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  Reversed Timer (Battle Style Timer) [mdmwii]
Posted by: Star - 03-13-2018, 07:30 PM - Forum: Visual & Sound Effects - Replies (2)

Reversed Timer (Battle Style Timer) [mdmwii]

(NTSC-U)
04531130 3803FFFF

(PAL)
04535C78 3803FFFF

(NTSC-J)
045355F8 3803FFFF

(NTSC-K)
04523CD0 3803FFFF

Notes:
- In order to use in a VS Race, also use this code: http://mkwii.com/showthread.php?tid=291
- Will instantly finish a battle

Code Creator: mdmwii

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  Instant Mini Turbo [Bully]
Posted by: Star - 03-12-2018, 08:54 PM - Forum: Incomplete & Outdated Codes - Replies (1)

Instant Mini Turbo [Bully]

NOTE: Outdated by Mini Turbo Modifier

(NTSC-U)
0458207C 60000000

(PAL)
045888A0 60000000

(NTSC-J)
04588220 60000000

(NTSC-K)
045768F8 60000000

Code Creator: Bully

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  Moon Jump [Luis]
Posted by: Star - 03-12-2018, 08:52 PM - Forum: Incomplete & Outdated Codes - No Replies

Moon Jump [Luis]

NOTE: Outdated by Bully's version

Compared to normal (full version) Moon Jump Code, this code makes the character take a very long time floating back down to the ground once elevated into the air.

(NTSC-U)
045AA2D8 40820014
2834XXXX YYYYZZZZ
045AA2D8 48000055
E0000000 80008000

(PAL)
045B5200 40820014
2834XXXX YYYYZZZZ
045B5200 48000055
E0000000 80008000

(NTSC-J)
045B4B80 40820014
2834XXXX YYYYZZZZ
045B4B80 48000055
E0000000 80008000

(NTSC-K)
045A3258 40820014
2833XXXX YYYYZZZZ
045A3258 48000055
E0000000 80008000

Code creator: Luis

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  Cute Items [Jae]
Posted by: Star - 03-11-2018, 11:48 PM - Forum: Incomplete & Outdated Codes - No Replies

Cute Items [Jae]

NOTE: Outdated by Vega's single line 8 bit version

(NTSC-U)
04796824 3860000C
047964A4 60000000

(PAL)
0479F830 3860000C
0479F4B0 60000000

(NTSC-J)
0479EE9C 3860000C
0479EB1C 60000000

(NTSC-K)
0478DBF0 3860000C
0478D870 60000000

Code Creator: Jae
Code Credits: NoHack2Win

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  Course Modifier -Online- [Luis]
Posted by: Star - 03-11-2018, 05:35 PM - Forum: Incomplete & Outdated Codes - Replies (1)

Course Modifier -Online- [Luis]

(NTSC-U)
04612F18 2803007F
2834ZZZZ ZZZZZZZZ
008A3XXX 000000YY
E0000000 80008000

(PAL)
04644338 2803007F
2834ZZZZ ZZZZZZZZ
008A8XXX 000000YY
E0000000 80008000

(NTSC-J)
046439A4 2803007F
2834ZZZZ ZZZZZZZZ
008A7XXX 000000YY
E0000000 80008000



[NTSC-U / PAL XXX Values]
3B3 = Luigi Circuit
3B7 = Moo Moo Meadows
3BB = Mushroom Gorge
3BF = Toad's Factory
3C3 = Mario Circuit
3C7 = Coconut Mall
3CB = DK Summit
3CF = Wario's Gold Mine
3D3 = Daisy Circuit
3D7 = Koopa Cape
3DB = Maple Treeway
3DF = Grumble Volcano
3E3 = Dry Dry Ruins
3E7 = Moonview Highway
3EB = Bowser's Castle
3EF = Rainbow Road
3F3 = GCN Peach Beach
3F7 = DS Yoshi Falls
3FB = SNES Ghost Valley 2
3FF = N64 Mario Raceway
403 = N64 Sherbet Land
407 = GBA Shy Guy Beach
40B = DS Delfino Square
40F = GCN Waluigi Stadium
413 = DS Desert Hills
417 = GBA Bowser Castle 3
41B = N64 DK's Jungle Parkway
41F = GCN Mario Circuit
423 = SNES Mario Circuit 3
427 = DS Peach Gardens
42B = GCN DK Mountain
42F = N64 Bowser's Castle

