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Item Reset Code with Time...
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Kart Status Stacker [Ro]
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Static Analysis with Ghid...
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Make it to 10,000
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Clear Items / Item Reset ...
Forum: Online; Item
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Code request???
Forum: Code Support / Help / Requests
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Always Show Friend Code o...
Forum: Visual & Sound Effects
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A Bit Faster Menu Navigat...
Forum: Visual & Sound Effects
Last Post: 456
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"Double Dash!!" Speedomet...
Forum: Visual & Sound Effects
Last Post: Vega
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Unused Main Loop (with CoreControllerMgr and GCControllerMgr static instance initiali |
Posted by: Vega - 10-01-2024, 08:00 PM - Forum: Incomplete & Outdated Codes
- No Replies
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Unused Main Loop (with CoreControllerMgr and GCControllerMgr static instance initialized) [B_squo]
# `EGG::ConfigurationData::run()`, the unused main loop function, expects the static instances for `EGG::CoreControllerMgr` and `EGG::GCControllerMgr` to be initialized, so this code replaces a misc. OSReport call with a call to `EGG::TSystem<...>::initialize()` at boot, which initializes both, before branching into the unused main loop.
(PAL)
04009468 4820d28d
0400946c 4820dc31
04008F8C 818C0070
(USA)
(JPN)
(KOR)
Code creator: B_squo
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NPC Miis Crash Fix {B_squo] |
Posted by: Vega - 10-01-2024, 07:57 PM - Forum: Misc/Other
- No Replies
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NPC Miis Crash Fix {B_squo]
# My version of this code, which creates and fills all the slots for Miis during initialization. I had to use a C2 code because otherwise an array of a hardcoded size would be written with data out of bounds.
(PAL)
0483D75C 3800000C
C283D74C 00000002
2C040004 40800008
907A08F4 00000000
(USA)
04822CFC 3800000C
C2822CEC 00000002
2C040004 40800008
907A08F4 00000000
(JPN)
0483CDC8 3800000C
C283CDB8 00000002
2C040004 40800008
907A08F4 00000000
(KOR)
0482BB1C 3800000C
C282BB0C 00000002
2C040004 40800008
907A08F4 00000000
Code creator: B_squo
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No NPC Mii Voice Pitch Increase [B_squo] |
Posted by: Vega - 10-01-2024, 07:56 PM - Forum: Visual & Sound Effects
- No Replies
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No NPC Mii Voice Pitch Increase [B_squo]
# The voices for the Miis in Online Play will have the correct pitch instead of being increased a little.
(PAL)
048694CC 60000000
(USA)
04864a48 60000000
(JPN)
04868b38 60000000
(KOR)
0485788c 60000000
Code creator: B_squo
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NPC / 3 and 4 Player Miis are not assigned random voices [B_squo] |
Posted by: Vega - 10-01-2024, 07:53 PM - Forum: Visual & Sound Effects
- No Replies
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NPC / 3 and 4 Player Miis are not assigned random voices [B_squo]
# When choosing Miis with the same weight and color in the 3 or 4 player character select, they will be assigned their correct voices, instead of being randomized.
(PAL)
04869768 60000000
048691E4 60000000
(USA)
04864ce4 60000000
04864760 60000000
(JPN)
04868dd4 60000000
04868850 60000000
(KOR)
04857b28 60000000
048575a4 60000000
Code creator: B_squo
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