to Gecko
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