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  CPU Rapid Fire Items [B_squo]
Posted by: Vega - 10-01-2024, 06:33 PM - Forum: Offline; Item - No Replies

CPU Rapid Fire Items [B_squo]

NTSC-U
0472a4e0 38000001
0472aef4 60000000

PAL
04734698 38000001
047350AC 60000000

NTSC-J
04733d04 38000001
04734718 60000000

NTSC-K
04722a40 38000001
04723454 60000000

Code creator: B_squo

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  (Code request) Mega cloud randomised
Posted by: JerryHatrick - 09-22-2024, 03:45 AM - Forum: Code Support / Help / Requests - No Replies

I don't know if this is possible but going to fire the idea out anyway..

Mega cloud can be done
Star cloud can be done
Ect, ect

What if cloud was randomised so sometimes it gives out mega mushroom, sometimes a star.

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Heart Hii!~
Posted by: Sora0Pi - 09-21-2024, 10:00 PM - Forum: Introductions - Replies (1)

I'm new here, but I've been using this forum, browsing for a while now, found some really cool codes I liked!

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  REQUEST
Posted by: Sora0Pi - 09-21-2024, 04:40 AM - Forum: Code Support / Help / Requests - No Replies

Hello!~ So I've been browsing here for a while and decided to make an account to post this!
 I want to request a code that changes the visuals of the boost effect(mushroom, boost pad, start boost mini turbo, etc) and the mini turbo and ultra mini turbo sparks to that of the ones that appear for the cpus and the ones used in 3-4 players! I'd like to fully immerse myself into the "seat of the cpu"~ Thanks!

Oh, and also a handling/turning sharpness code WITTHOUT drift would be cool too :3

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  Max Coins Modifier [Unnamed]
Posted by: Unnamed - 09-18-2024, 10:52 AM - Forum: Time Trials & Battle - Replies (2)

Max Coins Modifier [Unnamed]

This code changes the amount of coins in coin runners.


NTSC-U
0486E87C 380000XX

PAL
0487B5D4 380000XX

NTSC-J
0487AC40 380000XX

NTSC-K
04869994 380000XX


Values:
XX = amount of coins in hex

NOTE1: You must not use a value higher than 0x63 (99), or it will freeze
NOTE2: The maximum number of coins is limited by the total number of coin objects. Every arena has a different amount of coin objects. However, the exact number is not documented anywhere. You have to analyze the KMP of an arena to get the total number of coin objects for the arenas.


Code Creator: Unnamed

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  (Request) Fix bug in Dont Lose Item when Falling Down gecko code
Posted by: retrogamer187 - 09-16-2024, 04:30 AM - Forum: Code Support / Help / Requests - No Replies

Hey Mario Kart Wii community,

I would like to request for someone who has knowledge with gecko codes to fix a bug/issue in Mario Kart Wii “Dont Lose Item when Falling Down” and "Never Lose Item” gecko codes.

Since I have no knowledge on how to fix bugs/ issues in gecko codes myself I would appreciate it if someone from the Mario Kart Wii community could take a look and try to fix the bugs/issues in the “Dont Lose Item when Falling Down” and "Never Lose Item" gecko codes that are mentioned below.

I’m using a gecko code in Mario Kart Wii called "Dont Lose Item when Falling Down" which give you the ability to keep your items in the item inventory box just like in other Mario Kart games when you fall off the map or in deep water (when Lakitu has to save you).

Unfortunately there is a bug in the "Dont Lose Item when Falling Down" gecko code that causes you to keep the Golden Mushroom indefinitely when using it if you fall off the map or in deep water (when Lakitu has to save you).

The only way to get rid of the unlimited Golden Mushroom bug is to either get struck by a blue shell, lightning or a star, but until that happens you already finished the race with the unlimited Golden Mushroom.

I was only able to find the PAL version of the "Dont Lose Item when Falling Down" gecko code so I used a program called Gecko Code Porter and ported it to NTSC-U however the infinite Golden Mushroom bug still remains.

Dont Lose Item when Falling Down [Bully@Wiiplaza]
PAL
047BCA6C 60000000
047BCA68 60000000


Dont Lose Item when Falling Down [Bully@Wiiplaza]
NTSC-U
047AE00C 60000000
047AE008 60000000


Moreover I found a similar gecko code called "Never Lose Item", the only difference in "Never Lose Item” is that you will never lose your items from the item inventory box regardless whether you get hit by a blue shell, a star, lightning or fall of the map. However the "Never Lose Item" gecko code doesn’t function correctly as it causes the game to crash/freeze after a few races.


