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  Access Online Mode Without Internet
Posted by: Vega - 11-15-2020, 07:09 PM - Forum: Online Non-Item - Replies (14)

Access Online Mode Without Internet 

NOTICE: I did NOT make this code. To the person who made this, thank you!

ANOTHER NOTICE: If using NTSC-U version of code, you will also need this code (or else you will blackscreen after the ERSB screen) - https://mkwii.com/showthread.php?tid=1618

This code will allow you to access/view some of the basic features/options of MKWii's Wifi/Online Mode without an internet connection.

It will work even with no Wii connection set and even with no prior FC on the license.

What works when Online
- The Main Menu
- The Sub Menu for viewing "Open Room, Friend Roster, Register Friend"
- Enter into the Register Friend menu

What doesn't work when Online
- Any racing ofc...
- Viewing friend roster (will work if there's already friend data on the particular license of the save data)
- Getting a FC to register
- Opening a room
- Disconnecting from Online*

*Once you are online, you will need to reset your game/Wii or utilize some sort of code to exit you out from Online.

NTSC-U
C2604BF4 00000002
3BA00057 93BC000C
60000000 00000000

PAL
C2635A8C 00000002
3BA00057 93BC000C
60000000 00000000

NTSC-J
C26351D8 00000002
3BA00057 93BC000C
60000000 00000000

NTSC-K
C2623E84 00000002
3BA00057 93BC000C
60000000 00000000

Source:
#Address Ports
#NTSC-U 80604BF4
#PAL 80635A8C
#NTSC-J 806351D8
#NTSC-K 80623E84

li r29, 0x57
stw r29, 0xC (r28) #Default Instruction

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  (Request) CPU Autopilot Online
Posted by: saturn - 11-15-2020, 04:37 PM - Forum: Code Support / Help / Requests - Replies (1)

I'd like to request "CPU Autopilot Online". Basically, after every online race ends, the game starts driving for you automatically. But I want this for the whole race, not just the end. All controller input during the race would be disabled (if possible).

Some things I'd like:
No spam wheelies/MT cancelling (like mdmwii's old codes)
Use items properly (again, MarioBot spams every item, which is no fun)

Getting as close as possible to the game's own CPU programming would be ideal.
Thanks!

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  Code/Address Requests
Posted by: Zeraora - 11-14-2020, 02:01 AM - Forum: Code Support / Help / Requests - Replies (6)

Alrighty, So instead of just blatantly asking for the codes, I actually might attempt a crack at making my own versions however, since you guys are more talented you would do a lot better.
If any of you could at least help with finding the address that can help with these codes, that would be nice.

Code/Address Request
__________________
-VR can influence a star rank 
Description: If the user is in between a selectable VR threshold, it grants them a Star Rank.

-Certain Teams can only receive certain items
Description: Being on a certain team can force item probabilities. 

I am very new to this and would really like to make my first true code (200cc don't count).

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  MSG Editor (change any text) [WhatisLoaf]
Posted by: WhatisLoaf - 11-12-2020, 07:02 PM - Forum: Visual & Sound Effects - No Replies

This code replaces any number of texts with your own custom text.
It's basically the same code as the one used to change the title in the custom top 10 code.
As such I've modifed both so they don't interfere with eachother.

The program can be found here: https://www.tt-rec.com/msgeditor/
Some explanation on how to use it: https://www.tt-rec.com/howto/?page=msgeditor

A common use case for this is changing the "Personal Record" text to "World Champion" in the MK channel.

Just like the top 10 code, this is not really meant to be compiled manually but below is the source code for an example that replaces 2 message texts.

Code:
#Address Ports
#NTSC-U = 805C12A8
#PAL = 805CDDC8
#NTSC-J = 805CD6A4
#NTSC-K = 805BBD88

mflr r11

bl set_address

# all strings are placed here back to back
# it's important to include 0000 at the end of every string to terminate it properly
.long XXXXXXXX

mflr r12
set_address:
cmpwi r14, 0xIIII # message ID 1
bne- next_id
mr r3, r12 # replace the address with our address
next_id:
cmpwi r14, 0xJJJJ # message ID 2
bne- function_end
addi r3, r12, 0x0001
function_end:
stw r3, 0x20(sp)
mtlr r11

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  tt-rec.com
Posted by: WhatisLoaf - 11-12-2020, 06:40 PM - Forum: Coding & Hacking General Discussion - Replies (3)

I've made a site that brings together several tools for recording time trials. Big Grin

https://www.tt-rec.com/


At some point I'll probably put a full tutorial on there on how to record from start to finish.

Feel free to give feedback or notify me when something isn't working.
There's really not much more to say, just wanted to let people know.

