Max Coins Modifier [Unnamed] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Time Trials & Battle (https://mariokartwii.com/forumdisplay.php?fid=54) +--- Thread: Max Coins Modifier [Unnamed] (/showthread.php?tid=2236) |
Max Coins Modifier [Unnamed] - Unnamed - 09-18-2024 Max Coins Modifier [Unnamed] This code changes the amount of coins in coin runners. NTSC-U 0486E87C 380000XX PAL 0487B5D4 380000XX NTSC-J 0487AC40 380000XX NTSC-K 04869994 380000XX Values: XX = amount of coins in hex NOTE1: You must not use a value higher than 0x63 (99), or it will freeze NOTE2: The maximum number of coins is limited by the total number of coin objects. Every arena has a different amount of coin objects. However, the exact number is not documented anywhere. You have to analyze the KMP of an arena to get the total number of coin objects for the arenas. Code Creator: Unnamed RE: Max Coins Modifier [Unnamed] - _Ro - 09-18-2024 "Every arena has a different amount of coin objects. However, the exact number is not documented anywhere. You have to analyze the KMP of an arena to get the total number of coin objects for the arenas." minigame.kmg file in Common.szs has amount of coins for each stadium and in each amount of players. I thought tockdom had each stage with its respective amount documented but apparently not, but you can see the offsets in the documentation. RE: Max Coins Modifier [Unnamed] - Unnamed - 09-19-2024 Yeah the max coin Number and the start coin Number are included in the minigame.kmg file, but not the Number of coin objects. For example, Delfino Pier has more than 100 coin objects (still most of them are respawn places). I might post the number of coin objects here (if I have time to count them lol). |