Code working fine on dolphin, but crashing on wii - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Code working fine on dolphin, but crashing on wii (/showthread.php?tid=1904) |
Code working fine on dolphin, but crashing on wii - jawa - 10-17-2021 When loading a course on my wii with this code enabled, the game crashes. However, on dolphin, it runs just fine! How do i fix that? Code: #address = 80590400 lfs f1, 0 (r31) loc_0x0: lis r12, 0x8000 ori r12, r12, 0x1D0 lbz r10, 0(r12) cmpwi r10, 0x1 beq- loc_0x1C b loc_0x34 loc_0x1C: .set GRAVITY, 0x40360000 bl float .long GRAVITY float: mflr r11 lfs f10, 0 (r11) lfs f13, -0x70 (r3) fmuls f13, f13, f10 lfs f1, 0 (r31) fadds f1, f1, f13 loc_0x34: nop RE: Code working fine on dolphin, but crashing on wii - Vega - 10-17-2021 Is this the only code you are running? I see you are loading a value from the EVA, but there is nowhere else in the code that writes to the EVA. Also, are you running a clean, unpatched ISO on both the Wii and Dolphin tests? Which codehandler/code-loading-app are you using? In my personal experience, Dolphin fails to exactly replicate certain Wii things such as File Management (i.e. ISFS_CreateDir return values), Frame Buffer based codes (i.e. Draw codes), and certain stuff involving Starlet (i.e. Hollywood VI registers). |