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Character Animation Modifier [mdmwii] |
Posted by: Vega - 06-02-2018, 05:51 PM - Forum: Visual & Sound Effects
- Replies (2)
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Character Animation Modifier [mdmwii]
NTSC-U
Idle:
047BE0A4 380000XX
Running:
047BE100 380000XX
Turning:
047BE10C 380000XX
Drifting Right:
047BE0D4 380000XX
Drifting Left:
047BE0BC 380000XX
Boosting:
047BE288 380000XX
Wheelie:
047BDA9C 380000XX
PAL
Idle:
047CCB04 380000XX
Running:
047CCB60 380000XX
Turning:
047CCB6C 380000XX
Drifting Right:
047CCB34 380000XX
Drifting Left:
047CCB1C 380000XX
Boosting:
047CCCE8 380000XX
Wheelie:
047CC4FC 380000XX
NTSC-J
Idle:
047CC170 380000XX
Running:
047CC1CC 380000XX
Turning:
047CC1D8 380000XX
Drifting Right:
047CC1A0 380000XX
Drifting left:
047CC188 380000XX
Boosting:
047CC354 380000XX
Wheelie:
047CBB68 380000XX
NTSC-K
Idle:
047BAEC4 380000XX
Running:
047BAF20 380000XX
Turning:
047BAF2C 380000XX
Drifting Right:
047BAEF4 380000XX
Drifting Left:
047BAEDC 380000XX
Boosting:
047BB0A8 380000XX
Wheelie:
047BA8BC 380000XX
XX Values:
00 = Turning
01 = Boosting
02 = Drift left
03 = Drift right
04 = Wheelie
05 = Running
06 = Looking backwards
07 = Idle
08 = Win (two arms)
09 = Win (one arm)
14 = Yeah, I got him!
15 = Lose
17 = Throwing item
1A = Falling
1D = Weird sexual movement
1E = Trick
Code created by: mdmwii
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Default Region ID Geolocation Modifier [Atlas] |
Posted by: Vega - 06-02-2018, 02:59 PM - Forum: Online Non-Item
- No Replies
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Default Region ID Geolocation Modifier [Atlas]
Code changes the globe location whenever you don't have your flag/region settings configured. Changes only take effect on your screen. This code has nothing to do with line color.
NTSC-U
Region 0 (Japan):
04245A94 XXXXXXXX
Region 1 (Americas):
04245A9C XXXXXXXX
Region 2 (Europe):
04245AA4 XXXXXXXX
Region 3 (Australia & NZ):
04245AAC XXXXXXXX
Region 4 (Taiwan):
04245AB4 XXXXXXXX
Region 5 (South Korea):
04245ABC XXXXXXXX
Region 6 (China):
04245AC4 XXXXXXXX
Region 7:
04245ACC XXXXXXXX
PAL
Region 0 (Japan):
04245DAC XXXXXXXX
Region 1 (Americas):
04245DB4 XXXXXXXX
Region 2 (Europe):
04245DBC XXXXXXXX
Region 3 (Australia & NZ):
04245DC4 XXXXXXXX
Region 4 (Taiwan):
04245DCC XXXXXXXX
Region 5 (South Korea):
04245DD4 XXXXXXXX
Region 6 (China):
04245DDC XXXXXXXX
Region 7:
04245DE4 XXXXXXXX
NTSC-J
Region 0 (Japan):
0424575C XXXXXXXX
Region 1 (Americas):
04245764 XXXXXXXX
Region 2 (Europe):
0424576C XXXXXXXX
Region 3 (Australia & NZ):
04245774 XXXXXXXX
Region 4 (Taiwan):
0424577C XXXXXXXX
Region 5 (South Korea):
04245784 XXXXXXXX
Region 6 (China):
0424578C XXXXXXXX
Region 7:
04245794 XXXXXXXX
NTSC-K
Region 0 (Japan):
04245B8C XXXXXXXX
Region 1 (Americas):
04245B94 XXXXXXXX
Region 2 (Europe):
04245B9C XXXXXXXX
Region 3 (Australia & NZ):
04245BA4 XXXXXXXX
Region 4 (Taiwan):
04245BAC XXXXXXXX
Region 5 (South Korea):
04245BB4 XXXXXXXX
Region 6 (China):
04245BBC XXXXXXXX
Region 7:
04245BC4 XXXXXXXX
XXXXXXXX = Any desired hex code for globe location. See this thread HERE for examples.
Default Values:
Region 0 (Japan): 19606363
Region 1 (USA): 1BA8C937
Region 2 (Europe): 25590988
Region 3 (Aus & NZ): E6DC69FC
Region 4 (Taiwan): 11CD5667
Region 5 (Korea): 1AAA5A4F
Region 6 (China): 1C6252CC
Region 7 (NTSC-U): 1BA8C937
Region 7 (PAL): 25590988
Region 7 (NTSC-J): 19606363
Region 7 (NTSC-K): 1AAA5A4F
Code creator: Atlas
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Washington DC, USA - Default Geolocation Mismatch |
Posted by: Vega - 06-02-2018, 02:34 PM - Forum: Non-Hacking MKW Threads
- No Replies
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For every Region ID, there is a default location the game uses if the player does not have their flag & region settings configured. These locations are stored in the main.dol. All locations come with no flag configured.
