08-15-2019, 01:18 PM
There may be a part of the game that reads drift types as 0 and 1, instead of 1 and 2. The game likes to start its default values at 0. For example, there's a function in the StaticR.rel that checks your friend list amount. There's an instruction in the function - cmplwi rX, 29. It starts as 0 and ends at 29, instead of 1 to 30.