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Screenshot [Star] |
Posted by: Star - 02-23-2019, 06:14 PM - Forum: Misc/Other
- No Replies
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Screenshot [Star]
This code will allow you to take a screenshot, anytime, at the press of a button.
(NTSC-U)
04009644 818C0020
2834XXXX YYYYZZZZ
C2009644 00000046
818C0020 9421FF30
BC410008 48000015
2F736372 65656E73
686F7473 00000000
7C6802A6 38800000
38A00003 38C00003
38E00003 3FE08016
63EC9DD4 7D8903A6
4E800421 2C03FF97
41A2000C 2C030000
408201D0 3D80801A
618CACBC 7D8903A6
4E800421 38A10080
3D80801A 618CAF08
7D8903A6 4E800421
386100A8 4800002D
2F736372 65656E73
686F7473 2F253032
64253032 64253032
64253032 64253032
64253032 64000000
7C8802A6 80A10094
38C00064 7CE533D6
7CC731D6 7CA62850
80C10090 38C60001
80E1008C 81010088
81210084 81410080
4CC63182 3D808001
618C0ECC 7D8903A6
4E800421 2C030019
40820130 386100A8
38800000 38A00003
38C00003 38E00003
63ECABD4 7D8903A6
4E800421 2C030000
40820108 386100A8
38800002 63ECADBC
7D8903A6 4E800421
2C030000 418000EC
7C7E1B78 38600008
38800020 80ADA358
7CBD2B78 80A50024
7CBC2B78 3D808022
618C9490 7D8903A6
4E800421 2C030000
418200A8 7C7B1B78
3C805354 60844102
90830000 809D0048
80840000 7C9A2378
80840000 90830004
3F20CD80 807900C0
60630020 907900C0
7FC3F378 7F64DB78
38A00008 63ECB220
7D8903A6 4E800421
2C030008 40820030
7FC3F378 809A0004
A0BA0000 A0DA0002
38A5000F 54A50436
7CA531D6 54A5083C
63ECB220 7D8903A6
4E800421 807900C0
546306F2 907900C0
7F63DB78 7F84E378
3D808022 618C9800
7D8903A6 4E800421
7FC3F378 63ECB2E4
7D8903A6 4E800421
B8410008 382100D0
60000000 00000000
E0000000 80008000
(PAL)
04009684 818C0020
2834XXXX YYYYZZZZ
C2009684 00000046
818C0020 9421FF30
BC410008 48000015
2F736372 65656E73
686F7473 00000000
7C6802A6 38800000
38A00003 38C00003
38E00003 3FE08016
63EC9E74 7D8903A6
4E800421 2C03FF97
41A2000C 2C030000
408201D0 3D80801A
618CAD5C 7D8903A6
4E800421 38A10080
3D80801A 618CAFA8
7D8903A6 4E800421
386100A8 4800002D
2F736372 65656E73
686F7473 2F253032
64253032 64253032
64253032 64253032
64253032 64000000
7C8802A6 80A10094
38C00064 7CE533D6
7CC731D6 7CA62850
80C10090 38C60001
80E1008C 81010088
81210084 81410080
4CC63182 3D808001
618C1A2C 7D8903A6
4E800421 2C030019
40820130 386100A8
38800000 38A00003
38C00003 38E00003
63ECAC74 7D8903A6
4E800421 2C030000
40820108 386100A8
38800002 63ECAE5C
7D8903A6 4E800421
2C030000 418000EC
7C7E1B78 38600008
38800020 80ADA360
7CBD2B78 80A50024
7CBC2B78 3D808022
618C9814 7D8903A6
4E800421 2C030000
418200A8 7C7B1B78
3C805354 60844102
90830000 809D0048
80840000 7C9A2378
80840000 90830004
3F20CD80 807900C0
60630020 907900C0
7FC3F378 7F64DB78
38A00008 63ECB2C0
7D8903A6 4E800421
2C030008 40820030
7FC3F378 809A0004
A0BA0000 A0DA0002
38A5000F 54A50436
7CA531D6 54A5083C
63ECB2C0 7D8903A6
4E800421 807900C0
546306F2 907900C0
7F63DB78 7F84E378
3D808022 618C9B84
7D8903A6 4E800421
7FC3F378 63ECB384
7D8903A6 4E800421
B8410008 382100D0
60000000 00000000
E0000000 80008000
(NTSC-J)
040095E0 818C0020
2834XXXX YYYYZZZZ
C20095E0 00000046
818C0020 9421FF30
BC410008 48000015
2F736372 65656E73
686F7473 00000000
7C6802A6 38800000
38A00003 38C00003
38E00003 3FE08016
63EC9D94 7D8903A6
4E800421 2C03FF97
41A2000C 2C030000
408201D0 3D80801A
618CAC7C 7D8903A6
4E800421 38A10080
3D80801A 618CAEC8
7D8903A6 4E800421
386100A8 4800002D
2F736372 65656E73
686F7473 2F253032
64253032 64253032
64253032 64253032
64253032 64000000
7C8802A6 80A10094
38C00064 7CE533D6
7CC731D6 7CA62850
80C10090 38C60001
80E1008C 81010088
81210084 81410080
4CC63182 3D808001
618C1950 7D8903A6
4E800421 2C030019
40820130 386100A8
38800000 38A00003
38C00003 38E00003
63ECAB94 7D8903A6
4E800421 2C030000
40820108 386100A8
38800002 63ECAD7C
7D8903A6 4E800421
2C030000 418000EC
7C7E1B78 38600008
38800020 80ADA360
7CBD2B78 80A50024
7CBC2B78 3D808022
618C9734 7D8903A6
4E800421 2C030000
418200A8 7C7B1B78
3C805354 60844102
90830000 809D0048
80840000 7C9A2378
80840000 90830004
3F20CD80 807900C0
60630020 907900C0
7FC3F378 7F64DB78
38A00008 63ECB1E0
7D8903A6 4E800421
2C030008 40820030
7FC3F378 809A0004
A0BA0000 A0DA0002
38A5000F 54A50436
7CA531D6 54A5083C
63ECB1E0 7D8903A6
4E800421 807900C0
546306F2 907900C0
7F63DB78 7F84E378
3D808022 618C9AA4
7D8903A6 4E800421
7FC3F378 63ECB2A4
7D8903A6 4E800421
B8410008 382100D0
60000000 00000000
E0000000 80008000
(NTSC-K)
0400978C 818C0020
2833XXXX YYYYZZZZ
C200978C 00000046
818C0020 9421FF30
BC410008 48000015
2F736372 65656E73
686F7473 00000000
7C6802A6 38800000
38A00003 38C00003
38E00003 3FE08016
63EC9F10 7D8903A6
4E800421 2C03FF97
41A2000C 2C030000
408201D0 3D80801A
618CB0B8 7D8903A6
4E800421 38A10080
3D80801A 618CB304
7D8903A6 4E800421
386100A8 4800002D
2F736372 65656E73
686F7473 2F253032
64253032 64253032
64253032 64253032
64253032 64000000
7C8802A6 80A10094
38C00064 7CE533D6
7CC731D6 7CA62850
80C10090 38C60001
80E1008C 81010088
81210084 81410080
4CC63182 3D808001
618C1A94 7D8903A6
4E800421 2C030019
40820130 386100A8
38800000 38A00003
38C00003 38E00003
63ECAD10 7D8903A6
4E800421 2C030000
40820108 386100A8
38800002 63ECAEF8
7D8903A6 4E800421
2C030000 418000EC
7C7E1B78 38600008
38800020 80ADA380
7CBD2B78 80A50024
7CBC2B78 3D808022
618C9B88 7D8903A6
4E800421 2C030000
418200A8 7C7B1B78
3C805354 60844102
90830000 809D0048
80840000 7C9A2378
80840000 90830004
3F20CD80 807900C0
60630020 907900C0
7FC3F378 7F64DB78
38A00008 63ECB35C
7D8903A6 4E800421
2C030008 40820030
7FC3F378 809A0004
A0BA0000 A0DA0002
38A5000F 54A50436
7CA531D6 54A5083C
63ECB35C 7D8903A6
4E800421 807900C0
546306F2 907900C0
7F63DB78 7F84E378
3D808022 618C9EF8
7D8903A6 4E800421
7FC3F378 63ECB420
7D8903A6 4E800421
B8410008 382100D0
60000000 00000000
E0000000 80008000
Notes:
- Extreme overuse of this code may cause wear to the Wii's NAND memory.