[NTSC-J XXX Values]
1EB = ルイージサーキット
1EF = モーモーカントリー
1F3 = キノコキャニオン
1F7 = キノピオファクトリー
1FB = マリオサーキット
1FF = ココナッツモール
203 = DKスノーボードクロス
207 = ワリオこうざん
20B = デイジーサーキット
20F = ノコノコみさき
213 = メイプルツリーハウス
217 = グラグラかざん
21B = カラカラいせき
21F = ムーンリッジ&ハイウェイ
223 = クッパキャッスル
227 = レインボーロード
22B = GC ピーチビーチ
22F = DS ヨッシーフォールズ
233 = SFC おばけぬま2
237 = 64 マリオサーキット
23B = 64 シャーベットランド
23F = GBA ヘイホービーチ
243 = DS モンテタウン
247 = GC ワルイージスタジアム
24B = DS サンサンさばく
24F = GBA クッパキャッスル3
253 = 64 DKジャングルパーク
257 = GC マリオサーッキト
25B = SFC マリオサーキット3
25F = DS ピーチガーデン
263 = GC DKマウンテン
267 = 64 クッパキャッスル

[YY Values]
00 = Mario Circuit マリオサーキット
01 = Moo Moo Meadows モーモーカントリー
02 = Mushroom Gorge キノコキャニオン
03 = Grumble Volcano グラグラかざん
04 = Toad's Factory キノピオファクトリー
05 = Coconut Mall ココナッツモール
06 = DK Summit DKスノーボードクロス
07 = Wario's Gold Mine ワリオこうざん
08 = Luigi Circuit ルイージサーキット
09 = Daisy Circuit デイジーサーキット
0A = Moonview Highway ムーンリッジ&ハイウェイ
0B = Maple Treeway メープルツリーハウス
0C = Bowser's Castle クッパキャッスル
0D = Rainbow Road レインボーロード
0E = Dry Dry Ruins カラカラいせき
0F = Koopa Cape ノコノコみさき
10 = GCN Peach Beach GC ピーチビーチ
11 = GCN Mario Circuit GC マリオサーキット
12 = GCN Waluigi Stadium GC ワルイージスタジアム
13 = GCN DK Mountain GC DKマウンテン
14 = DS Yoshi Falls DS ヨッシーフォールズ
15 = DS Desert Hills DS サンサンさばく
16 = DS Peach Gardens GC ピーチガーデン
17 = DS Delfino Square GC モンテタウン
18 = SNES Mario Circuit 3 SFC マリオサーキット3
19 = SNES Ghost Valley 2 SFC おばけぬま2
1A = N64 Mario Raceway 64 マリオサーキット
1B = N64 Sherbet Land 64 シャーベットランド
1C = N64 Bowser's Castle 64 クッパキャッスル
1D = N64 DK's Jungle Parkway 64 DKジャングルパーク
1E = GBA Bowser Castle 3 GBA クッパキャッスル3
1F = GBA Shy Guy Beach GBA ヘイホービーチ
20 = Delfino Pier アクアリゾート
21 = Block Plaza ブロックひろば
22 = Chain Chomp Wheel ワンワンルーレット
23 = Funky Stadium ファンキースタジアム
24 = Thwomp Desert ドッスンさばく
25 = GCN Cookie Land GC クッキーランド
26 = DS Twilight House DS ゆうやみハウス
27 = SNES Battle Course 4 SFC バトルコース4
28 = GBA Battle Course 3 GBA バトルコース3
29 = N64 Skyscraper 64 まてんろう
36 = Galaxy Colosseum ギャラクシーコロシアム
3A = Luigi Circuit Demo ルイージサーキット デモ

- Changes the course in slot XXX to the course in YY.

