Offline Hide and Seek
#11
Alrighty. Question: is my filepath for the main.dol supposed to be SD root/mod folder/codes/patchname.dol?
Or is it a folder where patchname/main.dol?
Because I know I can't have 2 main.dol's in one folder.
He is kinda fluffy tho
Reply
#12
(12-26-2024, 05:48 PM)WaluigiisFluffy Wrote: Ok. I am done with the gct's for now...

I would like a rearview camera XYZ position modifier if anyone knows of one. 

There's a lot of screencheating that goes on already. So once I'm hidden, I'd like to be able to essentially turn my camera off.
Button activators typically affect everyone in multiplayer afaik, so that's why I'm looking for this.

Hi ! I just found a code that changes the height of the camera [Jae] : https://mariokartwii.com/showthread.php?tid=603
This is not exactly what you are looking for but you could perhaps set high or very low values to no longer see the position of the character.
Keep us informed of your progress ! This looks amazing !
Reply
#13
(01-08-2025, 03:43 PM)FelX Wrote: Hi ! I just found a code that changes the height of the camera!

OK so I haven't worked on this for a while (I got Breath of the Wild so you know how that goes).

I have concluded button activators don't work with main.dol's so no CT's for now. Sad (Unless a genius comes along)

I will test the camera height code, thanks a million!
He is kinda fluffy tho
Reply
#14
Here is the problem with button activators: On multiplayer, they affect everyone. So I can hide people, but I have to do everyone. The seeker needs to see.
Also, I can get it to work on dolphin, but I doubt it will work on console. The reason I can hide people is because their camera basically gives out lol.

I tried putting in two different codes, so technically 2 people could control it, but no dice.
He is kinda fluffy tho
Reply
#15
A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this

805971F8
lbz r4, XX (rYY) - Original instruction (I am not home so I can't check)
cmpwi r4, 1 - If camera is player 2
bne end - end the code if not player 2
li r4, 0 - Otherwise, make it so player 2 camera is now player 1 camera
end:

Make sure to add an activator
Reply
#16
Here are all the codes I used:
HUD Transparency Modifier (with button activator (I used - and +))[EvilRobot]: Note: deactivate during menu and between races.
NTSC-U
2834XXXX YYYYZZZZ
0460C748 38000000
E0000000 00000000
2834XXXX YYYYZZZZ
0460C748 881F0060
E0000000 80008000

PAL
2834XXXX YYYYZZZZ
0463DB68 38000000
E0000000 00000000
2834XXXX YYYYZZZZ
0463DB68 881F0060
E0000000 80008000

NTSC-J
2834XXXX YYYYZZZZ
0463D1D4 38000000
E0000000 00000000
2834XXXX YYYYZZZZ
0463D1D4 881F0060
E0000000 80008000

NTSC-K
2833XXXX YYYYZZZZ
0462BE80 38000000
E0000000 00000000
2833XXXX YYYYZZZZ
0462BE80 881F0060
E0000000 80008000

End Race Early [ComputerBot2016] (I used 1 and 2 buttons) Note: You can end the race whenever you want. 5 min is a good start.
NTSC-U:
04530808 88030020
2834XXXX YYYYZZZZ
C2530808 00000006
88030020 9421FF80
BC610008 38800002
38A00001 3D808052
618CF7A0 7D8803A6
4E800021 B8610008
38210080 00000000
E0000000 80008000

PAL:
04535350 88030020
2834XXXX YYYYZZZZ
C2535350 00000006
88030020 9421FF80
BC610008 38800002
38A00001 3D808053
618C42E8 7D8803A6
4E800021 B8610008
38210080 00000000
E0000000 80008000

NTSC-J:
04534CD0 88030020
2834XXXX YYYYZZZZ
C2534CD0 00000006
88030020 9421FF80
BC610008 38800002
38A00001 3D808053
618C3C68 7D8803A6
4E800021 B8610008
38210080 00000000
E0000000 80008000

NTSC-K:
045233A8 88030020
2833XXXX YYYYZZZZ
C25233A8 00000006
88030020 9421FF80
BC610008 38800002
38A00001 3D808052
618C2340 7D8803A6
4E800021 B8610008
38210080 00000000
E0000000 80008000

