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Latest Threads |
Item Reset Code with Time...
Forum: Code Support / Help / Requests
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Thunder Cloud Effect Modi...
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Kart Status Stacker [Ro]
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Static Analysis with Ghid...
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Make it to 10,000
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Clear Items / Item Reset ...
Forum: Online; Item
Last Post: WaluigiisFluffy
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Code request???
Forum: Code Support / Help / Requests
Last Post: Warwick92xD
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Always Show Friend Code o...
Forum: Visual & Sound Effects
Last Post: Vega
01-03-2025, 01:51 PM
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A Bit Faster Menu Navigat...
Forum: Visual & Sound Effects
Last Post: 456
01-03-2025, 09:45 AM
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"Double Dash!!" Speedomet...
Forum: Visual & Sound Effects
Last Post: Vega
01-03-2025, 01:53 AM
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CPU Rapid Fire Items [B_squo] |
Posted by: Vega - 10-01-2024, 06:33 PM - Forum: Offline; Item
- No Replies
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CPU Rapid Fire Items [B_squo]
NTSC-U
0472a4e0 38000001
0472aef4 60000000
PAL
04734698 38000001
047350AC 60000000
NTSC-J
04733d04 38000001
04734718 60000000
NTSC-K
04722a40 38000001
04723454 60000000
Code creator: B_squo
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REQUEST |
Posted by: Sora0Pi - 09-21-2024, 04:40 AM - Forum: Code Support / Help / Requests
- No Replies
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Hello!~ So I've been browsing here for a while and decided to make an account to post this!
I want to request a code that changes the visuals of the boost effect(mushroom, boost pad, start boost mini turbo, etc) and the mini turbo and ultra mini turbo sparks to that of the ones that appear for the cpus and the ones used in 3-4 players! I'd like to fully immerse myself into the "seat of the cpu"~ Thanks!
Oh, and also a handling/turning sharpness code WITTHOUT drift would be cool too :3
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Max Coins Modifier [Unnamed] |
Posted by: Unnamed - 09-18-2024, 10:52 AM - Forum: Time Trials & Battle
- Replies (2)
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Max Coins Modifier [Unnamed]
This code changes the amount of coins in coin runners.
NTSC-U
0486E87C 380000XX
PAL
0487B5D4 380000XX
NTSC-J
0487AC40 380000XX
NTSC-K
04869994 380000XX
Values:
XX = amount of coins in hex
NOTE1: You must not use a value higher than 0x63 (99), or it will freeze
NOTE2: The maximum number of coins is limited by the total number of coin objects. Every arena has a different amount of coin objects. However, the exact number is not documented anywhere. You have to analyze the KMP of an arena to get the total number of coin objects for the arenas.
Code Creator: Unnamed
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(Request) Fix bug in Dont Lose Item when Falling Down gecko code |
Posted by: retrogamer187 - 09-16-2024, 04:30 AM - Forum: Code Support / Help / Requests
- No Replies
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Hey Mario Kart Wii community,
I would like to request for someone who has knowledge with gecko codes to fix a bug/issue in Mario Kart Wii “Dont Lose Item when Falling Down” and "Never Lose Item” gecko codes.
Since I have no knowledge on how to fix bugs/ issues in gecko codes myself I would appreciate it if someone from the Mario Kart Wii community could take a look and try to fix the bugs/issues in the “Dont Lose Item when Falling Down” and "Never Lose Item" gecko codes that are mentioned below.
I’m using a gecko code in Mario Kart Wii called "Dont Lose Item when Falling Down" which give you the ability to keep your items in the item inventory box just like in other Mario Kart games when you fall off the map or in deep water (when Lakitu has to save you).
Unfortunately there is a bug in the "Dont Lose Item when Falling Down" gecko code that causes you to keep the Golden Mushroom indefinitely when using it if you fall off the map or in deep water (when Lakitu has to save you).
The only way to get rid of the unlimited Golden Mushroom bug is to either get struck by a blue shell, lightning or a star, but until that happens you already finished the race with the unlimited Golden Mushroom.
I was only able to find the PAL version of the "Dont Lose Item when Falling Down" gecko code so I used a program called Gecko Code Porter and ported it to NTSC-U however the infinite Golden Mushroom bug still remains.
Dont Lose Item when Falling Down [Bully@Wiiplaza]
PAL
047BCA6C 60000000
047BCA68 60000000
Dont Lose Item when Falling Down [Bully@Wiiplaza]
NTSC-U
047AE00C 60000000
047AE008 60000000
Moreover I found a similar gecko code called "Never Lose Item", the only difference in "Never Lose Item” is that you will never lose your items from the item inventory box regardless whether you get hit by a blue shell, a star, lightning or fall of the map. However the "Never Lose Item" gecko code doesn’t function correctly as it causes the game to crash/freeze after a few races.
Never Lose Item [XeR]
NTSC-U
047AD73C 60000000
047ADCE4 60000000
047AE008 60000000
047AE00C 60000000
I've tested both the "Dont Lose Item when Falling Down" and "Never Lose Item" gecko codes separately on two different PCs running Dolphin versions 5 and 6, PAL and NTSC versions of Mario Kart Wii but the same issues still remain.
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Enable Item Boxes in Time Trials [vabold, Cotni] |
Posted by: Vega - 09-02-2024, 02:20 PM - Forum: Time Trials & Battle
- Replies (1)
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Enable Item Boxes in Time Trials [vabold, Cotni]
vabold - "improved version of seeky and melg's, as this one does not affect other object behavior (e.g. cataquacks)
they are uncredited because I did not use theirs as a base - I used Cotni's recent work instead
notably, though, it has the side effect of enabling bomb cars as well"
NTSC-U
02790CC4 00004800
047AB5A8 60000000
02813A70 00004800
PAL
02799CD0 00004800
047BA008 60000000
02827584 00004800
NTSC-J
0279933C 00004800
047B9674 60000000
02826BF0 00004800
NTSC-K
02788090 00004800
047A83C8 60000000
02815944 00004800
Code creators: vabold, Cotni
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