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All Mario Kart Wii File Names |
Posted by: Star - 03-09-2018, 04:33 PM - Forum: Resources and References
- Replies (3)
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All Mario Kart Wii File Names
IN-RACE CHARACTERS/VEHICLES
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Add at the end of vehicle names...
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
* Add _2 and _4 at the end of the name for splitscreen mode
TRACKS
Mushroom Cup
Luigi Circuit = beginner_course.szs
Moo Moo Meadows = farm_course.szs
Mushroom Gorge = kinoko_course.szs
Toads Factory = factory_course.szs
Flower Cup
Mario Circuit = castle_course.szs
Coconut Mall = shopping_course.szs
DK's Snowboard Cross = boardcross_course.szs
Wario's Gold Mine = truck_course.szs
Star Cup
Daisy Circuit = senior_course.szs
Koopa Cape = water_course.szs
Maple Treeway = treehouse_course.szs
Grumble Volcano = volcano_course.szs
Special Cup
Dry Dry Ruins = desert_course.szs
Moonview highway = ridgehighway_course.szs
Bowser's Castle = koopa_course.szs
Rainbow Road = rainbow_course.szs
_______________________________________________
Shell Cup
GCN Peach Beach = old_peach_gc.szs
DS Yoshi Falls = old_falls_ds.szs
SNES Ghost Valley = old_obake_sfc.szs
N64 Mario Raceway = old_mario_64.szs
Banana Cup
N64 Sherbet Land = old_sherbet_64.szs
GBA Shy Guy Beach = old_heyho_gba.szs
DS Delfino Square = old_town_ds.szs
GCN Waluigi Stadium = old_waluigi_gc.szs
Leaf Cup
DS Desert Hills = old_desert_ds.szs
GBA Bowser Castle = old_koopa_gba.szs
N64 DK's Jungle Parkway = old_donkey_64.szs
GCN Mario Circuit = old_mario_gc.szs
Lighting Cup
SNES Mario Circuit 3 = old_mario_sfc.szs
DS Peach Gardens = old_garden_ds.szs
NGC DK Mountain = old_donkey_gc.szs
N64 Bowser Castle = old_koopa_64.szs
______________________________________________
ending_demo.szs (Credits)
draw_demo.szs (Mario Ciruit with no textures or checkpoints)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)
old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs
Battle Stages:
block_battle.szs = Block Plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)
MUSICS
Mushroom Cup
1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)
Flower Cup
5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)
Star Cup
9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)
Special Cup
13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)
Shell Cup
17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)
Banana Cup
21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)
Leaf Cup
25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)
Lightning Cup
29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)
Miscellaneous
o_FanfareTA1st_32.brstm-------> Finish First / Winning Results (Battle)
o_FanfareTA1st_only32.brstm---> Finish First (Battle)
o_hyousyou_cut.brstm----------> Trophy presentation (Shorter)
o_hyousyou_lose.brstm---------> No trophy
o_hyousyou_normal.brstm-------> Trophy presentations (Short)
o_hyousyou_winningrun.brstm---> Trophy presentation
o_ Option_32.brstm-------------> Options
o_Start2_32_fan.brstm---------> Start your engines (Time Trial)
o_Start32_fan.brstm-----------> Start your engines (Race)
strm_me.brstm ----------------> Band / Fanfare
o_Wi-Fi_waiting32.brstm--------> Waiting to join (Wi-Fi) and ghost replay music
o_Crs_In_Fan.brstm intro-------> Race (Race)
o_Crs_In_Fan_battle.brstm-----> Race intro (Battle)
o_Crs_In_Fan_Wifi.brstm-------> Race intro (Wi-Fi)
o_Ending_PartA_32.brstm ------>- Generique1 end-game (Luigi Circuit)
o_FanfareBTdraw_32.brstm-----> Draw / Winning Results (Battle)
o_FanfareGP1_32.brstm---------> Finish First / Winning Results (Race)
o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> Finish Ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> Finish Ok (Race)
* o_FanfareGPdame_32.brstm -----> Finish-out / losing results (Race)
* o_FanfareGPdame_only32.brstm--> Finish out (Race)
* o_FanfareMIlose_32.brstm-------> Defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> Victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> Victory / Winning Results (Competition)
* n_BossMI.brstm ----------------> (Galaxy Colosseum, which plays on SADX Twinkle Circuit)
* o_FanfareTA1st_32 -------------> (Victory + winning results [battle], top player)
* o_FanfareMIwin_32.brstm -------> (Also plays for victory + winning results [battle] when your team wins but you're not the top player)
Battle Stages:
Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute)
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute)
BRSAR Files
revo_kart.brsar
HomeButtonSE.brsar
THP VIDEOS
banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses
class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
TEXTS
Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License
* = Language
E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec)
M=Spanish NTSC (M standing for Mexico)
CHARACTERS/VEHICLES IN THE MENU
*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)
CHARACTER SELECTION SCREEN
Driver.szs
TIME TRIAL STAFF GHOSTS
Beginner Ghosts:
ghost1_comp_XX.rkg
Expert Ghosts:
ghost2_comp_XX.rkg
XX = Course
XX Values:
LC 00
MMM 01
MG 02
TF 03
MC 04
CM 05
DKS 06
WGM 07
DC 08
KC 09
MT 11
GV 10
DDR 13
MH 12
BC 14
RR 15
rPB 24
rYF 28
rGV2 17
rMR 21
rSL 20
rSGB 16
rDS 31
rWS 26
rDH 29
rBC3 19
rDKJP 22
rMC 25
rMC3 18
rPG 30
rDKM 27
rBC 23
MENU TEXTURES
Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License
Note: In Korean ISO, the file names end with _R (example: Race_R, Globe_R etc.)