Kill Lakitu [JoshuaMK] 
(NTSC-U)
0454EBDC 60000000

(PAL)
04554BFC 60000000

(NTSC-J)
0455457C 60000000

(NTSC-K)
04542C54 60000000

Lap Count Increased Modifier [Vega]
NTSC-U
0052FEB7 00000000

PAL
005349FF 00000000

NTSC-J
0053437F 00000000

NTSC-K
00522A57 00000000

Write Char Offset [Dexter0] (Just in case)
D27E4DDC 00000002
3FE08000 93BF1500
3BE00000 00000000

Feather codes:
NTSC-U
Main Code (CLF78, stebler)
067D4F74 000000A0
48000018 3C60809C
8063EE20 80630014
1C840248 7C632214
9421FFF0 7C0802A6
90010014 80830000
80A40028 80C50250
60C60004 90C50250
80A40004 38E00007
80C50008 54C697FF
41A20008 38E00002
90E50078 38C00004
B0C500A6 38630088
38800001 4BFD8F45
3CA0809B 88A5F0B1
2C050001 40A2001C
8883FF92 2C040001
41A20010 8883FF90
3860000A 4BFBE215
80010014 7C0803A6
38210010 4E800020
0478DD80 480471F9
068B1364 0000000C
42AA0000 42AA0000
42960000 00000000
047D52D4 4800009C
Conditional Ignore Invisible Walls (CLF78, stebler)
C25AB940 00000006
3AEEBDFF 836F0004
837B0004 809B0004
548417FF 41A20014
809B0078 2C040007
40A20008 3AF7E000
60000000 00000000
Conditional Fast Falling (MrBean35000vr, acaruso, stebler)
C258FF68 00000013
C01F004C 819D0000
816C0004 806B0004
546317FF 41A2007C
806B0078 2C030007
40A20070 4800000D
3E99999A 3F800000
7D8802A6 7C8B2378
807D001C 8083001C
2C040001 40810048
89030096 2C080001
4082000C 2C040012
40810034 80630018
3C808058 60849BD0
7C8903A6 4E800421
C0430034 FC601210
EC42182A C06C0000
C08C0004 EC4220FA
EC0000B2 7D645B78
7FC3F378 00000000
C2590B6C 00000016
807C0000 81830004
808C0004 548417FF
41A20098 808C0078
2C040007 40A2008C
4800000D 3E99999A
3F800000 7D8802A6
807C001C 8083001C
2C040000 40820020
39000000 99030096
81030004 55080631
4182000C 39000001
99030096 2C040001
40810048 89030096
2C080001 4082000C
2C040012 40810034
80630018 3C808058
60849BD0 7C8903A6
4E800421 C0430034
FC601210 EC42182A
C06C0000 C08C0004
EC4220FA EC0000B2
7F83E378 00000000

PAL:
Main Code (CLF78, stebler)
067A81B4 000000A0
48000018 3C60809C
80633618 80630014
1C840248 7C632214
9421FFF0 7C0802A6
90010014 80830000
80A40028 80C50250
60C60004 90C50250
80A40004 38E00007
80C50008 54C697FF
41A20008 38E00002
90E50078 38C00004
B0C500A6 38630088
38800001 48014765
3CA0809C 88A538B9
2C050001 40A2001C
8883FF92 2C040001
41A20010 8883FF90
3860000A 4BFF3FE1
80010014 7C0803A6
38210010 4E800020
04796D8C 4801142D
068B5C24 0000000C
42AA0000 42AA0000
42960000 00000000
047A8514 4800009C
Conditional Ignore Invisible Walls (CLF78, stebler)
C25B6868 00000006
3AEEBDFF 836F0004
837B0004 809B0004
548417FF 41A20014
809B0078 2C040007
40A20008 3AF7E000
60000000 00000000
Conditional Fast Falling (MrBean35000vr, acaruso, stebler)
C259678C 00000013
C01F004C 819D0000
816C0004 806B0004
546317FF 41A2007C
806B0078 2C030007
40A20070 4800000D
3E99999A 3F800000
7D8802A6 7C8B2378
807D001C 8083001C
2C040001 40810048
89030096 2C080001
4082000C 2C040012
40810034 80630018
3C808059 608403F4
7C8903A6 4E800421
C0430034 FC601210
EC42182A C06C0000
C08C0004 EC4220FA
EC0000B2 7D645B78
7FC3F378 00000000
C2597390 00000016
807C0000 81830004
808C0004 548417FF
41A20098 808C0078
2C040007 40A2008C
4800000D 3E99999A
3F800000 7D8802A6
807C001C 8083001C
2C040000 40820020
39000000 99030096
81030004 55080631
4182000C 39000001
99030096 2C040001
40810048 89030096
2C080001 4082000C
2C040012 40810034
80630018 3C808059
608403F4 7C8903A6
4E800421 C0430034
FC601210 EC42182A
C06C0000 C08C0004
EC4220FA EC0000B2
7F83E378 00000000

