Always Have Item [Bully]
Also known as Infinite Item. Works everywhere. This code will make you always have the specified item that can be used at any time no matter what happens.
NTSC-U
C27E4B88 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
PAL
C27EEE98 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
NTSC-J
C27EE504 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
NTSC-K
C27DD258 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
Item Values (X/YY Values):
Green Shell = 1/00
Red Shell = 1/01
Banana = 1/02
Fake Item Box = 1/03
Mushroom = 1/04
Triple Mushroom = 3/05
Bob-omb = 1/06
Blue Shell = 1/07
Lightning = 1/08
Star = 1/09
Golden Mushroom = 1/0A
Mega Mushroom = 1/0B
Blooper = 1/0C
POW Block = 1/0D
Cloud = 1/0E
Bullet Bill = 1/0F
Triple Green Shell = 3/10
Triple Red Shell = 3/11
Triple Banana = 3/12
Nothing = 0/14
Source:
#Fyi to coders/devs r31 is 0 for P1, 1 for P2. By default this code effects all local players. I imagine r31 = 2 for P2, and 3 for P4, too lazy to check
li r12, 0xX #Set Item Amount
stw r12, 0x0090 (r4) #Store Item Amount to Memory
li r12, 0xYY #Set Item Value
stw r12, 0x008C (r4) #Store Item Value to Memory
lwz r0, 0x008C (r4) #Default Instruction, Load Item Value from Memory; this is needed
Code creator: Bully
Also known as Infinite Item. Works everywhere. This code will make you always have the specified item that can be used at any time no matter what happens.
NTSC-U
C27E4B88 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
PAL
C27EEE98 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
NTSC-J
C27EE504 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
NTSC-K
C27DD258 00000003
3980000X 91840090
398000YY 9184008C
8004008C 00000000
Item Values (X/YY Values):
Green Shell = 1/00
Red Shell = 1/01
Banana = 1/02
Fake Item Box = 1/03
Mushroom = 1/04
Triple Mushroom = 3/05
Bob-omb = 1/06
Blue Shell = 1/07
Lightning = 1/08
Star = 1/09
Golden Mushroom = 1/0A
Mega Mushroom = 1/0B
Blooper = 1/0C
POW Block = 1/0D
Cloud = 1/0E
Bullet Bill = 1/0F
Triple Green Shell = 3/10
Triple Red Shell = 3/11
Triple Banana = 3/12
Nothing = 0/14
Source:
#Fyi to coders/devs r31 is 0 for P1, 1 for P2. By default this code effects all local players. I imagine r31 = 2 for P2, and 3 for P4, too lazy to check
li r12, 0xX #Set Item Amount
stw r12, 0x0090 (r4) #Store Item Amount to Memory
li r12, 0xYY #Set Item Value
stw r12, 0x008C (r4) #Store Item Value to Memory
lwz r0, 0x008C (r4) #Default Instruction, Load Item Value from Memory; this is needed
Code creator: Bully