Code Creator: Star
Code Credits: Riidefi
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Future Fly (Wii Chuck) [mdmwii] |
Posted by: Vega - 02-18-2019, 09:07 PM - Forum: Offline Non-Item
- Replies (8)
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Future Fly (Wii Chuck) [mdmwii]
For Wii Chuck only.
This code is an enhancement of the original Free Fly Code. When the race/battle starts, press your button activate to turn on the code. Use the analog stick to navigate your direction of flight, it has complete range of motion.
Button map:
D-Pad Up = Activate & Vertically Up
D-Pad Down = Vertically Down
D-Pad Left = Strafe Left
D-Pad Right = Strafe Right
Stick Up = Turn Up
Stick Down = Turn Down
Stick Left = Turn Left
Stick Right = Turn Right
A = Forward
B = Backward
A + B = Deactivate
This code makes use of memory addresses 0x80001534 thru 0x80001537, and 0x80001600 thru 0x8000161B, make sure no other codes in your GCT/Cheat-Manager are using those addresses!
NTSC-U
04001600 43700000
04001604 42F00000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27E4C98 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
28341462 FFF70008
C25AA6FC 00000029
EC7A01F2 3E408000
3DE08034 3DC0809C
81CED110 81CE0020
82721534 C2321600
7DCE9A14 81CE0000
81CE0024 81CEFFF8
81CE0008 81CE0008
39CE0010 7C0EF000
40820100 C03E0068
C33E006C C2FE0070
3DC0808B C20E053C
A1CF1462 71D30008
2C130008 40820008
EF39882A 71D30004
2C130004 40820008
EF398828 A1CF1462
FE408850 FE30946E
71D30001 2C130001
4082000C FE208850
48000010 71D30002
2C130002 4082001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CF1462 C2521610
FE209050 FE508CAE
C2321600 71D30400
2C130400 40820014
C2321604 FE208850
FE409050 48000010
71D30800 2C130800
40820028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
C26F14C0 EE5204F2
D25E00E8 C26F14C4
FE609850 C2321614
EE3104F2 D23E00E4
60000000 00000000
28341463 F3FF0C00
045AA6FC EC7A01F2
E0000000 80008000
PAL
04001600 43700000
04001604 42F00000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27EEFA8 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
283457E2 FFF70008
C25B5624 00000029
EC7A01F2 3E408000
3DE08034 3DC0809C
81CE18F8 81CE0020
82721534 C2321600
7DCE9A14 81CE0000
81CE0024 81CEFFF8
81CE0008 81CE0008
39CE0010 7C0EF000
40820100 C03E0068
C33E006C C2FE0070
3DC0808B C20E4BEC
A1CF57E2 71D30008
2C130008 40820008
EF39882A 71D30004
2C130004 40820008
EF398828 A1CF57E2
FE408850 FE30946E
71D30001 2C130001
4082000C FE208850
48000010 71D30002
2C130002 4082001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CF57E2 C2521610
FE209050 FE508CAE
C2321600 71D30400
2C130400 40820014
C2321604 FE208850
FE409050 48000010
71D30800 2C130800
40820028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
C26F5840 EE5204F2
D25E00E8 C26F5844
FE609850 C2321614
EE3104F2 D23E00E4
60000000 00000000
283457E3 F3FF0C00
045B5624 EC7A01F2
E0000000 80008000
NTSC-J
04001600 43700000
04001604 42F00000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27EE614 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
28345162 FFF70008
C25B4FA4 00000029
EC7A01F2 3E408000
3DE08034 3DC0809C
81CE0958 81CE0020
82721534 C2321600
7DCE9A14 81CE0000
81CE0024 81CEFFF8
81CE0008 81CE0008
39CE0010 7C0EF000
40820100 C03E0068
C33E006C C2FE0070
3DC0808B C20E3D4C
A1CF5162 71D30008
2C130008 40820008
EF39882A 71D30004
2C130004 40820008
EF398828 A1CF5162
FE408850 FE30946E
71D30001 2C130001
4082000C FE208850
48000010 71D30002
2C130002 4082001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CF5162 C2521610
FE209050 FE508CAE
C2321600 71D30400
2C130400 40820014
C2321604 FE208850
FE409050 48000010
71D30800 2C130800
40820028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
C26F51C0 EE5204F2
D25E00E8 C26F51C4
FE609850 C2321614
EE3104F2 D23E00E4
60000000 00000000
28345163 F3FF0C00
045B4FA4 EC7A01F2
E0000000 80008000
NTSC-K
04001600 43700000
04001604 42F00000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27DD368 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
283337E2 FFF70008
C25A367C 00000029
EC7A01F2 3E408000
3DE08033 3DC0809B
81CEFF38 81CE0020
82721534 C2321600
7DCE9A14 81CE0000
81CE0024 81CEFFF8
81CE0008 81CE0008
39CE0010 7C0EF000
40820100 C03E0068
C33E006C C2FE0070
3DC0808B C20E3064
A1CF37E2 71D30008
2C130008 40820008
EF39882A 71D30004
2C130004 40820008
EF398828 A1CF37E2
FE408850 FE30946E
71D30001 2C130001
4082000C FE208850
48000010 71D30002
2C130002 4082001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CF37E2 C2521610
FE209050 FE508CAE
C2321600 71D30400
2C130400 40820014
C2321604 FE208850
FE409050 48000010
71D30800 2C130800
40820028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
C26F3840 EE5204F2
D25E00E8 C26F3844
FE609850 C2321614
EE3104F2 D23E00E4
60000000 00000000
283337E3 F3FF0C00
045A367C EC7A01F2
E0000000 80008000
Code creator: mdmwii
Code credits: Mrmk (certain instructions ported to make other regions work)
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Launch Any Wii Channel [Vega] |
Posted by: Vega - 02-18-2019, 08:41 PM - Forum: Incomplete & Outdated Codes
- Replies (4)
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Launch Any Wii Channel [Vega]
NOTE: Outdated by version in main codes forum
Press your button activator at any time to launch the desired Wii Channel of your choice.
This code does not work for launching HBC.