Code creator: Luis

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  List of Nintendo Wii IOS's
Posted by: Vega - 03-10-2018, 09:51 PM - Forum: Resources and References - No Replies

First things first, don't confuse IOS with ISO. Obviously, much different.

IOS is the operating system that runs on the Starlet coprocessor inside the Hollywood package. It provides services that are used by Wii code to access many system devices: USB, networking, security, app management, NAND flash storage, SD card, optical disc, and also WiiConnect24 features.

List of IOS's (does NOT include cIOS's!!)
IOS3 (versions 65280): Is a stub. A supported theory is that there are non-stub versions of IOS3 (only on NDEV Wiis), but when Pinkfish was leaked, Nintendo sent this stub on Wii Updates to prevent users from using IOS3 to install dev certs via Pinkfish.

IOS4 (versions 1, 3, 259, 65280). Version 3 used by the 'Pre 1.0' system menu aka Wii Startup Disc Menu. Remnants of a version 1 were discovered within the leaked 'Wii Startup Disc NAND'. Version 65280 is a stub. Non-stub versions are very basic and only contain minimal drivers.

IOS5 (version 514). Completely no information about this IOS. Can't be found on any normally purchased Wii, not found on any Wii Updates.

IOS9 (versions 1, 516, 518, 520, 521, 778, 1034) Version 1 found on the 'Wii Startup Disc NAND'. Other versions used by System Menu 1.0.

IOS10 (version 768) Version is a stub, first ever stub IOS released by Nintendo for Wii Updates.

IOS11 (versions 10 and 256) Used by System Menus 2.0 and 2.1. Version 256 is a stub.

IOS12 (versions 6, 11, 12, 269, 525, 526) Version 6 is the earliest known IOS with a time stamp of June 4th, 2006

IOS13 (versions 10, 15, 16, 273, 1031, 1032) Used by Photo Channel 1.0 and versions 2 & 3 of Mii Channel. Used by the 'system' component for Weather and News channels.

IOS14 (versions 257, 262, 263, 520, 1031, 1032) No additional info

IOS15 (versions 257, 258, 259, 260, 265, 266, 523, 1031, 1032) No additional info

IOS16 (versions 257, 512) Version 257 used by Pinkfish disc. Version 512 sent by Nintendo as a stub to stop hacks that used IOS16.

IOS17 (versions 512, 517, 518, 775, 1031, 1032) Used by early games such as Super Paper Mario.

IOS20 (versions 12, 256) Used by System Menu 2.2. Version 256 is a stub.

IOS21 (versions 514, 515, 516, 517, 522, 525, 782, 1038, 1039) Commonly used by 3rd party games.

IOS22 (versions 772, 777, 780, 1037, 1293, 1294) Version 772 from an early update disc.

IOS28 (versions 1288, 1292, 1293, 1550, 1806, 1807) Starting with this IOS, IOS's came in 15 modulated parts.

IOS30 (versions 1037, 1039, 1040, 2576, 2816) Used by System Menus 3.0, 3.1, 3.2 and non-Korean 3.3. Added USB keyboard support. Version 2816 is a stub.

IOS31 (versions 1037, 1039, 1040, 2576, 3088, 3092, 3349, 3607, 2608) Used by Weather, News, Mii, and Photo 1.1 channels.

IOS33 (versions 1040, 2832, 2834, 3091, 3607, 3608) No additional info.

IOS34 (versions 1039, 3087, 3091, 3348, 3607, 3608) No additional info.

IOS35 (versions 1040, 3088, 3092, 3349, 3607, 3608) No additional info.

IOS36 (versions 1042, 3090, 3094, 3351, 3607, 3608) Used by Mario Kart Wii (except the Korean version) and Brawl. IOS commonly patched for HBC.