The default geolocation for the American Region ID (for RMCE01 game) is Washington DC, USA. The actual Globe location hex code is 1B A8 C9 37. You can find this value in the main.dol of the game, along with all the other default geolocation hex codes.
If you want to get the USA flag with this location (legitimately, no hacks), you would enter into the region settings of MKW, and then access the 'hidden' menu (within Wii system menu) which shows your current country and region within said country (this menu is simply reading the values from your SYSCONF file from NAND). You would connect online to the Nin update servers, and a list of locations are shown (you would choose District of Colombia). After that, you would enable the display flag settings and go on Wifi. You would now be on Washington DC, USA with the USA flag.
But wait, there's a catch. If you dump your NAND SYSCONF file (which contains the current hex code of your MKW globe location, if it reads all zeros then you are using the default geolocation from main.dol) and read it on a Hex Editor --- it will read 1B A8 C9 38!!
This is obviously a small hiccup by the MKW developers as this does not happen with any other default Region ID geolocation. I've checked them all. Some developer must have made a typo when creating the list of hex codes on the Nin update servers.
The 00 00 00 01 hex difference is so tiny that you cannot see it when comparing the two. I discovered this back on Jul 30, 2017.
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Force Character/Vehicle On Everyone [Bully] |
Posted by: Vega - 06-01-2018, 10:46 PM - Forum: Offline Non-Item
- No Replies
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Force Character/Vehicle On Everyone [Bully]
Formerly known as Character/Vehicle Modifier.
Changes your character/vehicle regardless of what is selected in the game. It will also change everyone's character/vehicle to what you are using on all modes. Works everywhere - online, offline, VS, battle, etc.
NTSC-U
0452B7F4 38C000KK
0452B7EC 38C000VV
PAL
0453033C 38C000KK
04530334 38C000VV
NTSC-J
0452FCBC 38C000KK
0452FCB4 38C000VV
NTSC-K
0451E394 38C000KK
0451E38C 38C000VV
KK = Character
VV = Vehicle
KK values:
00 = Mario
01 = Baby Peach
02 = Waluigi
03 = Bowser
04 = Baby Daisy
05 = Dry Bones
06 = Baby Mario
07 = Luigi
08 = Toad
09 = Donkey Kong
0A = Yoshi
0B = Wario
0C = Baby Luigi
0D = Toadette
0E = Koopa
0F = Daisy
10 = Peach
11 = Birdo
12 = Diddy Kong
13 = King Boo
14 = Bowser Jr.
15 = Dry Bowser
16 = Funky Kong
17 = Rosalina
18 = S Mii AM
19 = S Mii AF
1A = S Mii BM
1B = S Mii BF
1C = S Mii CM
1D = S Mii CF
1E = M Mii AM
1F = M Mii AF
20 = M Mii BM
21 = M Mii BF
22 = M Mii CM
23 = M Mii CF
24 = L Mii AM
25 = L Mii AF
26 = L Mii BM
27 = L Mii BF
28 = L Mii CM
29 = L Mii CF
2A = M Mii
2B = S Mii
2C = L Mii
VV Values:
00 = Standard Kart S
01 = Standard Kart M
02 = Standard Kart L
03 = Booster Seat
04 = Classic Dragster
05 = Offroader
06 = Mini Beast
07 = Wild Wing
08 = Flame Flyer
09 = Cheep Charger
0A = Super Blooper
0B = Piranha Prowler
0C = Tiny Titan
0D = Daytripper
0E = Jetsetter
0F = Blue Falcon
10 = Sprinter
11 = Honeycoupe
12 = Standard Bike S
13 = Standard Bike M
14 = Standard Bike L
15 = Bullet Bike
16 = Mach Bike
17 = Flame Runner
18 = Bit Bike
19 = Sugarscoot
1A = Wario Bike
1B = Quacker
1C = Zip Zip
1D = Shooting Star
1E = Magikruiser
1F = Sneakster
20 = Spear
21 = Jet Bubble
22 = Dolphin Dasher
23 = Phantom
Code created by: Bully
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Mini Turbo Modifier [Bully] |
Posted by: Vega - 06-01-2018, 10:18 PM - Forum: Offline Non-Item
- Replies (3)
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Mini Turbo Modifier [Bully]
NTSC-U
0457C100 388000XX
04582088 38A00YYY
PAL
04582964 388000XX
045888AC 38A00YYY
NTSC-J
045822E4 388000XX
0458822C 38A00YYY
NTSC-K
045709BC 388000XX
04576904 38A00YYY
XX/YYY Values:
00/000 = No Mini Turbo / Disable Mini Turbo
4B/10E = Instant Mini Turbo
Code created by: Bully
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Disable Item Effect [Bully] |
Posted by: Vega - 05-31-2018, 09:28 PM - Forum: Offline; Item
- No Replies
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Disable Item Effect [Bully]
For example: If you set this code to disable a Banana and you attempt to use a banana, it will simply not appear/work, and your item 'inventory' is cleared.
