USB Gecko Item Spy Offline [Bully]
#1
USB Gecko Item Spy Offline [Bully]

NOTE: Outdated by Bully's newer version which can spy all players at once, no extra steps needed

You need USB Gecko or Aldelaro5's Live RAM Viewer!

How to use code:
This code is not like other item spy codes. It requires an extra step to be done, and you can only spy on one person at a time.

On your USB Gecko/RAM Viewer, go to Address 81700070. Before the race is loaded, you will see all zeros pretty much everywhere. Once you load a track, some random hex code is displayed, then a list of 12 memory addresses will be shown. However keep waiting until right before the countdown, the list of memory addresses will change very slightly and remain the same for the rest of the race. Those final addresses are the addresses for each players' item value (plus amount). First address is always yourself. Other 11 are the other CPUs.

For example let's say we want to spy ourself. Once the countdown has started, view the value listed at 81700070.

Let's say it's 8121B774. Visit that address on your RAM Viewer. It will display 00 00 00 14. That is the item value (no item). The next string is 00 00 00 00. That is item amount.

Hit a box, let's say you get triple mushrooms. 00 00 00 14 will change to 00 00 00 05. And the second string will change to 00 00 00 03 and decrease by 1 for every shroom you use.


NTSC-U
C278FF00 00000004
1D9D0004 3D8C8170
3863008C 906C0070
3863FF74 8003008C
60000000 00000000

PAL
C2798F0C 00000004
1D9D0004 3D8C8170
3863008C 906C0070
3863FF74 8003008C
60000000 00000000

NTSC-J
C2798578 00000004
1D9D0004 3D8C8170
3863008C 906C0070
3863FF74 8003008C
60000000 00000000

NTSC-K
C27872CC 00000004
1D9D0004 3D8C8170
3863008C 906C0070
3863FF74 8003008C
60000000 00000000

[Item Values]
00 = Green Shell
01 = Red Shell
02 = Banana
03 = Fake Item Box
04 = Mushroom
05 = Triple Mushroom
06 = Bob-omb
07 = Blue Shell
08 = Lightning
09 = Star
0A = Golden Mushroom
0B = Mega Mushroom
0C = Blooper
0D = POW Block
0E = Thunder Cloud
0F = Bullet Bill
10 = Triple Green Shells
11 = Triple Red Shells
12 = Triple Bananas
14 = No Item

Another interesting feature: Continuing from the example listed above, go down one row and look at the 3rd string when you get a Golden. It will read 10 00 00 00. Use the golden, the 1 will change to 0. Then further to the right, a hexadecimal countdown starts (beginning at 01 BE). This is the golden mushroom timer until you lose the golden. The moment that hex timer hits 00 00 is when your golden goes away.

Code created by: Bully
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