IOS37 (versions 2070, 3609, 3612, 3662, 3869, 5662, 5663) First IOS sent by Nintendo to fix the signature signing bug (Trucha Bug).

IOS38 (versions 3609, 3610, 3867, 4123, 4124) Used by Animal Crossing (except the Korean version), and added support for Wii Speak.

IOS40 (versions 2321, 2835, 3072) Korean IOS. Used by System Menu 3.3K. Version 3072 is a stub.

IOS41 (versions 2320, 2835, 3091, 3348, 3606, 3607) Korean IOS

IOS43 (versions 2320, 2835, 3091, 3348, 3606, 3607) Korean IOS

IOS45 (versions 2320, 2835, 3091, 3348, 3606, 3607) Korean IOS

IOS46 (versions 2322, 2837, 3093, 3350, 3606, 3607) Korean IOS. Used by Korean Version of Mario Kart Wii,  Korean Version of Need for Speed Underground, and Korean Version of Shin Chuukadaisen

IOS48 (versions 3867, 4123, 4124) Korean IOS. Used by Korean Version of Animal Crossing. Came with the 4.3K System Menu update. Similar to IOS38 but has certain updated modules.

IOS50 (versions 4889, 5120) Used by System Menu 3.4. Version 5120 is a stub.

IOS51 (versions 4633, 4864) Came with the System Menu 3.4 update for the Shopping Channel version at the time. Also used to fix more signature signing bugs.

IOS52 (versions 5661, 5888) Korean IOS. Used by System Menu 3.5K. Version 5888 is a stub.

IOS53 (versions 4113, 5149, 5406, 5662, 5663) Used by Wiiware. Version 5406 used by Monster Tri Hunters.

IOS55 (versions 4633, 5149, 5406, 5662, 5663) Changes to DI module. Version 5406 used by Monster Tri Hunters.

IOS56 (versions 4890, 5146, 5405, 5661, 5662) Used by Wii Speak 2.0 and Shopping Channel v20.

IOS57 (versions 5404, 5661, 5918, 5919) Used by DragonQuest X. Came with updated USB modules for DragonQuest's USB Hard Disk support.

IOS58 (versions 5918, 6175, 6176) IOS used by HBC 1.0.7 and newer. Added support for USB cameras to allow the game "Your Shape" to work.

IOS59 (versions 6689, 7201) Released for same reasons of IOS57.

IOS60 (versions 6174, 6400) Used by System Menus 4.0 and 4.1. Version 6400 is a stub.

IOS61 (versions 4890, 5405, 5661, 5662) Used by HBC 1.0.6. Used by Shopping Channel v21. Used by latest revision of Photo Channel.

IOS62 (version 6430) Used by Wii U Transfer Tool.

IOS70 (versions 6687, 6912) Used by System Menu 4.2. Version 6912 is a stub.

IOS80 (versions 6943, 6944) Used by System Menu 4.3.

IOS222 (version 65280) Piracy prevention attempt to stop Herme's cIOS

IOS223 (version 65280) Piracy prevention attempt to stop Herme's cIOS

IOS249 (version 65280) Piracy prevention attempt to stop any kind of cIOS 249.

IOS250 (version 65280) Piracy prevention attempt to stop any kind of cIOS 250.

IOS254 (versions 2, 3, 260, 65280) Version 65280 came with System Menu 4.3 update as an attempt to stop PatchMii. Version 2 is an exact copy of IOS9v520. Version 3 is an exact copy of IOS9v521. Version 260 is an exact copy of IOS9v778.

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  Character Rankings
Posted by: Vega - 03-10-2018, 08:19 PM - Forum: Non-Hacking MKW Threads - Replies (3)

MKW Character Rankings

All credits to XeR

This will be an opinionated list of what are the best characters for each weight class. There are three stats that I consider 'critical'. Those are Speed, MT and Weight. We can all agree that Speed is the most important. After that, some will say MT boost for extra speed gain during turns, while others will claim Weight is the 2nd most important stat because of WiFi lag bumps. Well, if you play offline a lot, MT is the obvious choice. In regards to WiFi, it depends. If you are a solid front runner (and/or you are good at dodging lag bumps) then MT is the better stat. If you are usually in the middle of the pack (especially if you main a Lightweight character), then Weight is the obvious more important stat. Here is my list of stat importance based on my opinion that MT ranks above Weight.

