Always Have Item [Bully] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline; Item (https://mariokartwii.com/forumdisplay.php?fid=58) +--- Thread: Always Have Item [Bully] (/showthread.php?tid=50) |
Always Have Item [Bully] - Vega - 02-15-2018 Always Have Item [Bully] Also known as Infinite Item. Works everywhere. This code will make you always have the specified item that can be used at any time no matter what happens. NTSC-U C27E4B88 00000003 3980000X 91840090 398000YY 9184008C 8004008C 00000000 PAL C27EEE98 00000003 3980000X 91840090 398000YY 9184008C 8004008C 00000000 NTSC-J C27EE504 00000003 3980000X 91840090 398000YY 9184008C 8004008C 00000000 NTSC-K C27DD258 00000003 3980000X 91840090 398000YY 9184008C 8004008C 00000000 Item Values (X/YY Values): Green Shell = 1/00 Red Shell = 1/01 Banana = 1/02 Fake Item Box = 1/03 Mushroom = 1/04 Triple Mushroom = 3/05 Bob-omb = 1/06 Blue Shell = 1/07 Lightning = 1/08 Star = 1/09 Golden Mushroom = 1/0A Mega Mushroom = 1/0B Blooper = 1/0C POW Block = 1/0D Cloud = 1/0E Bullet Bill = 1/0F Triple Green Shell = 3/10 Triple Red Shell = 3/11 Triple Banana = 3/12 Nothing = 0/14 Source: #Fyi to coders/devs r31 is 0 for P1, 1 for P2. By default this code effects all local players. I imagine r31 = 2 for P2, and 3 for P4, too lazy to check li r12, 0xX #Set Item Amount stw r12, 0x0090 (r4) #Store Item Amount to Memory li r12, 0xYY #Set Item Value stw r12, 0x008C (r4) #Store Item Value to Memory lwz r0, 0x008C (r4) #Default Instruction, Load Item Value from Memory; this is needed Code creator: Bully |