Never Lose Item [XeR]
NTSC-U
047AD73C 60000000
047ADCE4 60000000
047AE008 60000000
047AE00C 60000000


I've tested both the "Dont Lose Item when Falling Down" and "Never Lose Item" gecko codes separately on two different PCs running Dolphin versions 5 and 6, PAL and NTSC versions of Mario Kart Wii but the same issues still remain.

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  Changing Textures of a Single Object
Posted by: Unnamed - 09-09-2024, 10:24 AM - Forum: Code Support / Help / Requests - Replies (7)

Let's say I have multiple Item Boxes (ID 0x0076) in my CT. Now I want a specific Item Box to have another texture. Is it possible to change the texture of a single Item Box without changing the textures of the other ones?

I would appreciate any answer Big Grin

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  Enable Item Boxes in Time Trials [vabold, Cotni]
Posted by: Vega - 09-02-2024, 02:20 PM - Forum: Time Trials & Battle - Replies (1)

Enable Item Boxes in Time Trials [vabold, Cotni]

vabold - "improved version of seeky and melg's, as this one does not affect other object behavior (e.g. cataquacks)
they are uncredited because I did not use theirs as a base - I used Cotni's recent work instead
notably, though, it has the side effect of enabling bomb cars as well"

NTSC-U
02790CC4 00004800
047AB5A8 60000000
02813A70 00004800

PAL
02799CD0 00004800
047BA008 60000000
02827584 00004800

NTSC-J
0279933C 00004800
047B9674 60000000
02826BF0 00004800

NTSC-K
02788090 00004800
047A83C8 60000000
02815944 00004800

Code creators: vabold, Cotni

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  Code request: Bullet Bill item limit
Posted by: JerryHatrick - 09-02-2024, 12:30 PM - Forum: Code Support / Help / Requests - Replies (2)

I know CTGP has done this, I don't know how to implement this myself.
Ideally I would prefer to change it in StaticR.rel but I'm a noob and I don't know what address I'm looking for beyond 0x396E88 (NTSC).

Alternatively a simple code request would be ideal, if possible.

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  CPU Control Cycler [Ro]
Posted by: _Ro - 09-02-2024, 06:42 AM - Forum: Offline Non-Item - Replies (4)

CPU Control Cycler [Ro]

This code allows playing as other CPUs, you can cycle the camera thru all CPUs and you will be able to play as the one that the camera is targetting, you can drive and throw items as if you were really them. Once you change the CPU, the CPU you were previously controlling will return back to normal and will start driving by itself again. Your real player will not move or use items while you control CPUs.

This code can be fun in many ways, you can mess with CPUs, use it for testing and pictures (you can use Joshua's Disable CPU Driving code to make all CPUs not move and then control each individually to position them for a picture) or even changing CPUs combos with Vega's code and then using it for different things.

Most of the HUD is still based on your real player but minimap icon for controlled CPU was coded in.

Here's an example of a picture that I took using the code:
[Image: image.png?ex=66d6b1cb&is=66d5604b&hm=7a2...y=lossless]

XXXX: Controller Address Second Half [Example: 14C2 for Classic Controller NTSC-U]
YYYY: Both cycle buttons masked together (Button to cycle to previous+ Button to cycle to next button = YYYY) [Example: 8002 for D-Pad Left/Right for Classic Controller ]
ZZZZ: Button to cycle to previous [Example: 0002 for D-Pad Left for Classic Controller ]

No need to input button to cycle to next, YYYY logic does it, plus, makes code shorter and cleaner.

This code makes uses of addresses 0x80001620 thru 0x80001621. Make sure no other codes use these addresses.

NTSC-U
C2581B2C 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFF0
60000000 00000000
C258E058 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFD0
60000000 00000000
C2589BE4 00000004
88030010 3D808000
898C1620 7C006000
40820008 38000000
60000000 00000000
C25971F8 00000010
3FC08000 889E1620
3D808034 A06CXXXX
3D80809C 818CEE20
898C0010 398CFFFF
7063YYYY 41820044
897E1621 2C0B0000
40820038 706BZZZZ
41820018 2C040000
3884FFFF 4082001C
7D846378 48000014
7C0C2000 38840001
40820008 38800000
989D009C 989E1620
7063YYYY 39600001
40820008 39600000
997E1621 00000000
C2728F84 00000007
3D808000 898C1620
817D0000 814B0000
894A0010 7C0C5000
40820018 818B0004
816C0014 556B003C
916C0014 4E800020
9421FFF0 00000000
C278ED0C 00000005
A01D000C 3D808000
898C1620 2C0C0000
41820010 2C1B0000
40820008 38000000
60000000 00000000
C27E1CA8 00000002
3D808000 898C1620
7C046000 00000000
C27E2018 0000000A
80030B90 3D808000
898C1620 817CFFFC
2C0B0000 41820038
816B0000 816B0000
896B0010 396B0001
7C0B6000 40820020
38000002 819C01BC
39600001 996C00BB
819C01C0 39600005
996C00BB 00000000