NTSC-U
2834XXXX YYYYZZZZ
C20095F4 00000006
3C60UUUU 6063UUUU
3C80LLLL 6084LLLL
3CA00301 38C00000
3D80801A 618CDEC0
7D8803A6 4E800020
60000000 00000000
E0000000 80008000
PAL
2834XXXX YYYYZZZZ
C2009634 00000006
3C60UUUU 6063UUUU
3C80LLLL 6084LLLL
3CA00301 38C00000
3D80801A 618CDF60
7D8803A6 4E800020
60000000 00000000
E0000000 80008000
NTSC-J
2834XXXX YYYYZZZZ
C2009590 00000006
3C60UUUU 6063UUUU
3C80LLLL 6084LLLL
3CA00301 38C00000
3D80801A 618CDE80
7D8803A6 4E800020
60000000 00000000
E0000000 80008000
NTSC-K
2833XXXX YYYYZZZZ
C200973C 00000006
3C60UUUU 6063UUUU
3C80LLLL 6084LLLL
3CA00301 38C00000
3D80801A 618CE2BC
7D8803A6 4E800020
60000000 00000000
E0000000 80008000
UUUUUUUU = Upper 32 bits of Title ID
LLLLLLLL = Lower 32 bits of Title ID
Example U/L value:
00010002 48414341 = Launch Mii Channel (non-Korean)
Source (Mii channel;non Korean used for Title ID):
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PAL Specific Source for Compilation #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# OSLaunchTitleI Arguments #
# r3 = Upper 32 bits of Title ID #
# r4 = Lower 32 bits of Title ID #
# r5 = 0x03010000 #
# r6 = Zero #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r3, 0x0001 #Load 0x0001 into upper 16 bits of r3, lower 16 bits cleared
ori r3, r3, 0x0002 #Load 0x0002 into lower 16 bits of r3
lis r4, 0x4841 #Load 0x4841 into upper 16 bits of r4, lower 16 bits are cleared
ori r4, r4, 0x4341 # #Load 0x4341 into lower 16 bits of r4
lis r5, 0x0301 #Load 0x0301 into upper 16 bits of r5, lower 16 bits are cleared
li r6, 0x0 #Clear out r6
#~~~~~~~~~~~~~~~~~~~~~#
# Call OSLaunchTitleI #
# NTSC-U = 0x801ADEC0 #
# PAL = 0x801ADF60 #
# NTSC-J = 0x801ADE80 #
# NTSC-K = 0x801AE2BC #
#~~~~~~~~~~~~~~~~~~~~~#
lis r12, 0x801A #Load 0x801A into upper 16 bits of r12, lower 16 bits are cleared
ori r12, r12, 0xDF60 #Load 0xDF60 into lower 16 bits of r12
mtlr r12 #Copy the value of r12 to the Link Register
blr #Branch to Link Register; Call the function
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
Code creator: Vega
Code credits: Megazig (OSLaunchTitleI)
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Future Fly (GCN) [mdmwii] |
Posted by: Vega - 02-18-2019, 06:26 PM - Forum: Offline Non-Item
- Replies (2)
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Future Fly (GCN) [mdmwii]
For GCN Controller only.
This code is an enhancement of the original Free Fly Code. When the race/battle starts, press Up on the C Stick to Levitate Up. To levitate back down, push the C stick down. Push left to shift left in the air, right to shift right. The XXXX, YYYY, and ZZZZ values are for the deactivation of the code when you are in the air. Use your analog stick to navigate your vehicle when in the air, and use the A button to 'fly' forward or B button to 'fly' backwards.
This code makes use of memory addresses 0x80001534 thru 0x80001537, and 0x80001600 thru 0x8000161F, make sure no other codes in your GCT/Cheat-Manager are using those addresses!
[NTSC-U]
04001600 43700000
04001604 42F00000
04001608 43400000
0400160C 43700000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27E4C98 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
2C34C204 FF0000A0
C25AA6FC 00000032
EC7A01F2 3E408000
3DE08035 3DC0809C
81CED110 81CE0020
82721534 7DCE9A14
81CE0000 81CE0024
81CEFFF8 81CE0008
81CE0008 39CE0010
7C0EF000 40820150
C03E0068 C33E006C
C2FE0070 C232161C
D23E00E4 D23E00E8
3DC0808B C20E053C
89CFC205 C2321608
2C0E00A0 40810008
EF39882A 2C0E0058
40800008 EF398828
89CFC204 C232160C
FE408850 FE30946E
2C0E0058 4080000C
FE208850 4800000C
2C0E00A0 4081001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CFC200 C2521610
FE209050 FE508CAE
C2321600 71D30280
2C130280 40820014
C2321604 FE208850
FE409050 48000010
71D30180 2C130180
40820050 A1D2161A
2C0E0001 41820020
C27EFFAC EE730472
EC219828 C27EFF8C
EE730472 EEF7982A
48000028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
89CFC202 2C0E00A0
40810008 D25E00E8
2C0E0058 4080000C
FE609050 D27E00E8
89CFC203 C2321614
2C0E0058 40800008
D23E00E4 2C0E00A0
4081000C FE608850
D27E00E4 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
045AA6FC EC7A01F2
E0000000 80008000
[PAL]
04001600 43700000
04001604 42F00000
04001608 43400000
0400160C 43700000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27EEFA8 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
2C350584 FF0000A0
C25B5624 00000032
EC7A01F2 3E408000
3DE08035 3DC0809C
81CE18F8 81CE0020
82721534 7DCE9A14
81CE0000 81CE0024
81CEFFF8 81CE0008
81CE0008 39CE0010
7C0EF000 40820150
C03E0068 C33E006C
C2FE0070 C232161C
D23E00E4 D23E00E8
3DC0808B C20E4BEC
89CF0585 C2321608
2C0E00A0 40810008
EF39882A 2C0E0058
40800008 EF398828
89CF0584 C232160C
FE408850 FE30946E
2C0E0058 4080000C
FE208850 4800000C
2C0E00A0 4081001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CF0580 C2521610
FE209050 FE508CAE
C2321600 71D30280
2C130280 40820014
C2321604 FE208850
FE409050 48000010
71D30180 2C130180
40820050 A1D2161A
2C0E0001 41820020
C27EFFAC EE730472
EC219828 C27EFF8C
EE730472 EEF7982A
48000028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
89CF0582 2C0E00A0
40810008 D25E00E8
2C0E0058 4080000C
FE609050 D27E00E8
89CF0583 C2321614
2C0E0058 40800008
D23E00E4 2C0E00A0
4081000C FE608850
D27E00E4 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
045B5624 EC7A01F2
E0000000 80008000
[NTSC-J]
04001600 43700000
04001604 42F00000
04001608 43400000
0400160C 43700000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27EE614 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
2C34FF04 FF0000A0
C25B4FA4 00000032
EC7A01F2 3E408000
3DE08035 3DC0809C
81CE0958 81CE0020
82721534 7DCE9A14
81CE0000 81CE0024
81CEFFF8 81CE0008
81CE0008 39CE0010
7C0EF000 40820150
C03E0068 C33E006C
C2FE0070 C232161C
D23E00E4 D23E00E8
3DC0808B C20E3D4C
89CFFF05 C2321608
2C0E00A0 40810008
EF39882A 2C0E0058
40800008 EF398828
89CFFF04 C232160C
FE408850 FE30946E
2C0E0058 4080000C
FE208850 4800000C
2C0E00A0 4081001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CFFF00 C2521610
FE209050 FE508CAE
C2321600 71D30280
2C130280 40820014
C2321604 FE208850
FE409050 48000010
71D30180 2C130180
40820050 A1D2161A
2C0E0001 41820020
C27EFFAC EE730472
EC219828 C27EFF8C
EE730472 EEF7982A
48000028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
89CFFF02 2C0E00A0
40810008 D25E00E8
2C0E0058 4080000C
FE609050 D27E00E8
89CFFF03 C2321614
2C0E0058 40800008
D23E00E4 2C0E00A0
4081000C FE608850
D27E00E4 00000000
E0000000 00000000
2834XXXX YYYYZZZZ
045B4FA4 EC7A01F2
E0000000 80008000
[NTSC-K]
04001600 43700000
04001604 42F00000
04001608 43400000
