How to load gecko codes in Riivolution
#11
So what I mean is I wanna have the option to activate and deactivate multiple Gecko codes. 


Code:
<option name="Cheats Codes">
                <choice name="Enabled">
                    <patch id="ocarinabase_gxdraw" />
                </choice>
            </option>
            <option name="speedometer">
                <choice name="Enabled">
                    <patch id="speedometer" />
                </choice>
            </option>
            <option name="disableluma">
                <choice name="Enabled">
                    <patch id="disableluma" />
                </choice>

It would be something like this. I modified it so its always using the gxdraw thing. But the problem is when I try something like this it wont work. It will only work with one Geckocode. Here is what I tried:

Code:
<patch id="speedometer">
        <memory offset="0x00001CDE" value="8000" />
        <memory offset="0x00001CE2" value="28B8" />
        <memory offset="0x00001F5A" value="8000" />
        <memory offset="0x00001F5E" value="28B8" />
        <memory valuefile="/codes/speedometer.gct" offset="0x800028B8" />
    </patch>
    <patch id="disableluma">
        <memory offset="0x00001CDE" value="8000" />
        <memory offset="0x00001CE2" value="28B8" />
        <memory offset="0x00001F5A" value="8000" />
        <memory offset="0x00001F5E" value="28B8" />
        <memory valuefile="/codes/disableluma.gct" offset="0x800028B8" />
    </patch>

And I think the reason for it is because the offset or something. I really do not know what im doing so I hope someone can help me Smile.
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Messages In This Thread
How to load gecko codes in Riivolution - by Seeky - 03-06-2020, 08:44 PM
RE: How to load gecko codes in Riivolution - by PhilZockt - 07-17-2021, 08:39 PM

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