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Allow Pausing Before Race...
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Top 10 Most Influential C...
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9 hours ago
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Show Ice Cube on Online P...
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Yesterday, 08:23 AM
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CPU Control Cycler [Ro]
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Yesterday, 07:56 AM
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Thunder Cloud Effect Modi...
Forum: Offline; Item
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MKW Coder/Developer of th...
Forum: Coding & Hacking General Discussion
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Make it to 10,000
Forum: General Discussion
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Miniturbos and Inside Dri...
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Last Post: JerryHatrick
01-10-2025, 09:54 AM
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Code request???
Forum: Code Support / Help / Requests
Last Post: DrTap
01-09-2025, 06:06 PM
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CPUs/Online Players Have ...
Forum: Visual & Sound Effects
Last Post: Zeraora
01-09-2025, 02:26 AM
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Hello! |
Posted by: Lami - 06-09-2021, 08:30 PM - Forum: Introductions
- Replies (1)
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So I noticed I never made a post here after making my account, so here we go!
Hi, I'm Lami (pronounced Lammy)
I've been playing mkwii my whole life and it's kinda the only game I'm decent at. I (think) i understand most file edits, and am now in process of trying to learn some C. My goal after that will either be c# or ppc asm. Hopefully i make good stuff, but idk.
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[Request] Visually hide VR |
Posted by: Yuri Bacon - 06-08-2021, 06:17 AM - Forum: Code Support / Help / Requests
- Replies (7)
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I was wondering if anyone could make a code that complete hides VR from you visually while playing online. I find that when I lose a lot and see all the VR that I'm losing, its very easy for me to get frustrated at this and stop having fun with the game, and I'm hoping hiding my VR gains and loses from myself will help me focus more on just having some fun with it.
To be specific, the code should hide my VR from me both before joining a room (WW, Froom, etc), the VR of all other players in the room at the voting screen, and also hide the VR and VR losses/gains at the results screen (IDK if your own VR can be seen anywhere else). Either moving or disabling the HUD elements that show the VR, or just "stubbing" the VRs visually to always say "0" or something will both work.
If anyone makes this, thanks very much in advance.
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Everyone On Your Screen Has Same Line Color v2 [CLF78] |
Posted by: CLF78 - 06-02-2021, 11:26 AM - Forum: Visual & Sound Effects
- No Replies
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Unlike Vega's version, this works in every game mode and will also let you set any RGBA color you want.
NTSC-U
C27E5E04 00000002
3F80XXYY 639CZZWW
60000000 00000000
PAL
C27F042C 00000002
3F80XXYY 639CZZWW
60000000 00000000
NTSC-J
C27EFA98 00000002
3F80XXYY 639CZZWW
60000000 00000000
NTSC-K
C27DE7EC 00000002
3F80XXYY 639CZZWW
60000000 00000000
Values:
XX = Red
YY = Green
ZZ = Blue
WW = Alpha
Notes: - All default colors use a WW value of FF.
- If changed mid-race, the new color will only show once the tag is refreshed (toggling backwards view is enough to cause a refresh).
- The player id currently assigned to the tag can be found at r29+0x178 (32 bits)
Code created by: CLF78
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Star Lasts Forever v2 [CLF78, Bully] |
Posted by: CLF78 - 06-02-2021, 10:41 AM - Forum: Offline; Item
- No Replies
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This version of the code doesn't have any of the side effects that Bully's code has (infinite boost without star, star color animation ending prematurely).
NTSC-U
04572EC4 7C601B78
04579BA4 7C802378
04566B4C 48000044
C2573078 00000003
3803FFFF A99C018A
2C0C0000 41820008
7C601B78 00000000
PAL
04579728 7C601B78
04580408 7C802378
0456B99C 48000044
C25798DC 00000003
3803FFFF A99C018A
2C0C0000 41820008
7C601B78 00000000
NTSC-J
045790A8 7C601B78
0457FD88 7C802378
0456B31C 48000044
C257925C 00000003
3803FFFF A99C018A
2C0C0000 41820008
7C601B78 00000000
NTSC-K
04567780 7C601B78
0456E460 7C802378
045599F4 48000044
C2567934 00000003
3803FFFF A99C018A
2C0C0000 41820008
7C601B78 00000000
Source (C2 only):
Code: # Original instruction
subi r0, r3, 1
# Check if Star timer is 0
lha r12, 0x18A(r28)
cmpwi r12, 0
beq end
# If not don't subtract
mr r0, r3
# Return
end:
Code created by: CLF78
Code credits: Bully (original code)
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Disable Wallriding [CLF78] |
Posted by: CLF78 - 06-02-2021, 10:12 AM - Forum: Offline Non-Item
- No Replies
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Title explains itself.
NTSC-U
C25757B4 00000003
80030004 70040060
41A2000C 54000080
90030004 00000000
PAL
C257C018 00000003
80030004 70040060
41A2000C 54000080
90030004 00000000
NTSC-J
C257B998 00000003
80030004 70040060
41A2000C 54000080
90030004 00000000
NTSC-K
C256A070 00000003
80030004 70040060
41A2000C 54000080
90030004 00000000
Source:
Code: # Original instruction
lwz r0, 0x4(r3)
# Check if we are hitting a wall
andi. r4, r0, 0x60
beq+ end
# If so unset the jump pad bit
rlwinm r0, r0, 0, 2, 0
stw r0, 0x4(r3)
# Return
end:
Code created by: CLF78
Code credits: MrBean (address founder), stebler (documentation)
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Default Drift Type Modifier [CLF78] |
Posted by: CLF78 - 05-31-2021, 08:54 AM - Forum: Visual & Sound Effects
- No Replies
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This code lets you set the drift type when the game boots. If you change your drift choice mid-session, the change will be still saved correctly.
NTSC-U
04540E30 3860000X
PAL
0454636C 3860000X
NTSC-J
04545CEC 3860000X
NTSC-K
045343C4 3860000X
X Values:
0 = No Drift Type Selected
1 = Manual
2 = Automatic
Code created by: CLF78
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