0400160C 43700000
04001610 BD500000
04001614 BD800000
04001618 00000001
C27DD368 00000003
3DE08000 5460063E
1E600004 926F1534
60000000 00000000
0400161C 00000000
2C33E584 FF0000A0
C25A367C 00000032
EC7A01F2 3E408000
3DE08034 3DC0809B
81CEFF38 81CE0020
82721534 7DCE9A14
81CE0000 81CE0024
81CEFFF8 81CE0008
81CE0008 39CE0010
7C0EF000 40820150
C03E0068 C33E006C
C2FE0070 C232161C
D23E00E4 D23E00E8
3DC0808A C20E3064
89CFE585 C2321608
2C0E00A0 40810008
EF39882A 2C0E0058
40800008 EF398828
89CFE584 C232160C
FE408850 FE30946E
2C0E0058 4080000C
FE208850 4800000C
2C0E00A0 4081001C
C27EFF8C EE730472
EC219828 C27EFFAC
EE730472 EEF79828
A1CFE580 C2521610
FE209050 FE508CAE
C2321600 71D30280
2C130280 40820014
C2321604 FE208850
FE409050 48000010
71D30180 2C130180
40820050 A1D2161A
2C0E0001 41820020
C27EFFAC EE730472
EC219828 C27EFF8C
EE730472 EEF7982A
48000028 C27EFF94
EE730472 EC21982A
C27EFFA4 EE730472
EF39982A C27EFFB4
EE730472 EEF7982A
89CFE582 2C0E00A0
40810008 D25E00E8
2C0E0058 4080000C
FE609050 D27E00E8
89CFE583 C2321614
2C0E0058 40800008
D23E00E4 2C0E00A0
4081000C FE608850
D27E00E4 00000000
E0000000 00000000
2833XXXX YYYYZZZZ
045A367C EC7A01F2
E0000000 80008000
Code creator: mdmwii
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DWC_Authdata NAND File Modifier [Vega] |
Posted by: Vega - 02-17-2019, 09:10 PM - Forum: Misc/Other
- No Replies
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DWC_Authdata NAND File Modifier [Vega]
First thing's first, thank you Star!~
This code will permanently change the User ID within your DWC_Authdata file of the Wii NAND. Simply boot your game. After a breif moment (visual glitches may occur), you will be returned back to the Wii Menu. Congratz. Btw, the Return to Wii Menu ability may not work on Dolphin. This is normal, code will still take effect.
ZZZ ZZZZ ZZZZ = Your new DWC_Authdata value (in Hex); just use a random value.
This code makes use of memory addresses 0x80001620 thru 0x80001627. Make sure no other codes in your GCT/Cheat-Manager are using those addresses!!!
NTSC-U
06001620 00000008
00000ZZZ ZZZZZZZZ
C20095F4 00000011
3FC08016 4800001D
2F736861 72656432
2F445743 5F415554
48444154 41000000
7C6802A6 38800002
63DDADBC 7FA803A6
4E800021 2C030000
41800038 7C7F1B78
3C808000 60841620
38A00008 63DDB220
7FA803A6 4E800021
2C030008 40820014
7FE3FB78 63DDB2E4
7FA803A6 4E800021
3D80801A 618C87B8
7D8803A6 4E800020
60000000 00000000
PAL
06001620 00000008
00000ZZZ ZZZZZZZZ
C2009634 00000011
3FC08016 4800001D
2F736861 72656432
2F445743 5F415554
48444154 41000000
7C6802A6 38800002
63DDAE5C 7FA803A6
4E800021 2C030000
41800038 7C7F1B78
3C808000 60841620
38A00008 63DDB2C0
7FA803A6 4E800021
2C030008 40820014
7FE3FB78 63DDB384
7FA803A6 4E800021
3D80801A 618C8858
7D8803A6 4E800020
60000000 00000000
NTSC-J
06001620 00000008
00000ZZZ ZZZZZZZZ
C2009590 00000011
3FC08016 4800001D
2F736861 72656432
2F445743 5F415554
48444154 41000000
7C6802A6 38800002
63DDAD7C 7FA803A6
4E800021 2C030000
41800038 7C7F1B78
3C808000 60841620
38A00008 63DDB1E0
7FA803A6 4E800021
2C030008 40820014
7FE3FB78 63DDB2A4
7FA803A6 4E800021
3D80801A 618C8778
7D8803A6 4E800020
60000000 00000000
NTSC-K
06001620 00000008
00000ZZZ ZZZZZZZZ
C200973C 00000011
3FC08016 4800001D
2F736861 72656432
2F445743 5F415554
48444154 41000000
7C6802A6 38800002
63DDAEF8 7FA803A6
4E800021 2C030000
41800038 7C7F1B78
3C808000 60841620
38A00008 63DDB35C
7FA803A6 4E800021
2C030008 40820014
7FE3FB78 63DDB420
7FA803A6 4E800021
3D80801A 618C8BB4
7D8803A6 4E800020
60000000 00000000
List of Sources:
Gecko String Write "0x00000ZZZ ZZZZZZZZ" at 0x80001620
ISFS Cycle ASM:
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~#
# Address Ports #
#~~~~~~~~~~~~~~~#
#800095F4 = NTSC-U
#80009634 = PAL
#80009590 = NTSC-J
#8000973C = NTSC-K
#~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Source Region Compilation #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~#
.set region, '' #Fill in E, P, J, or K within the quotes for your region when Compiling! Lowercase letters can also be used.
#~~~~~~~~~~~~~~~~~~~~~~#
# Macros and Variables #
#~~~~~~~~~~~~~~~~~~~~~~#
.macro call_isfs address
ori r29, r30, \address@l
mtlr r29
blrl
.endm
.macro call_nolink address
lis r12, \address@h
ori r12, r12, \address@l
mtlr r12
blr
.endm
.if (region == 'E' || region == 'e') # RMCE
.set ISFS_Open, 0xADBC
.set ISFS_Write, 0xB220
.set ISFS_Close, 0xB2E4
.set Wii_Menu, 0x801A87B8
.elseif (region == 'P' || region == 'p') # RMCP
.set ISFS_Open, 0xAE5C
.set ISFS_Write, 0xB2C0
.set ISFS_Close, 0xB384
.set Wii_Menu, 0x801A8858
.elseif (region == 'J' || region == 'j') # RMCJ
.set ISFS_Open, 0xAD7C
.set ISFS_Write, 0xB1E0
.set ISFS_Close, 0xB2A4
.set Wii_Menu, 0x801A8778
.elseif (region == 'K' || region == 'k') # RMCK
.set ISFS_Open, 0xAEF8
.set ISFS_Write, 0xB35C
.set ISFS_Close, 0xB420
.set Wii_Menu, 0x801A8BB4
.else # Invalid Region
.err
.endif
#~~~~~~~~#
# Start #
#~~~~~~~~#
lis r30, 0x8016 #Set 1st half address for ISFS Functions
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# ISFS_Open Arguments #
# r3 = Path to File #
# r4 = Permission Byte (1 Read, 2 Write) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
bl file_path
.llong 0x2F73686172656432 #String name of /shared2/DWC_AUTHDATA
.llong 0x2F4457435F415554
.llong 0x4844415441000000
file_path:
mflr r3
li r4, 0x2
call_isfs ISFS_Open
cmpwi r3, 0x0
blt- the_end
mr r31, r3 #Backup file descriptor
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# ISFS_Write Arguments #
# r3 = File Descriptor #
# r4 = Address Pointer to String of Data to be Written #
# r5 = Amount of Bytes to Write #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r4, 0x8000
ori r4, r4, 0x1620
li r5, 0x8
call_isfs ISFS_Write
cmpwi r3, 0x8
bne- the_end
#~~~~~~~~~~~~~~~~~~~~~~#
# ISFS_Close Arguments #
# r3 = File Descriptor #
#~~~~~~~~~~~~~~~~~~~~~~#
mr r3, r31 #Move backed up file descriptor to r3
call_isfs ISFS_Close
#~~~~~#
# End #
#~~~~~#
the_end:
call_nolink Wii_Menu
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
Code creator: Vega
Code credits: Star (helped with Source), Megazig (ISFS functions founder)
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Lightning & Thunder Cloud Shrunk Time Modifier [mdmwii] |
Posted by: Vega - 02-13-2019, 07:44 PM - Forum: Offline; Item
- No Replies
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Lightning & Thunder Cloud Shrunk Time Modifier [mdmwii]
Works everywhere. This code allows you to modify the time being shrunk from a Lightning or TC zap. If used online, the visual effects (of growing back quicker/slower/etc) only happen on your screen.
