Code working fine on dolphin, but crashing on wii
#2
Is this the only code you are running?

I see you are loading a value from the EVA, but there is nowhere else in the code that writes to the EVA.

Also, are you running a clean, unpatched ISO on both the Wii and Dolphin tests?

Which codehandler/code-loading-app are you using?

In my personal experience, Dolphin fails to exactly replicate certain Wii things such as File Management (i.e. ISFS_CreateDir return values), Frame Buffer based codes (i.e. Draw codes), and certain stuff involving Starlet (i.e. Hollywood VI registers).
Reply


Messages In This Thread
RE: Code working fine on dolphin, but crashing on wii - by Vega - 10-17-2021, 10:37 PM

Forum Jump:


Users browsing this thread: 2 Guest(s)