1. Speed (Max speed limit)
2. Mini Turbo (Amount of boost from MT)
3. Weight (Self explanatory, helps against lag bumps on WiFi)
4. Drift (Turning ability during drift)
5. Offroad (Self explanatory)
6. Handling (Turning ability when not in drift,pretty useless stat)
7. Acceleration (Self explanatory, only good if you can't do respawn MT's consistently?)

Best Lightweight Characters:
1. Baby Daisy (2 Speed, 1 MT, 2 Weight) She is wayyyyy overpowered!
2. Baby Luigi (2 Speed, 3 Weight) Not a bad 2nd option on Wifi considering you need as much weight as possible when using a Lightweight character online.
3. Small Mii (1 Speed, 1 MT, 1 Weight, 1 Offroad) Well rounded!
4. Baby Peach (1 Speed, 2 Weight, 1 Handling, 1 Accel)
5. Toadette (1 Speed, 2 Offroad)
6. Dry Bones (2 MT, 1 Drift, 1 Accel)
7. Koopa (2 MT, 1 Handling)
8. Baby Mario (3 Weight, 2 Handling)
9. Toad (2 Drift, 2 Accel) Straight garbage! Avoid the Mushroom Head, lol.

Best Middleweight Characters:
1. Daisy (2 Speed, 1 MT, 1 Handling) Overpowered, no point using any other character.
2. Medium Mii (1 Speed, 1 MT, 1 Weight, 1 Drift) You could use this because its well rounded, but Daisy is still too good to consider using Medium Mii
3. Luigi (1 Speed, 2 Weight)
4. Peach ( 1 Speed, 2 Drift, 2 Accel)
5. Birdo (2 MT, 1 Weight, 1 Offroad)
6. Diddy Kong (2 MT, 1 Drift 1, Accel)
7. Bowser Jr, (1 MT, 1 Offroad)
8. Mario (2 Weight, 1 Accel, 1 Handling, 1 Drift)
9. Yoshi (1 Weight, 1 Drift, 2 Offroad)

Best Heavyweight Characters:
1. Funky Kong (2 Speed, 1 Offroad) Funky Rules All
2. Rosalina (1 Speed, 1 Handling, 1 MT) The MT boost actually helps quite a bit for her to compete with Funky Kong, viable 2nd option
3. Bowser (1 Speed, 2 Weight, 1 Drift) If you worry a lot about lag bumps, this can sort of be a viable option??
4. Large Mii (1 Speed, 1 Accel, 1 Handling, 1 Drift)
5. Wario (2 MT, 1 Weight, 1 Offroad)
6. Dry Bowser (2 MT, 2 Offroad) Overrated character in my opinion, some ppl will swear that hes a viable 2nd option cuz MT MT MT!!, but with 0 Speed Stat, he simply loses too much time 
7. Donkey Kong (1 MT, 1 Weight, 1 Accel, 1 Handling)
8. Waluigi (2 Drift, 1 Offroad, 2 Accel)
9. King Boo (1 Offroad, 2 Handling) If you use this character, there's no help for you! Not only that, you can't even use him for a one-off race on rSL for offroad considering Dry Bowser has a stat of 2 Offroad!