NTSC-U
04572F14 XXXXXXXX
PAL
04579778 XXXXXXXX
NTSC_J
045790F8 XXXXXXXX
NTSC-K
045677D0 XXXXXXXX
XXXXXXXX Values:
38030000 = Shrunk Forever til you use next Power Item
3803FFFF = Default (subi r0, r3, 1)
3803FFFE = Half the Time compared to Default
3803FFFD = 1/3 of the Time
38000000 = Don't get shrunk when zapped, you will still spin out and lose speed
Code creator: mdmwii
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Ultimate Region ID Cycler In Between Races [Vega] |
Posted by: Vega - 02-12-2019, 07:11 PM - Forum: Online Non-Item
- No Replies
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Ultimate Region ID Cycler In Between Races [Vega]
I have made this code in honor of Nutmeg who was the first person ever (in Feb 2012) to change Region ID's in between races online. Nutmeg would also change the default geo-location too, not just the Region ID line color itself. Only thing he didn't change was the flag image if said Region ID had one, which I decided to include in this code since I like the look of the flag images.
This code will cycle through all 7 Region IDs in ascending order and then repeat once China has been used. It's automated, no button activators required. Your Region ID (on your screen AND opponents' screen) along with the Region ID's default geo-location, and your flag image (if country code has a flag available) will cycle after every single race.
For example, your first race online will have all your normal Region ID, flag, and globe settings. But once you go to the next race of the session, your Region ID value will increment by 1 (the Region ID's default geolocation will be applied, and flag too if available). This cycle will repeat once per race. Once China's Region ID is used, the cycle will reset at Japan's Region ID.
Let's say you end your current WW session, and you were at Korea Region ID from the last cycle. You will see that you will now be at Seoul, S.Korea with the Korean Flag on the globe. Opponents will see these effects too if you are in a Room. Obviously whatever Region ID cycle you are on during the middle of a WW session, opponents will see the current Region ID Cycle's Globe & Flag settings when they join your WW.
NOTE: This code makes use of memory addresses 0x80001648 thru 0x8000164B, make sure no other codes you have on are using those addresses!
NTSC-U
C2612330 0000000E
89080228 9421FFB0
BDC10008 3DC08024
61CE5A90 3DE08042
61EF67E7 3E008000
82301648 8A5100C5
3A520001 2C120007
41A00008 3A400000
1E720008 7E8E9A14
82B40000 82D40004
9A4F0000 92AF0071
92CF1075 9A5100C5
92B100B8 92D100BC
B9C10008 38210050
60000000 00000000
C2661090 00000002
3FC08000 93FE1648
981F00C5 00000000
PAL
C2643750 0000000E
89080228 9421FFB0
BDC10008 3DC08024
61CE5DA8 3DE08042
61EFAB67 3E008000
82301648 8A5100C5
3A520001 2C120007
41A00008 3A400000
1E720008 7E8E9A14
82B40000 82D40004
9A4F0000 92AF0071
92CF1075 9A5100C5
92B100B8 92D100BC
B9C10008 38210050
60000000 00000000
C2663174 00000002
3FC08000 93FE1648
981F00C5 00000000
NTSC-J
C2642DBC 0000000E
89080228 9421FFB0
BDC10008 3DC08024
61CE5758 3DE08042
61EFA4E7 3E008000
82301648 8A5100C5
3A520001 2C120007
41A00008 3A400000
1E720008 7E8E9A14
82B40000 82D40004
9A4F0000 92AF0071
92CF1075 9A5100C5
92B100B8 92D100BC
B9C10008 38210050
60000000 00000000
C26627E0 00000002
3FC08000 93FE1648
981F00C5 00000000
NTSC-K
C2631A68 0000000E
89080228 9421FFB0
BDC10008 3DC08024
61CE5B88 3DE08041
61EF8B87 3E008000
82301648 8A5100C5
3A520001 2C120007
41A00008 3A400000
1E720008 7E8E9A14
82B40000 82D40004
9A4F0000 92AF0071
92CF1075 9A5100C5
92B100B8 92D100BC
B9C10008 38210050
60000000 00000000
C265148C 00000002
3FC08000 93FE1648
981F00C5 00000000
List of Sources:
Source (Region ID Cycler; NTSC-K):
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Varying Static Mem Address Notes #
# 0x80245A90 (NTSC-U, Start of List of Country/Res Codes + Default Geolocation) #
# 0x80245DA8 (PAL, Start of List of Country/Res Codes + Default Geolocation) #
# 0x80245758 (NTSC-J, Start of List of Country/Res Codes + Default Geolocation) #
# 0x80245B88 (NTSC-K) Start of List of Country/Res Codes + Default Geolocation) #
# -- #
# 0x804267E7 (NTSC-U, Reg ID Changer Address for your screen) #
# 0x8042AB67 (PAL, Reg ID Changer Address for your screen) #
# 0x8042A4E7 (NTSC-J, Reg ID Changer Address for your screen) #
# 0x80418B87 (NTSC-K, Reg ID Changer Address for your screen) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Default Instruction, Start Register Safety #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lbz r8, 0x0228 (r8)
stwu r1,-80(r1)
stmw r14,8(r1)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Static Mem Address Config #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r14, 0x8024 #Set 1st half address (NTSC-K) where default Japan country code word then geo-location word are stored
ori r14, r14, 0x5B88 #Set 2nd half address
lis r15, 0x8041 #Set 1st half address (NTSC-K) to Region ID byte location of Anarions' Region ID Changer Code
ori r15, r15, 0x8B87 #Set 2nd half address
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Load Pointer, Load Red ID byte from USER Record Pointer #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r16, 0x8000 #Set 1st half address to load pointer from
lwz r17, 0x1648 (r16) #Load Word (pointer) from 0x80001648
lbz r18, 0xC5 (r17) #Load the byte from the address of the pointer plus offset 0xC5, this will be the region ID byte in your USER Record
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Cycle Region ID, Make Comparison Check #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
addi r18, r18, 1 #Add one to the current value of the Region ID User Record byte
cmpwi r18, 0x7 #Compare Region ID byte to 0x7 (1 beyond China)
blt+ dont_zero #If less than 7 (most likely to be), branch to dont_zero label
#~~~~~~~~~~~~~#
# Reset Cycle #
#~~~~~~~~~~~~~#
li r18, 0x0 #If NOT less than 7, reset Region ID byte to 0, we only need to use Region ID's 0 thru 6
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# dont_zero label (Don't Reset Cycle) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
dont_zero:
mulli r19, r18, 0x8 #Multiple Region ID byte by 0x8 to get offset amount to add to address of Japan country code + residence code word value
add r20, r14, r19 #Add result of r19 to address of r15. r20's result will hold exact address location to corresponding Region ID's country code + res code word location
lwz r21, 0x0 (r20) #Load current Region ID's country code + residence code word value (0000 follows country code and res. code bytes) from address of r20
lwz r22, 0x4 (r20) #Load current Region ID's default geo location word value from address of 20 plus 0x4
stb r18, 0 (r15) #Store Region ID byte to proper location of Anarion's Region ID Changer Code
stw r21, 0x0071 (r15) #Store Country Code + Region Residence Code to proper location of Anarion's Country Flag Changer Code
stw r22, 0x1075 (r15) #Store Globe Location to proper location of Anarion's Globe Location Changer Code
stb r18, 0xC5 (r17) #Store Region ID byte to proper location in USER Record (the pointer)
stw r21, 0xB8 (r17) #Store Country Code + Region Residence Code to proper location in USER Record (the pointer with negative 0xD offset)
stw r22, 0xBC (r17) #Store Globe Location to proper location in USER Record (the pointer with negative 0x9 offset)
#~~~~~~~~~~~~~~~~~~~~~#
# End Register Safety #
#~~~~~~~~~~~~~~~~~~~~~#
lmw r14,8(r1)
addi r1,r1,80
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
USER Record Pointer Save ASM:
#r30 safe for use, gets written to two steps later in subroutine#
lis r30, 0x8000 #Set 1st half address of where pointer will be stored in the crash handler
stw r31, 0x1648 (r30) #Store word of r31 (our pointer) to 0x80001648
stb r0, 0x00C5 (r31) #Default instruction, store Region ID Byte to spot in USER record when a room is first imitated
Code creator: Vega
Code credits: Anarion (used his Reg ID, Flag, Globe Loc code addresses to make effects appear on your screen); Atlas (addresses for Default Geolocations in memory)
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Graphical Item Warning Online [Vega] |
Posted by: Vega - 02-11-2019, 08:27 PM - Forum: Online; Item
- No Replies
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Graphical Item Warning Online [Vega]
NOTE: It's recommended to also include this code to eliminate frame flickers -> https://mkwii.com/showthread.php?tid=1530
Works Online only.
