10-07-2024, 01:44 AM
The only way
Make it to 10,000
|
10-07-2024, 01:44 AM
The only way
10-07-2024, 02:04 AM
The Stooges
10-07-2024, 08:26 AM
Ti ringrazio
My username is in Scottish Gaelic. If you speak that language, please tell me how to pronounce it properly.
The best source I've got so far is this: https://learngaelic.scot/dictionary/inde...word=false (10-06-2024, 04:38 AM)Fifty Wrote: I don't really have any top 5 favorites I feel like, but I can list 5 good ones, maybe they count as my favorites midnight museum: Amazing visuals! Still slightly suffers from the boost panel and KCL issues, but its acceptable. I would rate it overall as B- or C+ --- Fort francis Looks unpolished, is it meant to be that way? Also too many trickable objects/floors. I would rate it overall an F tbh --- Blissful Block Great visuals, great minimap design. Some parts of paths are too wide and have too much "idle/do-nothing" time. Also appears the cars don't really effect the racers. Some tweaking on these issues can def make this CT a really awesome track. Overall rate is C- --- Banished Keep Only decent thing about this track are some of the neatly implemented alt paths. Otherwise this track is downright awful. No need to dig into the details. Rating: F --- Shy Guy Lumber Co Overall very nice actually. Still just a tiny bit too much trickable stuff (on the main path). Some of the alt shortcuts/paths are neat, but I think there needs to be one dedicated super obvious beginner shroomspot path (that may include a basic ramp or not). Think the uturn at rMR, the shroomspot at rMC, etc. I guess that one cut by the trees would sort of qualify. Overall rating: B ---
10-07-2024, 04:11 PM
Vega Wrote: Fort francis It's supposed to accurately recreate Super Paper Mario's graphics (but fully 3D ofc), so that's probably an answer to your question Vega Wrote: Blissful Block I think the cars are supposed to be to set the feel of the track, and not to be obstacles. I personally never cared for obstacles in tracks, so that was not a factor for me Vega Wrote: Banished Keep Lmao. This is the hottest take on CTs I have ever seen. I suppose the unoriginality of the textures probably get to you as well.
10-07-2024, 04:46 PM
(10-07-2024, 04:11 PM)Fifty Wrote:Vega Wrote: Banished Keep Holy shit, same
My username is in Scottish Gaelic. If you speak that language, please tell me how to pronounce it properly.
The best source I've got so far is this: https://learngaelic.scot/dictionary/inde...word=false
10-07-2024, 05:08 PM
TTTTT
10-07-2024, 05:46 PM
iirc there's a good CT that I like
it's "village" and "koopa" based. Any idea which CT this is?
10-07-2024, 06:48 PM
You'd have to give more details I think. I can think of some village-based tracks, but not related to koopas.
https://wiki.tockdom.com/wiki/Windmill_Village https://wiki.tockdom.com/wiki/Jiyuu_Village
10-07-2024, 08:06 PM
(10-07-2024, 05:46 PM)Vega Wrote: iirc there's a good CT that I like Could you give a timeframe and whether it was in ctgp?
My username is in Scottish Gaelic. If you speak that language, please tell me how to pronounce it properly.
The best source I've got so far is this: https://learngaelic.scot/dictionary/inde...word=false |
« Next Oldest | Next Newest »
|