NTSC-J
Main Code (CLF78, stebler)
067A7820 000000A0
48000018 3C60809C
80632678 80630014
1C840248 7C632214
9421FFF0 7C0802A6
90010014 80830000
80A40028 80C50250
60C60004 90C50250
80A40004 38E00007
80C50008 54C697FF
41A20008 38E00002
90E50078 38C00004
B0C500A6 38630088
38800001 48014765
3CA0809C 88A52919
2C050001 40A2001C
8883FF92 2C040001
41A20010 8883FF90
3860000A 4BFF3FE1
80010014 7C0803A6
38210010 4E800020
047963F8 4801142D
068B4D84 0000000C
42AA0000 42AA0000
42960000 00000000
047A7B80 4800009C
Conditional Ignore Invisible Walls (CLF78, stebler)
C25B61E8 00000006
3AEEBDFF 836F0004
837B0004 809B0004
548417FF 41A20014
809B0078 2C040007
40A20008 3AF7E000
60000000 00000000
Conditional Fast Falling (MrBean35000vr, acaruso, stebler)
C259610C 00000013
C01F004C 819D0000
816C0004 806B0004
546317FF 41A2007C
806B0078 2C030007
40A20070 4800000D
3E99999A 3F800000
7D8802A6 7C8B2378
807D001C 8083001C
2C040001 40810048
89030096 2C080001
4082000C 2C040012
40810034 80630018
3C808058 6084FD74
7C8903A6 4E800421
C0430034 FC601210
EC42182A C06C0000
C08C0004 EC4220FA
EC0000B2 7D645B78
7FC3F378 00000000
C2596D10 00000016
807C0000 81830004
808C0004 548417FF
41A20098 808C0078
2C040007 40A2008C
4800000D 3E99999A
3F800000 7D8802A6
807C001C 8083001C
2C040000 40820020
39000000 99030096
81030004 55080631
4182000C 39000001
99030096 2C040001
40810048 89030096
2C080001 4082000C
2C040012 40810034
80630018 3C808058
6084FD74 7C8903A6
4E800421 C0430034
FC601210 EC42182A
C06C0000 C08C0004
EC4220FA EC0000B2
7F83E378 00000000

NTSC-K
Main Code (CLF78, stebler)
06796574 000000A0
48000018 3C60809B
80631C58 80630014
1C840248 7C632214
9421FFF0 7C0802A6
90010014 80830000
80A40028 80C50250
60C60004 90C50250
80A40004 38E00007
80C50008 54C697FF
41A20008 38E00002
90E50078 38C00004
B0C500A6 38630088
38800001 48014765
3CA0809B 88A51EF9
2C050001 40A2001C
8883FF92 2C040001
41A20010 8883FF90
3860000A 4BFF3FE1
80010014 7C0803A6
38210010 4E800020
0478514C 4801142D
068A409C 0000000C
42AA0000 42AA0000
42960000 00000000
047968D4 4800009C
Conditional Ignore Invisible Walls (CLF78, stebler)
C25A48C0 00000006
3AEEBDFF 836F0004
837B0004 809B0004
548417FF 41A20014
809B0078 2C040007
40A20008 3AF7E000
60000000 00000000
Conditional Fast Falling (MrBean35000vr, acaruso, stebler)
C25847E4 00000013
C01F004C 819D0000
816C0004 806B0004
546317FF 41A2007C
806B0078 2C030007
40A20070 4800000D
3E99999A 3F800000
7D8802A6 7C8B2378
807D001C 8083001C
2C040001 40810048
89030096 2C080001
4082000C 2C040012
40810034 80630018
3C808057 6084E44C
7C8903A6 4E800421
C0430034 FC601210
EC42182A C06C0000
C08C0004 EC4220FA
EC0000B2 7D645B78
7FC3F378 00000000
C25853E8 00000016
807C0000 81830004
808C0004 548417FF
41A20098 808C0078
2C040007 40A2008C
4800000D 3E99999A
3F800000 7D8802A6
807C001C 8083001C
2C040000 40820020
39000000 99030096
81030004 55080631
4182000C 39000001
99030096 2C040001
40810048 89030096
2C080001 4082000C
2C040012 40810034
80630018 3C808057
6084E44C 7C8903A6
4E800421 C0430034
FC601210 EC42182A
C06C0000 C08C0004
EC4220FA EC0000B2
7F83E378 00000000