This code will place a graphical image on the bottom on your screen saying "ALERT!" whenever someone is holding an item (in inventory) that you have chosen in the code to monitor.
XX Value = Item to Monitor
XX Values:
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fib
04 = Shroom
05 = Triple Shrooms
06 = Bomb
07 = Blue Shell
08 = Shock
09 = Star
0A = Golden
0B = Mega
0C = Blooper
0D = POW
0E = TC
0F = Bullet Bill
10 = Triple Greens
11 = Triple Reds
12 = Triple Nanas
14 = Nothing / No Item Available
NOTE: This code makes use of the following memory addresses...
0x81660000 thru 0x8166002F
0x81670000 thru 0x81670003
Make sure no other codes in your GCT/Cheat-Manager are using those addresses.
NTSC-U
C200A3F0 00000007
9421FF80 BC610008
806DA358 80630044
80630000 3D808002
618C23E0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009640 00000011
3D808167 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC08165 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1DF0 7D8803A6
4E800021 63EC1DD0
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C265EE14 00000003
88030001 1D960004
3D8C8166 900C0000
60000000 00000000
C265EE30 00000004
88100011 1D960004
3D8C8166 900C0000
3D608167 920B0000
60000000 00000000
PAL
C200A430 00000007
9421FF80 BC610008
806DA360 80630044
80630000 3D808002
618C2480 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009680 00000011
3D808167 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC08165 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1E90 7D8803A6
4E800021 63EC1E70
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C265E18C 00000003
88030001 1D960004
3D8C8166 900C0000
60000000 00000000
C265E1A8 00000004
88100011 1D960004
3D8C8166 900C0000
3D608167 920B0000
60000000 00000000
NTSC-J
C200A38C 00000007
9421FF80 BC610008
806DA360 80630044
80630000 3D808002
618C23A0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C20095DC 00000011
3D808167 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC08165 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1DB0 7D8803A6
4E800021 63EC1D90
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C265D7F8 00000003
88030001 1D960004
3D8C8166 900C0000
60000000 00000000
C265D814 00000004
88100011 1D960004
3D8C8166 900C0000
3D608167 920B0000
60000000 00000000
NTSC-K
C200A538 00000007
9421FF80 BC610008
806DA380 80630044
80630000 3D808002
618C24E0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009788 00000011
3D808167 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC08165 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1EF0 7D8803A6
4E800021 63EC1ED0
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C264C4A4 00000003
88030001 1D960004
3D8C8166 900C0000
60000000 00000000
C264C4C0 00000004
88100011 1D960004
3D8C8166 900C0000
3D608167 920B0000
60000000 00000000
List of Sources:
1st ASM (When Game loads StaticR.rel, Get Render Mode & Call Direct Print Setup Frame Buffer)
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Register Notes: #
# No need to backup r0 or LR #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~#
# Macros & Statements #
#~~~~~~~~~~~~~~~~~~~~~#
.macro push_stack
stwu r1, -0x80 (r1)
stmw r3, 0x8 (r1)
.endm
.macro pop_stack
lmw r3, 0x8 (r1)
addi r1, r1, 0x80
.endm
.macro call_link address
lis r12, \address@h
ori r12, r12, \address@l
mtlr r12
blrl
.endm
.macro default_instruction
lwz r0, 0x0014 (r1)
.endm
.set region, '' #Must set region value, or else source will not compile
.if (region == 'E' || region == 'e') # RMCE
.set nw4r_db_DirectPrint_SetupFB, 0x800223E0
.elseif (region == 'P' || region == 'p') # RMCP
.set nw4r_db_DirectPrint_SetupFB, 0x80022480
.elseif (region == 'J' || region == 'j') # RMCJ
.set nw4r_db_DirectPrint_SetupFB, 0x800223A0
.elseif (region == 'K' || region == 'k') # RMCK
.set nw4r_db_DirectPrint_SetupFB, 0x800224E0
.else # Invalid Region
.abort
.endif
#~~~~~~~~~~~~~~~~~~~~~~~#
# Start Register Safety #
#~~~~~~~~~~~~~~~~~~~~~~~#
push_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Get Render Mode (RKSystem->mpVideo()->pRenderMode) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
.if (region == 'E' || region == 'e') # RMCE
lwz r3, -0x5CA8(r13)
.elseif (region == 'P' || region == 'p') # RMCP
lwz r3, -0x5CA0(r13)
.elseif (region == 'J' || region == 'j') # RMCJ
lwz r3, -0x5CA0(r13)
.elseif (region == 'K' || region == 'k') # RMCK
lwz r3, -0x5C80(r13)
.endif
lwz r3, 0x0044(r3)
lwz r3, 0x0 (r3)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Call nw4r::db: DirectPrint_SetupFB #
# r3 = Render Mode #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
call_link nw4r_db_DirectPrint_SetupFB
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# End Register Safety; Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
pop_stack
default_instruction
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
==========
2nd ASM Source:
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Register Notes: #
# No need to backup r0 or LR #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~#
# Macros & Statements #
#~~~~~~~~~~~~~~~~~~~~~#
.macro push_stack
stwu r1, -0x80 (r1)
stmw r3, 0x8 (r1)
.endm
.macro pop_stack
lmw r3, 0x8 (r1)
addi r1, r1, 0x80
.endm
.macro call_nw4r address
ori r12, r31, \address@l
mtlr r12
blrl
.endm
.macro default_instruction
lwz r12, 0x0 (r3)
.endm
.set region, '' #Must set region value, or else source will not compile
.if (region == 'E' || region == 'e') # RMCE
.set nw4r_db_DirectPrint_Printf, 0x1DF0
.set nw4r_db_DirectPrint_StoreCache, 0x1DD0
.elseif (region == 'P' || region == 'p') # RMCP
.set nw4r_db_DirectPrint_Printf, 0x1E90
.set nw4r_db_DirectPrint_StoreCache, 0x1E70
.elseif (region == 'J' || region == 'j') # RMCJ
.set nw4r_db_DirectPrint_Printf, 0x1DB0
.set nw4r_db_DirectPrint_StoreCache, 0x1D90
.elseif (region == 'K' || region == 'k') # RMCK
.set nw4r_db_DirectPrint_Printf, 0x1EF0
.set nw4r_db_DirectPrint_StoreCache, 0x1ED0
.else # Invalid Region
.err
.endif
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Check to See if a Race is Active: #
# Load Status Word from Mem 81 #
# If not zero, we know to execute the code #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r12, 0x8167
lwz r12, 0x0 (r12)
cmpwi r12, 0x0
beq- dont_execute
#~~~~~~~~~~~~~~~~~~~~~~~#
# Start Register Safety #
#~~~~~~~~~~~~~~~~~~~~~~~#
push_stack
#~~~~~~~~~~~~~~~~~#
# Pre-Loop Config #
#~~~~~~~~~~~~~~~~~#
lis r14, 0x8165 #Set address 0x4 before player slot 0 item word address location of 0x81660000
ori r14, r14, 0xFFFC
li r15, 0xXX #User's set item value to Monitor; set a value here when compiling
li r16, 0xC #Run loop max of 12 times for 12 possible players
#~~~~~~#
# Loop #
#~~~~~~#
the_loop:
lwzu r17, 0x0004 (r14)
cmpw r17, r15 #Compare item value of current read player to monitored item value
beq- item_found #If item monitored is held by opponent, jump to item_found label
subic. r16, r16, 1
bne+ the_loop
b not_found #Item not found, skip rest of code, go to pop_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Item Found, Create ASCII String #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
item_found:
bl ascii_string
.llong 0x414C455254210000 #String for "ALERT!"