NTSC-U
C278894C 00000003
83E3008C 2C1F00XX
40820008 3BE00014
60000000 00000000
PAL
C2791958 00000003
83E3008C 2C1F00XX
40820008 3BE00014
60000000 00000000
NTSC-J
C2790FC4 00000003
83E3008C 2C1F00XX
40820008 3BE00014
60000000 00000000
NTSC-K
C277FD18 00000003
83E3008C 2C1F00XX
40820008 3BE00014
60000000 00000000
XX Item Values:
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fake Item Box
04 = Mushroom
05 = Triple Mushroom
06 = Bob-omb
07 = Blue Shell
08 = Lightning
09 = Star
0A = Golden Mushroom
0B = Mega Mushroom
0C = Blooper
0D = POW Block
0E = Cloud
0F = Bullet Bill
10 = Triple Green Shell
11 = Triple Red Shell
12 = Triple Banana
14 = Nothing
Code created by: Bully
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No Terrain Effect [Bully] |
Posted by: Vega - 05-31-2018, 09:07 PM - Forum: Incomplete & Outdated Codes
- No Replies
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No Terrain Effect [Bully]
NOTE: Outdated by davidevgen's version
NTSC-U
04575BD4 D08300B8
PAL
0457C438 D08300B8
NTSC-J
0457BDB8 D08300B8
NTSC-K
0456A490 D08300B8
Code created by: Bully
Code contributor(s): Hamster35000VR
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Drive After Finish [Anarion] |
Posted by: Vega - 05-31-2018, 08:54 PM - Forum: Incomplete & Outdated Codes
- No Replies
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Drive After Finish [Anarion]
NOTE: This is outdated by Supastarrio's version. Anarion's version causes the CPU's not to race.
NTSC-U
085888C8 60000000
20019300 00000000
0259793A 00000000
0452FDBC 60000000
C273B0A8 00000004
3DC05544 61CE0003
81FFFFF0 7C0E7800
41820008 907F0000
60000000 00000000
PAL
0858F0EC 60000000
20019300 00000000
025A2972 00000000
04534904 60000000
C274AF74 00000004
3DC05544 61CE0003
81FFFFF0 7C0E7800
41820008 907F0000
60000000 00000000
NTSC-J
0858EA6C 60000000
20019300 00000000
025A22F2 00000000
04534284 60000000
C274A5E0 00000004
3DC05544 61CE0003
81FFFFF0 7C0E7800
41820008 907F0000
60000000 00000000
NTSC-K
0857D144 60000000
20019300 00000000
025909CA 00000000
0452295C 60000000
C2739334 00000004
3DC05544 61CE0003
81FFFFF0 7C0E7800
41820008 907F0000
60000000 00000000
Code created by: Anarion
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Pixelation Code [Jae] |
Posted by: Vega - 05-31-2018, 04:40 PM - Forum: Visual & Sound Effects
- Replies (9)
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Pixelation Code [Jae]
Also known as Cool Lightning & Shadow Effects. Shadows and certain other visuals become pixelated. Some items and objects may disappear. Also the lighting of the screen is slightly different as if a filter was added on.
NTSC-U
2834XXXX YYYYZZZZ
0406EAF4 60000000
CC000000 00000000
0406EAF4 80050004
E0000000 80008000
PAL
2834XXXX YYYYZZZZ
0406EB94 60000000
CC000000 00000000
0406EB94 80050004
E0000000 80008000
NTSC-J
2834XXXX YYYYZZZZ
0406EAB4 60000000
CC000000 00000000
0406EAB4 80050004
E0000000 80008000
NTSC-K
2833XXXX YYYYZZZZ
0406EBF4 60000000
CC000000 00000000
0406EBF4 80050004
E0000000 80008000
Code created by: Jae
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Camera Height Modifier [Jae] |
Posted by: Vega - 05-31-2018, 03:03 PM - Forum: Visual & Sound Effects
- Replies (2)
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Camera Height Modifier [Jae]
Also known as Matrix Camera
NTSC-U
2834XXXX YYYYZZZZ
0488DBD0 VVVVVVVV
CC000000 00000000
0488DBD0 3F800000
E0000000 80008000
PAL
2834XXXX YYYYZZZZ
04892310 VVVVVVVV
CC000000 00000000
04892310 3F800000
E0000000 80008000
NTSC-J
2834XXXX YYYYZZZZ
04891960 VVVVVVVV
CC000000 00000000
04891960 3F800000
E0000000 80008000
NTSC-K
2833XXXX YYYYZZZZ
04880718 VVVVVVVV
CC000000 00000000
04880718 3F800000
E0000000 80008000
V Values:
3E800000 = Camera below character (ground level) pointing upward
3F800000 = Default
3FFFFFFE = Camera slightly above character pointing downward
NOTE: For values higher than the default number, activate once you are in the race/battle, or camera glitches may occur.
Code created by: Jae
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