Custom Item Probability Distribution Offline [Sioist] ( I do 10% red shell, 40% Bloop, and 50% Single shroom)
NTSC-U: 
040007B4 HHIIJJKK
040007B8 LLMMNNOO
040007BC PPQQRRSS
040007C0 TTUUVVWW
040007C4 XXYYZZ00
C27AB704 00000010
3D808000 618C07B4
39600013 7D6903A6
39400000 398CFFFF
8D6C0001 7D4A5A14
4200FFF8 7C8B2378
38600000 7D445378
3D40800F 614A2E40
7D4903A6 4E800421
7D645B78 398CFFED
39600013 7D6903A6
39600000 8D4C0001
7D6B5214 7C035800
41800008 4200FFF0
7D6902A6 39400013
7D6B5050 7D635B78
90770020 00000000


PAL:
040007B4 HHIIJJKK
040007B8 LLMMNNOO
040007BC PPQQRRSS
040007C0 TTUUVVWW
040007C4 XXYYZZ00
C27BA164 00000010
3D808000 618C07B4
39600013 7D6903A6
39400000 398CFFFF
8D6C0001 7D4A5A14
4200FFF8 7C8B2378
38600000 7D445378
3D40800F 614A2EE0
7D4903A6 4E800421
7D645B78 398CFFED
39600013 7D6903A6
39600000 8D4C0001
7D6B5214 7C035800
41800008 4200FFF0
7D6902A6 39400013
7D6B5050 7D635B78
90770020 00000000

NTSC-J:
040007B4 HHIIJJKK
040007B8 LLMMNNOO
040007BC PPQQRRSS
040007C0 TTUUVVWW
040007C4 XXYYZZ00
C27B97D0 00000010
3D808000 618C07B4
39600013 7D6903A6
39400000 398CFFFF
8D6C0001 7D4A5A14
4200FFF8 7C8B2378
38600000 7D445378
3D40800F 614A2E00
7D4903A6 4E800421
7D645B78 398CFFED
39600013 7D6903A6
39600000 8D4C0001
7D6B5214 7C035800
41800008 4200FFF0
7D6902A6 39400013
7D6B5050 7D635B78
90770020 00000000

NTSC-K:
040007B4 HHIIJJKK
040007B8 LLMMNNOO
040007BC PPQQRRSS
040007C0 TTUUVVWW
040007C4 XXYYZZ00
C27AE524 00000010
3D808000 618C07B4
39600013 7D6903A6
39400000 398CFFFF
8D6C0001 7D4A5A14
4200FFF8 7C8B2378
38600000 7D445378
3D40800F 614A2F58
7D4903A6 4E800421
7D645B78 398CFFED
39600013 7D6903A6
39600000 8D4C0001
7D6B5214 7C035800
41800008 4200FFF0
7D6902A6 39400013
7D6B5050 7D635B78
90770020 00000000

Legend:
HH - Green Shell
II - Red Shell
JJ - Banana 
KK - Fake Item Box
LL - Mushroom
MM - Triple Mushrooms
NN - Bomb-ombs
OO - Blue Shell
PP - Lightning
QQ - Star
RR - Golden Mushroom
SS - Mega Mushroom
TT - Blooper
UU - Pow Block
VV - Thunder Cloud
WW - Bullet Bill
XX - Triple Green Shell
YY - Triple Red Shell
ZZ - Triple Banana

You may need item limit modifiers, so:
Max Drop Item Limiter [Luis]