ascii_string:
mflr r6 #4th Argument set for DirectPrint Printf
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# DirectPrint Printf & Store Cache #
# r3 = X coordinate (starts far left) #
# r4 = Y coordinate (starts at very top) #
# r5 = 0 No Wrap; 1 Wrap #
# r6 = Address Pointer to String that will be Drawn on Screen #
# r7 thru r10 printf format args #
# f1 thru f13 printf float format args #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
li r3, 0x80
li r4, 0xD8
li r5, 0x1
lis r31, 0x8002 #For nw4r macro
call_nw4r nw4r_db_DirectPrint_Printf
call_nw4r nw4r_db_DirectPrint_StoreCache
#~~~~~~~~~~~~~~~~~~~~~#
# End Register Safety #
#~~~~~~~~~~~~~~~~~~~~~#
not_found:
pop_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# dont_execute label; Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
dont_execute:
default_instruction
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
==========
3rd ASM Source:
lbz r0, 0x1 (r3) #Default instruction
mulli r12, r22, 0x4 #Multiple Player slot by 4, store in r12. Thus lower 16 bits of r12 will hold second half of mem81 address
addis r12, r12, 0x8166 #Add 0x8166 to upper 16 bits of r12. The player slot will increment/separate the address by 0x4 depending on slot value
stw r0, 0x0 (r12) #Store current read player's item to r12 plus offset 0x0193 (address for that player's item is now finalized)
==========
4th ASM Source:
lbz r0, 0x0011 (r16) #Default instruction
mulli r12, r22, 0x4 #Multiple Player slot by 4, store in r12. Thus lower 16 bits of r12 will hold second half of mem81 address
addis r12, r12, 0x8166 #Add 0x8166 to upper 16 bits of r12. The player slot will increment/separate the address by 0x4 depending on slot value
stw r0, 0x0 (r12) #Store current read player's item to r12 plus offset 0x0193 (address for that player's item is now finalized)
lis r11, 0x8167 #Set 1st Half Address for Race-Status Word Check
stw r16, 0 (r11) #We need anything not zero at 0x81670000, store r16 to that spot
Code creator: Vega
Code credits: Star & RiiDefi (Draw Text to Screen Code); Bully (Both Item Spy ASMs)
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Graphical Item Warning Offline [Vega] |
Posted by: Vega - 02-11-2019, 08:26 PM - Forum: Offline; Item
- No Replies
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Graphical Item Warning Offline [Vega]
NOTE: It's recommended to also include this code to eliminate frame flickers -> https://mkwii.com/showthread.php?tid=1530
Works Offline only.
This code will place a graphical image on the bottom on your screen saying "ALERT!" whenever someone is holding an item (in inventory) that you have chosen in the code to monitor.
XX Value = Item to Monitor
XX Values:
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fib
04 = Shroom
05 = Triple Shrooms
06 = Bomb
07 = Blue Shell
08 = Shock
09 = Star
0A = Golden
0B = Mega
0C = Blooper
0D = POW
0E = TC
0F = Bullet Bill
10 = Triple Greens
11 = Triple Reds
12 = Triple Nanas
14 = Nothing / No Item Available
NOTE: This code makes use of the following memory addresses...
0x81500000 thru 0x8150002F
0x81510000 thru 0x81510003
Make sure no other codes in your GCT/Cheat-Manager are using those addresses.