ITEMS/IN-RACE THINGS
Common.szs
FONT
Font.szs (Font_K.szs in the Korean game)
THE "FOR THE SECURITY" SCREEN
English.szs = English
Italian.szs = Italian
...
For all languages
PHYSICS ENGINE
StaticR.rel
OBJECTS FROM COMPETITIONS
CommonObj01.szs = Portals
CommonObj02.szs = Coin
CommonObj03.szs = Ramp models
CommonObj04.szs = Kinoko's (bouncy mushrooms)
CommonObj05.szs = Pipe, Goomba, woodboxes, oil stain, pylon
CommonObj06.szs = Chain chomp, and rolling chomp
CommonObj07.szs = Hanachan
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = Sanbo - the enemy who in Desert Hills.
CommonObj10.szs = Thwomp
CommonObj11.szs = Bomb car
CommonObj12.szs = Bat, DK Mountain rock, Cataquack
HOME BUTTON MENU TEXTURES
homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
...
For all languages
BEHIND-THE-SCREEN THINGS
Backmodel.szs
Earth.szs
OTHER
MiiBody.szs (Contains mii animations and textures)
savebanner.tpl (Image of the savegame)
Original Thread Credits: Enryx
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Mii Cloner [mdmwii] |
Posted by: Star - 03-09-2018, 04:07 PM - Forum: Incomplete & Outdated Codes
- Replies (4)
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Mii Cloner [mdmwii]
NOTE: Outdated by Anarion's Copy Mii code which allows you to choose which Mii will be replaced. Also outdated by Vega's Steal-Mii code which allows you to actually copy a user's Mii permanently to your Mii channel
(NTSC-U)
C20C98D4 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80381F18
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000
(PAL)
C20C9974 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80386298
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000
(NTSC-J)
C20C9894 00000002
3880004C 3DE08000
906F152C 00000000
2834XXXX YYYYZZZZ
48000000 80381F18
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000
(NTSC-K)
C20C99D4 00000002
3880004C 3DE08000
906F152C 00000000
2833XXXX YYYYZZZZ
48000000 803742B8
DE000000 90509150
58010000 00000000
DE000000 90509150
58010000 00000044
DE000000 90509150
58010000 00000054
DE000000 90509150
82200005 8000152C
9A00345F 00000014
E0000000 80008000
Notes:
- Can be used most places where Mii's are visible, mainly on your friend roster and on ghosts.
- Cloned Mii will be the first one on your list of Miis.
Code Creator: mdmwii
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License FC Cloner / Extender [mdmwii] |
Posted by: Star - 03-09-2018, 04:02 PM - Forum: Online Non-Item
- No Replies
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License FC Cloner / Extender [mdmwii]
(NTSC-U)
C25CE340 0000000A
80A78F88 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000
(PAL)
C25E411C 0000000A
80A7D748 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000
(NTSC-J)
C25E39F8 0000000A
80A7C7A8 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000
(NTSC-K)
C24FE260 0000000A
80A7D748 3DC00001
39CE93F0 3A2000XX
3A4000YY 7E3171D6
7E5271D6 39CEFC0C
7E317214 7E527214
7E312A14 7E522A14
81D10000 91D20000
91D2000C 81D10010
91D20010 81D10030
91D20030 00000000
XX = Source License
YY = Destination License
[XX & YY Values]
00 = 1st License (Top-Left)
01 = 2nd License (Top-Right)
02 = 3rd License (Bottom-Left)
03 = 4th License (Bottom-Right)
Notes:
- Be careful to put the correct YY value (destination license) or your license could be erased.
- Make sure you do something to save your game data (Change your Mii, Play a race, etc.) after using it so the changes are stored.