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  Toad's Factory Conveyor Looper [CLF78, Ismy]
Posted by: CLF78 - 11-12-2020, 03:07 PM - Forum: Offline Non-Item - No Replies

This code makes the curved conveyors (BeltCurveA) from Toad's Factory keep running after the first three cycles, by altering their timers.

NTSC-U
C27F0804 00000006
800300BC 3B7EFFC4
7C00D800 40A2001C
7C0E0378 7FA57050
7DCEEA14 91C300B8
7DCEEA14 91C300BC
60000000 00000000

PAL
C27FD3C4 00000006
800300BC 3B7EFFC4
7C00D800 40A2001C
7C0E0378 7FA57050
7DCEEA14 91C300B8
7DCEEA14 91C300BC
60000000 00000000

NTSC-J
C27FCA30 00000006
800300BC 3B7EFFC4
7C00D800 40A2001C
7C0E0378 7FA57050
7DCEEA14 91C300B8
7DCEEA14 91C300BC
60000000 00000000

NTSC-K
C27EB784 00000006
800300BC 3B7EFFC4
7C00D800 40A2001C
7C0E0378 7FA57050
7DCEEA14 91C300B8
7DCEEA14 91C300BC
60000000 00000000

Source:

Code:
# Original instruction
lwz r0, 0xBC(r3)

# Subtract one second to let the animation play
subi r27, r30, 60
cmpw r0, r27
bne+ end

# Copy to r14
mr r14, r0

# Calculate the difference between first timer (r5) and second timer (r14)
sub r29, r14, r5

# Add the result once to the first timer and twice to the second timer
add r14, r14, r29
stw r14, 0xB8(r3)
add r14, r14, r29
stw r14, 0xBC(r3)

end:


Code created by: CLF78 & Ismy

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  Crash Errors Location Support
Posted by: Zeraora - 11-11-2020, 11:35 PM - Forum: Code Support / Help / Requests - Replies (11)

Hello! I've been using a lot of codes for MKWBR and I have been experiencing many issues. Random crashes at completely dumb areas. Here is some, Crashing after the Race Countdown, Crashing when joining a pre-matched room. Exception Handler will not work in these areas and I was wondering either what type of codes or what areas of codes causes these crashes. These don't happen on dolphin emulator and it is a patched main.dol containing the codes.

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Lightbulb Optimal Int to Float Function
Posted by: JoshuaMK - 11-10-2020, 10:35 AM - Forum: Coding & Hacking General Discussion - Replies (1)

This code is the most optimal way to convert an integer of any value to float, supporting negative values and being self contained:

Code:
# Args:    r3 = Integer to convert to float
# Returns: f1 = Float representation of the input integer

lis r4, 0x5980
ori r4, r4, 0x0004
stw r4, -0x4 (sp)
lis r4, 0x4330

lfs f1, -0x4 (sp)

xoris r3, r3, 0x8000
stw r3, -0x4 (sp)
stw r4, -0x8 (sp)

lfd f0, -0x8 (sp)
fsubs f1, f0, f1
blr

NOTE: This is meant to be called as a function

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  Discovery of a new Wii ISO!
Posted by: Don't@Me. - 11-04-2020, 03:22 PM - Forum: Coding & Hacking General Discussion - No Replies

Looking through certain files of NDEV units, you can find many old dev files, including a iso labeled paktest. The ISO is incomplete, and we are not sure what it may have been, but on NDEV Wii units, It can be found in the system. As far as I know, it is not longer working. It would have had a online functionality, and it would connect to database called "ONLINEPAK", but of course that is no longer running and we don't know what it was for or what it could have contained. The ID is not known, sadly. I will update this if I get more info. It also doesn't work on retail wiis or dolphin. And yes, my new server in development is named after this. If anybody has info on this, please let me know!


EDIT: So... for the game ID. It appears this ISO was never on a disc, and any files containing the ID are lost. Until some finds a disc with this on it or finds the files, it appears to be lost media. Also, the supposed "ONLINEPAK" server has loose connections to the NWC24Editor, as it has a line saying that the service from the other channel could not be received, we may be able to test further, or find the remaining files on another NDEV unit. So "ONLINEPAK" may have been a plug-in for the NWC24Editor, that paktest could have connected to. Also, paktest has a cousin wad called wadtest. But it's just NMenu Wad, without a banner, and no SMB music. Also, paktest has a bit of text that would say: "Message awaiting... NWC24Editor not active!", But it doesn't tell us what the message would have been. Which sucks. There is a alternative message that says: "Connection awaiting... ONLINEPAK could not init!". I will update further.

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  New online server in development!
Posted by: Don't@Me. - 11-03-2020, 08:06 PM - Forum: Coding & Hacking General Discussion - Replies (4)

Me and my buddy are currently working on a new version of AltWFC called OnlinePak! I will be posting new information about it, when it releases, and new features.

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