PAL
C2588350 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFF0
60000000 00000000
C257AB68 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFD0
60000000 00000000
C2590408 00000004
88030010 3D808000
898C1620 7C006000
40820008 38000000
60000000 00000000
C25A2230 00000010
3FC08000 889E1620
3D808034 A06CXXXX
3D80809C 818C3618
898C0010 398CFFFF
7063YYYY 41820044
897E1621 2C0B0000
40820038 706BZZZZ
41820018 2C040000
3884FFFF 4082001C
7D846378 48000014
7C0C2000 38840001
40820008 38800000
989D009C 989E1620
7063YYYY 39600001
40820008 39600000
997E1621 00000000
C27255F8 00000007
3D808000 898C1620
817D0000 814B0000
894A0010 7C0C5000
40820018 818B0004
816C0014 556B003C
916C0014 4E800020
9421FFF0 00000000
C2797D18 00000005
A01D000C 3D808000
898C1620 2C0C0000
41820010 2C1B0000
40820008 38000000
60000000 00000000
C27EB554 00000002
3D808000 898C1620
7C046000 00000000
C27EB8C4 0000000A
80030B90 3D808000
898C1620 817CFFFC
2C0B0000 41820038
816B0000 816B0000
896B0010 396B0001
7C0B6000 40820020
38000002 819C01BC
39600001 996C00BB
819C01C0 39600005
996C00BB 00000000

NTSC-J
C2587CD0 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFF0
60000000 00000000
C257A4E8 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFD0
60000000 00000000
C258FD88 00000004
88030010 3D808000
898C1620 7C006000
40820008 38000000
60000000 00000000
C25A1BB0 00000010
3FC08000 889E1620
3D808034 A06CXXXX
3D80809C 818C2678
898C0010 398CFFFF
7063YYYY 41820044
897E1621 2C0B0000
40820038 706BZZZZ
41820018 2C040000
3884FFFF 4082001C
7D846378 48000014
7C0C2000 38840001
40820008 38800000
989D009C 989E1620
7063YYYY 39600001
40820008 39600000
997E1621 00000000
C2724C64 00000007
3D808000 898C1620
817D0000 814B0000
894A0010 7C0C5000
40820018 818B0004
816C0014 556B003C
916C0014 4E800020
9421FFF0 00000000
C2797384 00000005
A01D000C 3D808000
898C1620 2C0C0000
41820010 2C1B0000
40820008 38000000
60000000 00000000
C27EABC0 00000002
3D808000 898C1620
7C046000 00000000
C27EAF30 0000000A
80030B90 3D808000
898C1620 817CFFFC
2C0B0000 41820038
816B0000 816B0000
896B0010 396B0001
7C0B6000 40820020
38000002 819C01BC
39600001 996C00BB
819C01C0 39600005
996C00BB 00000000

NTSC-K
C25763A8 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFF0
60000000 00000000
C2568BC0 00000006
819D0000 818C0000
898C0010 3D608000
896B1620 2C0B0000
4182000C 2C0C0000
4D820020 9421FFD0
60000000 00000000
C257E460 00000004
88030010 3D808000
898C1620 7C006000
40820008 38000000
60000000 00000000
C2590288 00000010
3FC08000 889E1620
3D808033 A06CXXXX
3D80809B 818C1C58
898C0010 398CFFFF
7063YYYY 41820044
897E1621 2C0B0000
40820038 706BZZZZ
41820018 2C040000
3884FFFF 4082001C
7D846378 48000014
7C0C2000 38840001
40820008 38800000
989D009C 989E1620
7063YYYY 39600001
40820008 39600000
997E1621 00000000
C27139A0 00000007
3D808000 898C1620
817D0000 814B0000
894A0010 7C0C5000
40820018 818B0004
816C0014 556B003C
916C0014 4E800020
9421FFF0 00000000
C27860D8 00000005
A01D000C 3D808000
898C1620 2C0C0000
41820010 2C1B0000
40820008 38000000
60000000 00000000
C27D9914 00000002
3D808000 898C1620
7C046000 00000000
C27D9C84 0000000A
80030B90 3D808000
898C1620 817CFFFC
2C0B0000 41820038
816B0000 816B0000
896B0010 396B0001
7C0B6000 40820020
38000002 819C01BC
39600001 996C00BB
819C01C0 39600005
996C00BB 00000000

Code creator: Ro
Code credits: JoshuaMK and B_squo (Both had important addresses that helped me find CPU AI functions), acaruso (Player camera address) and probably more people

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