NTSC-U
C200A3F0 00000007
9421FF80 BC610008
806DA358 80630044
80630000 3D808002
618C23E0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009640 00000011
3D808151 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC0814F 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1DF0 7D8803A6
4E800021 63EC1DD0
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C278EEF8 00000004
801D008C 1D9B0004
3D8C8150 900C0000
3D608151 93AB0000
60000000 00000000
PAL
C200A430 00000007
9421FF80 BC610008
806DA360 80630044
80630000 3D808002
618C2480 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009680 00000011
3D808151 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC0814F 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1E90 7D8803A6
4E800021 63EC1E70
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C2797F04 00000004
801D008C 1D9B0004
3D8C8150 900C0000
3D608151 93AB0000
60000000 00000000
NTSC-J
C200A38C 00000007
9421FF80 BC610008
806DA360 80630044
80630000 3D808002
618C23A0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C20095DC 00000011
3D808151 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC0814F 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1DB0 7D8803A6
4E800021 63EC1D90
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C2797570 00000004
801D008C 1D9B0004
3D8C8150 900C0000
3D608151 93AB0000
60000000 00000000
NTSC-K
C200A538 00000007
9421FF80 BC610008
806DA380 80630044
80630000 3D808002
618C24E0 7D8803A6
4E800021 B8610008
38210080 80010014
60000000 00000000
C2009788 00000011
3D808151 818C0000
2C0C0000 41820074
9421FF80 BC610008
3DC0814F 61CEFFFC
39E000XX 3A00000C
862E0004 7C117800
41820010 3610FFFF
4082FFF0 4800003C
4800000D 414C4552
54210000 7CC802A6
38600080 388000D8
38A00001 3FE08002
63EC1EF0 7D8803A6
4E800021 63EC1ED0
7D8803A6 4E800021
B8610008 38210080
81830000 00000000
C27862C4 00000004
801D008C 1D9B0004
3D8C8150 900C0000
3D608151 93AB0000
60000000 00000000
List of Sources:
1st ASM (When Game loads StaticR.rel, Get Render Mode & Call Direct Print Setup Frame Buffer)
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Register Notes: #
# No need to backup r0 or LR #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~#
# Macros & Statements #
#~~~~~~~~~~~~~~~~~~~~~#
.macro push_stack
stwu r1, -0x80 (r1)
stmw r3, 0x8 (r1)
.endm
.macro pop_stack
lmw r3, 0x8 (r1)
addi r1, r1, 0x80
.endm
.macro call_link address
lis r12, \address@h
ori r12, r12, \address@l
mtlr r12
blrl
.endm
.macro default_instruction
lwz r0, 0x0014 (r1)
.endm
.set region, '' #Must set region value, or else source will not compile
.if (region == 'E' || region == 'e') # RMCE
.set nw4r_db_DirectPrint_SetupFB, 0x800223E0
.elseif (region == 'P' || region == 'p') # RMCP
.set nw4r_db_DirectPrint_SetupFB, 0x80022480
.elseif (region == 'J' || region == 'j') # RMCJ
.set nw4r_db_DirectPrint_SetupFB, 0x800223A0
.elseif (region == 'K' || region == 'k') # RMCK
.set nw4r_db_DirectPrint_SetupFB, 0x800224E0
.else # Invalid Region
.abort
.endif
#~~~~~~~~~~~~~~~~~~~~~~~#
# Start Register Safety #
#~~~~~~~~~~~~~~~~~~~~~~~#
push_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Get Render Mode (RKSystem->mpVideo()->pRenderMode) #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
.if (region == 'E' || region == 'e') # RMCE
lwz r3, -0x5CA8(r13)
.elseif (region == 'P' || region == 'p') # RMCP
lwz r3, -0x5CA0(r13)
.elseif (region == 'J' || region == 'j') # RMCJ
lwz r3, -0x5CA0(r13)
.elseif (region == 'K' || region == 'k') # RMCK
lwz r3, -0x5C80(r13)
.endif
lwz r3, 0x0044(r3)
lwz r3, 0x0 (r3)
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Call nw4r::db: DirectPrint_SetupFB #
# r3 = Render Mode #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
call_link nw4r_db_DirectPrint_SetupFB
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# End Register Safety; Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
pop_stack
default_instruction
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
==========
2nd ASM Source:
#~~~~~~~~~~~~~~~~#
# START ASSEMBLY #
#~~~~~~~~~~~~~~~~#
#
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Register Notes: #
# No need to backup r0 or LR #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
#~~~~~~~~~~~~~~~~~~~~~#
# Macros & Statements #
#~~~~~~~~~~~~~~~~~~~~~#
.macro push_stack
stwu r1, -0x80 (r1)
stmw r3, 0x8 (r1)
.endm
.macro pop_stack
lmw r3, 0x8 (r1)
addi r1, r1, 0x80
.endm
.macro call_nw4r address
ori r12, r31, \address@l
mtlr r12
blrl
.endm
.macro default_instruction
lwz r12, 0x0 (r3)
.endm
.set region, '' #Must set region value, or else source will not compile
.if (region == 'E' || region == 'e') # RMCE
.set nw4r_db_DirectPrint_Printf, 0x1DF0
.set nw4r_db_DirectPrint_StoreCache, 0x1DD0
.elseif (region == 'P' || region == 'p') # RMCP
.set nw4r_db_DirectPrint_Printf, 0x1E90
.set nw4r_db_DirectPrint_StoreCache, 0x1E70
.elseif (region == 'J' || region == 'j') # RMCJ
.set nw4r_db_DirectPrint_Printf, 0x1DB0
.set nw4r_db_DirectPrint_StoreCache, 0x1D90
.elseif (region == 'K' || region == 'k') # RMCK
.set nw4r_db_DirectPrint_Printf, 0x1EF0
.set nw4r_db_DirectPrint_StoreCache, 0x1ED0
.else # Invalid Region
.err
.endif
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Check to See if a Race is Active: #
# Load Status Word from Mem 81 #
# If not zero, we know to execute the Draw Code #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
lis r12, 0x8151
lwz r12, 0x0 (r12)
cmpwi r12, 0x0
beq- dont_execute
#~~~~~~~~~~~~~~~~~~~~~~~#
# Start Register Safety #
#~~~~~~~~~~~~~~~~~~~~~~~#
push_stack
#~~~~~~~~~~~~~~~~~#
# Pre-Loop Config #
#~~~~~~~~~~~~~~~~~#
lis r14, 0x814F #Set address 0x4 before player slot 0 item word address location of 0x81660000
ori r14, r14, 0xFFFC
li r15, 0xXX #User's set item value to Monitor; set a value here when compiling
li r16, 0xC #Run loop max of 12 times for 12 possible players
#~~~~~~#
# Loop #
#~~~~~~#
the_loop:
lwzu r17, 0x0004 (r14)
cmpw r17, r15 #Compare item value of current read player to monitored item value
beq- item_found #If item monitored is held by opponent, jump to item_found label
subic. r16, r16, 1
bne+ the_loop
b not_found #Item not found, skip rest of code, go to pop_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# Item Found, Create ASCII String #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
item_found:
bl ascii_string
.llong 0x414C455254210000 #String for "ALERT!"
ascii_string:
mflr r6 #4th Argument set for DirectPrint Printf
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# DirectPrint Printf & Store Cache #
# Purpose: Draw on Screen #
# r3 = X coordinate (starts far left) #
# r4 = Y coordinate (starts at very top) #
# r5 = 0 No Wrap; 1 Wrap #
# r6 = Address Pointer to String that will be Drawn on Screen #
# r7 thru r10 printf format args #
# f1 thru f13 printf float format args #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
li r3, 0x80
li r4, 0xD8
li r5, 0x1
lis r31, 0x8002
call_nw4r nw4r_db_DirectPrint_Printf
call_nw4r nw4r_db_DirectPrint_StoreCache
#~~~~~~~~~~~~~~~~~~~~~#
# End Register Safety #
#~~~~~~~~~~~~~~~~~~~~~#
not_found:
pop_stack
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# dont_execute label; Default Instruction #
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
dont_execute:
default_instruction
#
#~~~~~~~~~~~~~~#
# END ASSEMBLY #
#~~~~~~~~~~~~~~#
==========
3rd ASM Source:
lwz r0, 0x8C (r29) #Default Instruction, r0 holds current Player/CPU's Held Item
mulli r12, r27, 0x4 #Multiple Player Slot value in r27 by 0x4, put result in r12
addis r12, r12, 0x8150 #Add 0x8150 to upper 16 bits of r12. The player slot will increment/separate the address by 0x4 depending on slot value
stw r0, 0x0 (r12) #Store current Player/CPU's Held Item value to address of r12
lis r11, 0x8151 #Set 1st Half Address for Race-Status Word Check
stw r29, 0x0 (r11) #We need anything not zero at 0x81510000, store r29 to that spot
Code creator: Vega
Code credits: Star & RiiDefi (Draw Text to Screen Code); Bully (Item Spy ASM)
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Change Earth Rotation Speed [Atlas] |
Posted by: Vega - 02-10-2019, 08:10 PM - Forum: Online Non-Item
- No Replies
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Change Earth Rotation Speed [Atlas]
This code allows you to modify the rotating speed of the WiFi globe.
NTSC-U
0489E8AC XXXXXXXX
PAL
048A3164 XXXXXXXX
NTSC-J
048A22C4 XXXXXXXX
NTSC-K
048915C4 XXXXXXXX
Default value = 3C8EFA35
Example value (make globe spin opposite way at same speed): BC8EFA35
Code creator: Atlas
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