XX = Amount in Hex, max is 1E

NTSC-U
Star
008CDB6F 000000XX
 
Mushroom
008CD63F 000000XX
 
Lightning
008CDC47 000000XX
 
Mega Mushroom
008CE4A7 000000XX
 
Bullet Bill
008CE3F7 000000XX
 
POW Block
008CE5A7 000000XX
 
Golden Mushroom
008CD6EF 000000XX
 
Blooper
008CE33F 000000XX
 
Thundercloud
008A2E7B 000000XX



PAL 
Star
008D2627 000000XX
 
Mushroom
008D1F3F 000000XX
 
Lightning
008D26FF 000000XX
 
Mega Mushroom
008D1FEF 000000XX
 
Bullet Bill
008D1E8F 000000XX
 
POW Block
008D24BF 000000XX
 
Golden Mushroom
008D209F 000000XX
 
Blooper
008D1DD7 000000XX
 
Thundercloud
008A5E1B 000000XX



NTSC-J 
Star
008D1777 000000XX
 
Mushroom
008D108F 000000XX
 
Lightning
008D184F 000000XX
 
Mega Mushroom
008D113F 000000XX
 
Golden Mushroom
008D11EF 000000XX
 
Bullet Bill
008D0FDF 000000XX
 
POW Block
008D160F 000000XX
 
Blooper
008D0F27 000000XX
 
Thundercloud
008A4F7B 000000XX



NTSC-K 
Star
008C0ABF 000000XX
 
Mushroom
008C03D7 000000XX
 
Lightning
008C0B97 000000XX
 
Mega Mushroom
008C0487 000000XX
 
Bullet Bill
008C0327 000000XX
 
POW Block
008C0957 000000XX
 
Golden Mushroom
008C0537 000000XX
 
Blooper
008C026F 000000XX
 
Thundercloud
0089427B 000000XX

Max Item Limiter Modifier, Offline Only [davidevgen]

This code increases the limit of items that can be in game allowing you to spam them at a rapid pace without freezing.

NTSC-U
048A1060 00000020
048A0AC8 00000020
048A126C 00000020
048A0F64 00000020
048A0D28 00000020
048A09CC 0000001D
048A2E78 0000001E

PAL
048A5B38 00000020
048A5488 00000020
048A5D44 00000020
048A5A3C 00000020
048A56E8 00000020
048A538C 0000001D
048A5E18 0000001E

NTSC-J
048A4C98 00000020
048A45E8 00000020
048A4EA4 00000020
048A4B9C 00000020
048A4848 00000020
048A44EC 0000001D
048A4F78 0000001E

NTSC-K
04893F98 00000020
048938E8 00000020
048941A4 00000020
04893E9C 00000020
04893B48 00000020
048937EC 0000001D
04893F98 0000001E

This code doesn't effect triple items, pows, bloopers, bills, shocks, megas, goldens, shrooms, and stars.

Each line of code effects a specific item

Line 1 = Blue Shell
Line 2 = Bob-omb
Line 3 = Green Shell
Line 4 = Red Shell
Line 5 = Fake Item Box
Line 6 = Banana
Line 7 = Thunder Cloud

To be continued...

(02-14-2025, 12:25 AM)_Ro Wrote: A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this

805971F8
lbz r4, XX (rYY) - Original instruction (I am not home so I can't check)
cmpwi r4, 1 - If camera is player 2
bne end - end the code if not player 2
li r4, 0 - Otherwise, make it so player 2 camera is now player 1 camera
end:

Make sure to add an activator

Ok THANKS. This is huge. However, I don't understand the ASM or whatever it's called, so I will try and do it tomorrow.
He is kinda fluffy tho
Reply
#17
(02-14-2025, 12:25 AM)_Ro Wrote: A proper method would make it so the player 2 (supposing that's the seeker) camera is now the player 1 camera. You can achieve this by using this

805971F8
lbz r4, XX (rYY) - Original instruction (I am not home so I can't check)
cmpwi r4, 1 - If camera is player 2
bne end - end the code if not player 2
li r4, 0 - Otherwise, make it so player 2 camera is now player 1 camera
end:

Make sure to add an activator

Ok so if P1 is seeker and I want P2's camera to change to P1's camera when I hit minus and change back when I hit minus that would look like:
2834199A 00001000
????????? 805971F8
CC000000 00000000
????????? ??????????
E0000000 00000000

Anybody know all 4 camera addresses? (Edit: and the highlight reel for 3 player, that can also reveal hiding spots) I don't have means to find that out.
He is kinda fluffy tho
Reply


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