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  Show Hidden Icons Online [Revmage]
Posted by: Star - 03-10-2018, 04:17 AM - Forum: Incomplete & Outdated Codes - Replies (2)

Show Hidden Icons Online [Revmage]

(NTSC-U)
0488E856 4D61696E
0488E866 48696465
0488FA12 53686F77
0488FA22 48696465
04890766 53686F77
04890776 48696465
0489084E 53686F77
0489085E 48696465
048915F2 53686F77
04891602 48696465
0489164A 53686F77
0489165A 48696465
04891D4A 53686F77
04891D5A 48696465
048928B2 53686F77
048928C2 48696465
04892EB2 53686F77
04892EC2 48696465
048930DA 53686F77
048930EA 48696465
04893546 53686F77
04893556 48696465
04895512 53686F77
04895522 48696465

(PAL)
04892968 53686F77
04892978 48696465
048939B8 53686F77
048939C8 48696465
04893BE0 53686F77
04893BF0 48696465
04894874 53686F77
04894884 48696465
04895308 53686F77
04895318 48696465
04896DDC 53686F77
04896DEC 48696465
04896EC4 53686F77
04896ED4 48696465
04898978 53686F77
04898988 48696465
048989D0 53686F77
048989E0 48696465
04899110 53686F77
04899120 48696465
048992D8 53686F77
048992E8 48696465

(NTSC-J)
04891FB8 53686F77
04891FC8 48696465
04893008 53686F77
04893018 48696465
04893230 53686F77
04893240 48696465
04893EC4 53686F77
04893ED4 48696465
04894958 53686F77
04894968 48696465
0489642C 53686F77
0489643C 48696465
04896514 53686F77
04896524 48696465
04897B18 53686F77
04897B28 48696465
04897B70 53686F77
04897B80 48696465
04898270 53686F77
04898280 48696465
04898438 53686F77
04898448 48696465

(NTSC-K)
04880D70 53686F77
04880D80 48696465
04880D70 53686F77
04880D80 48696465
04880D70 53686F77
04880D80 48696465
04882C84 53686F77
04882C94 48696465
04883718 53686F77
04883728 48696465
04882C84 53686F77
04882C94 48696465
048857EC 53686F77
048857FC 48696465
04880D70 53686F77
04880D80 48696465
04880D70 53686F77
04880D80 48696465
04887548 53686F77
04887558 48696465
04880D70 53686F77
04880D80 48696465

Code Creator: Revmage

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  Fake Code?
Posted by: Phyz - 03-10-2018, 02:30 AM - Forum: Coding & Hacking General Discussion - Replies (1)

What's up niggaz.

So I was looking for some really strong, undetectable codes, and ran across a: lightning warning code

The code was originally made by mdmwii, but his site was shut down ages ago.

After some time, I found the "code" for pal only:

https://imgur.com/a/YeQgl

I then tested it on dolphin, but I received no sign of shock.

I believe this dipshit nigga posted a fake code.

Here is the code in text format:

Lightning Warning - mdmwii - PAL] *Fixed version*
C27974D4 0000001D
808420F8 39E00008
89C40001 7C0E7800
4182000C 89C40009
7C0E7800 4182000C
89C40011 7C0E7800
4182000C 89C40019
7C0E7800 4182000C
89C40021 7C0E7800
4182000C 89C40029
7C0E7800 4182000C
89C40031 7C0E7800
4182000C 89C40039
7C0E7800 4182000C
89C40041 7C0E7800
4182000C 89C40049
7C0E7800 4182000C
89C40051 7C0E7800
4182000C 89C40059
7C0E7800 4182000C
89C40061 7C0E7800
4182000C 89C40069
7C0E7800 41820008
48000018 39C0001A
3DE0807D B1CFC4FE
B1CFCB62 48000018
39C00004 3DE0807D
B1CFC4FE 39C00005
B1CFCB62 39C00000
39E00000 00000000

If you have this code, for any region, I won't mind porting, testing, and uploading the code.

I just want to make some sort of contribution to the site at this point  Big Grin

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  Guide to edit Mii names on a Hex Editor
Posted by: Vega - 03-10-2018, 01:27 AM - Forum: Other - No Replies

You will need a Hex Editor....

NOTE: If you are on Windows, I recommend HxD. You can find HxD on a google search very quickly. If you are on Linux, I recommend HxD via Wine emulation.

In this guide, HxD will be used. This guide assumes you already have HBC installed.