Code Creator: mdmwii
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Gravity Modifier [Hamster35000vr] |
Posted by: Star - 03-09-2018, 02:10 AM - Forum: Offline Non-Item
- No Replies
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Gravity Modifier [Hamster35000vr]
(NTSC-U)
048B1C80 XXXXXXXX
(PAL)
048B6540 XXXXXXXX
(NTSC-J)
048B56A0 XXXXXXXX
(NTSC-K)
048A49B8 XXXXXXXX
[XXXXXXXX Values]
3F800000 = Default
Code Creator: Hamster35000vr
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No CountDown [mdmwii] |
Posted by: Star - 03-09-2018, 02:07 AM - Forum: Online Non-Item
- No Replies
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No CountDown [mdmwii]
(NTSC-U)
0452E968 38000002
0452E9c8 2C000003
(PAL)
045334B0 38000002
04533510 2C000003
(NTSC-J)
04532E30 38000002
04532E90 2C000003
(NTSC-K)
04521508 38000002
04521568 2C000003
Code Creator: mdmwii
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No Lightning Delay [Bully] |
Posted by: Star - 03-09-2018, 02:02 AM - Forum: Online; Item
- No Replies
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No Lightning Delay [Bully]
(NTSC-U)
047ACFDC 38000000
(PAL)
047BBA3C 38000000
(NTSC-J)
047BB0A8 38000000
(NTSC-K)
047A9DFC 38000000
Notes:
- Code removes the time limit in between lightning uses. Only effects you. Does not work against lightning limiters.
Code Creator: Bully
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Backwards Laps [DarkFlare] |
Posted by: Star - 03-09-2018, 01:47 AM - Forum: Offline Non-Item
- No Replies
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Backwards Laps [DarkFlare]
(NTSC-U)
0452FEB8 38A50001
(PAL)
04534A00 38A50001
(NTSC-J)
04534380 38A50001
(NTSC-K)
04522A58 38A50001
With Act and Deact:
(NTSC-U)
2834XXXX YYYYZZZZ
0452FEB8 38A50001
CC000000 00000000
0452FEB8 B0A30024
E0000000 80008000
(PAL)
2834XXXX YYYYZZZZ
04534A00 38A50001
CC000000 00000000
04534A00 B0A30024
E0000000 80008000
(NTSC-J)
2834XXXX YYYYZZZZ
04534380 38A50001
CC000000 00000000
04534380 B0A30024
E0000000 80008000
(NTSC-K)
2833XXXX YYYYZZZZ
04522A58 38A50001
CC000000 00000000
04522A58 B0A30024
E0000000 80008000
Notes:
- Race will never end until code is deactivated and then you complete the rest of the laps.
Code Creator: DarkFlare
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Drive After Finish [Supastarrio] |
Posted by: Vega - 03-08-2018, 10:43 PM - Forum: Offline Non-Item
- No Replies
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Drive After Finish [Supastarrio]
NTSC-U
0452FDA0 2C000000
0452FD38 2C05FFFF
0452FDC4 60000000
PAL
045348E8 2C000000
04534880 2C05FFFF
0453490C 60000000
NTSC-J
04534268 2C000000
04534200 2C05FFFF
0453428C 60000000
NTSC-K
04522940 2C000000
045228D8 2C05FFFF
04522964 60000000
Code created by: Supastarrio
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Finish Right Away [Bully] |
Posted by: Vega - 03-08-2018, 10:20 PM - Forum: Offline Non-Item
- No Replies
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Finish Right Away [Bully]
Offline: Once you cross the start line, the race ends. You get whatever position you are at when you crossed the line.
TT: If racing a ghost, a yellow (ahead) margin for lap 1 will instantly be displayed. Once you cross the start line, the TT ends. Character will cheer. You first lap will be all zeroes. Second and third lap will be 99:59.999 with a best flap of 99.59.999. Time will be saved on time scroll and ghost WILL be saved and NOT get corrupted. When you view the ghost replay, the ghost will just copy you (cross the line then the TT ends).
Online: WW stalls (only for you), then you get disconnected and lose VR (as if you finished last place)
NTSC-U
C25309C0 00000003
3D800003 618C0387
919E0024 A87E0024
60000000 00000000
PAL
C2535508 00000003
3D800003 618C0387
919E0024 A87E0024
60000000 00000000
NTSC-J
C2534E88 00000003
3D800003 618C0387
919E0024 A87E0024
60000000 00000000
NTSC-K
C2523560 00000003
3D800003 618C0387
919E0024 A87E0024
60000000 00000000
Code created by: Bully
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Anti Freeze From POW Block Delimiters [Luis] |
Posted by: Vega - 03-08-2018, 09:39 PM - Forum: Online; Item
- No Replies
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Anti Freeze From POW Block Delimiters [Luis]
NTSC-U
046571D8 60000000
048CE5D0 00000000
PAL
0465B7F4 60000000
048D24E8 00000000
NTSC-J
0465AE60 60000000
048D1638 00000000
NTSC-K
04649B0C 60000000
048C0980 00000000
Code creator: Luis
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