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How to load gecko codes in Riivolution - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Guides/Tutorials/How-To's (https://mariokartwii.com/forumdisplay.php?fid=45) +--- Forum: HBC & General Wii Softmodding (https://mariokartwii.com/forumdisplay.php?fid=46) +--- Thread: How to load gecko codes in Riivolution (/showthread.php?tid=1468) Pages:
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How to load gecko codes in Riivolution - Seeky - 03-06-2020 If you don't already have the homebrew channel, follow the guide for your console: Wii Wii U If you don't already have Riivolution, download it from here and extract the contents of the zip to your apps folder (if you don't already have one, create it on the root of your sd card). If you haven't already made a GCT, see Vega's guide (other methods exist too, personally I use CheatManager). First of all you need to put your GCT file in the right place and name it correctly. Create a folder named codes on the root of your sd card (if it doesn't already exist) and place your gct inside. Now you need to rename it to the ID of the game your codes are for (PAL MKWii would be RMCP01.gct, for example - others can be found here). Next you will need to download a riivolution patch, which you can get here. Extract the contents of this zip file to the root of your SD card. This patch supports any game, not just MKWii. Now you just need to load the game. Open riivolution, switch to the ocarina page (will be open already if you don't have any other xmls downloaded) and set OCARINA_CODES to Enabled and OCARINA HANDLER to GXDRAW HOOK. Now just press launch and the game will load with your gecko codes applied. If you ever want to change the codes you're using, just make a new GCT and replace the one in your codes folder. RE: How to load gecko codes in Riivolution - vlonebozo - 05-27-2020 (03-06-2020, 08:44 PM)Seeky Wrote: If you don't already have the homebrew channel, follow the guide for your console: Wii Wii UIs there a way to make this work with CTGP 1.02? Everytime i try, it just crashes my wii RE: How to load gecko codes in Riivolution - Seeky - 05-28-2020 I'm not really familiar with ct-code so I'm not sure what the problem would be here, sorry RE: How to load gecko codes in Riivolution - FancyWheelies - 05-31-2020 Doesn't 1.02 use an old version of CT-CODE though? RE: How to load gecko codes in Riivolution - JoshuaMK - 05-31-2020 Not only that, but CTGP v1.02 is based on riivolution pretty heavily RE: How to load gecko codes in Riivolution - prestonjacob - 12-15-2020 (03-06-2020, 08:44 PM)Seeky Wrote: If you don't already have the homebrew channel, follow the guide for your console: Wii Wii U hey your links did not work please update? RE: How to load gecko codes in Riivolution - Vega - 12-15-2020 Two links are missing~ The first link is a simple guide to install HBC for the Wii U, you can find that on multiple sites after a quick Google search. Gbatemp.net is a good one. The second link regarding the game ID's: Go to gametdb.com, it has a list of every game ID for every Wii game. RE: How to load gecko codes in Riivolution - Zeraora - 12-15-2020 (12-15-2020, 08:28 AM)prestonjacob Wrote:I assume you want to run codes on MKWii. The game IDs usually go like this "XXXY01". MKWiis Game ID is RMCX01 (Replace the X with the following version you have. E for North American, P for PAL, J for Japanese, and K for Korean). You can usually google game IDs so just keep this format in mind when looking for them.(03-06-2020, 08:44 PM)Seeky Wrote: If you don't already have the homebrew channel, follow the guide for your console: Wii Wii U RE: How to load gecko codes in Riivolution - PhilZockt - 07-12-2021 How can I activate multiple Gecko codes I already tried it but I really don't understand what the offset means. RE: How to load gecko codes in Riivolution - Vega - 07-16-2021 There's no use of the term 'offset' in any post in this thread other than your reply. What are you referring to? |