You will need the Savegame Manager GX HBC app. It can be found in my App Pack. Add me on discord (vega8365). Alternatively, you can find it via google pretty quickly. Just make sure you download the version for the Wii and not the vWii-Wii U version.

Launch HBC, launch Savegame Manager. At the top there are 4 small icons. Click the far left one that looks like a USB stick. Then choose Mii. Click on the Mii you want to extract, click Extract. Choose Custom.

Now a new menu will pop up. Click on the small folder icon at the top left. A keyboard will appear. Click on the Back button (at the top right) until the usb8:/ is completely gone. Using the keyboard enter this in - sd:/miis

Click OK. The keyboard menu will go away and you will now be at the window displaying the contents of the miis folder of your SD card (will be empty if there are no Miis). Click on the small checkmark icon at the top right.

Savegame Manager will now say - "Extract to: sd:/miis". Click OK. Once sucessfully extracted, click OK again. Click the small X icon on the top right. Press the Home Button on your Wii Remote and choose Back to Loader. then Wii Menu.

SD card into computer. Open up HxD, and open the mii that you saved on your SD card.

Starting at Column 2 on Offset 00000000 is the beginning of the Mii name. The very first 4 digits of any Mii file has to do with certain basic attributes (male, female, color), don't mess with those. Every character/symbol is defined by a string of 2 bytes (4 digits). The first character/symbol for the Mii Name are the bytes for Column 2 & 3. Second character/symbol are the bytes at Column 4 & 5, etc etc. So if you followed correctly the final (10th) character/symbol would be at Offset 00000010; Columns 4 & 5.

Obviously, there are tons of Miis that don't use 10 character-length names. Any 'slot' for a character/symbol that was not filled out is simply listed as "00 00". Now you are probably wondering how the heck do you know what a character/symbols 2-byte hex code is. You can google "ASCII to Hex converter", and just type what name you want and use converter will give you the corresponding hex code values. For starters here is a quick list of character/symbols with their correspondent hex codes.

00 00 = Slot with no character/symbol filled in
00 20 = Space
00 24 = $
00 2A = *
00 30 = 0
00 35 = 5
00 39 = 9
00 41 = A (upper case)
00 61 = a (lower case)
00 7A = z (lower case)

Obviously, the hex codes for special symbols (such as Stars, Greek characters, Korean letters, Colored Wii Button Icons, etc) will be more complicated and too tough to memorize. Usually I just keep a small list of the hex codes for my favorite special symbols and use them when desired.

Now that you know some hex codes. It's time to do some edits. Let's say you have a Mii name of "bot 3". Starting at Offset 00000000; Column 2, the hex code would look like this - 00 62 00 6F 00 74 00 20 00 33 00 00 00 00 00 00 00 00 00 00" And let's say you want to change the name to "pot 3", highlight the first byte (the "00" of "00 62"), and simply type "00 70". Once you typed 00, the cursor will move along as you type and the 62 will be replaced by the 70. 

Save changes. HxD automatically backs up the original file with an added ".bak" extension. Store the backup if desired. SD card back into Wii.

Now before we re-install our Mii, go to the Mii Channel and delete the version that's on your Mii Channel. This is needed because if we reinstall the same Mii (even though different name) it can cause a glitch, and the new Mii may not install. Once Mii is deleted, exit back to Wii Main Menu, launch HBC.

Launch Savegame Manager GX, click on USB icon and click the SD card icon. Choose the miis folder, and select your Mii. Select Install, click OK. Click OK again once successfully installed. Click X icon to exit, and exit back to the Wii Menu. Visit your Mii Channel, you will see your Mii with it's new updated name. Congratz!

And that's a basic tut to edit Mii names on a Hex Editor. I made this tutorial because My Avatar Editor can be iffy on Linux Wine, and I think it won't work at all in FreeBSD's Wine. For more info of Mii Data, go HERE

Troubleshooting: If Mii won't re-install onto Wii, try using the old school Mii Installer HBC app.

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