Drift Type Modifier - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Hacks/Modding (https://mariokartwii.com/forumdisplay.php?fid=14) +--- Forum: Code Support / Help / Requests (https://mariokartwii.com/forumdisplay.php?fid=61) +--- Thread: Drift Type Modifier (/showthread.php?tid=1220) |
Drift Type Modifier - JoshuaMK - 08-15-2019 Currently only in NTSC-U, have been searching for over a week for this value and finally found it. I have found what determines inside/outside drifting. The only issue is I can't seem to get inside drift forced into outside drift to function right... It has all the animations, effects, and camera angles acting like they should for outside drift, but the drift itself performs like inside drifting. This makes me think there is still some missing value I need to find. Outside drifting doesn't have this issue. It seems to work flawlessly. Anyways, here is the code as is: (NTSC-U) C258B7C4 00000007 3D808034 618C3E80 A18C0000 280C0082 41820014 280C0081 40820014 38A00001 48000010 38A00002 48000008 80A40004 60000000 00000000 #ASM lis r12, 0x8034 ori r12, r12, 0x3E80 lhz r12, 0 (r12) cmplwi r12, 0x0082 beq force_in cmplwi r12, 0x0081 bne normal li r5, 1 #1 = Outside Drift b the_end force_in: li r5, 2 #2 = Inside Drift b the_end normal: lwz r5, 0x0004 (r4) #If no controller input matches, load normal value (Depends on chosen vehicle type) the_end: RE: Drift Type Modifier - Vega - 08-15-2019 There may be a part of the game that reads drift types as 0 and 1, instead of 1 and 2. The game likes to start its default values at 0. For example, there's a function in the StaticR.rel that checks your friend list amount. There's an instruction in the function - cmplwi rX, 29. It starts as 0 and ends at 29, instead of 1 to 30. RE: Drift Type Modifier - JoshuaMK - 08-15-2019 So I just went and reverse engineered my way through until I finally hit the source of where the drift type value is loaded from, and it was still a 1 and 2 type flag. I set it to 1 from there to see if because it was the source, that maybe it would fix the issue... nope. Now I really do believe that there is another value somewhere... RE: Drift Type Modifier - Vega - 11-09-2019 Any update on this? Btw you can switch the branches a bit on this by placing the default instruction before the branches lwz r5, 0x0004 (r4) lis r12, 0x8034 ori r12, r12, 0x3E80 lhz r12, 0 (r12) cmpwi r12, 0x0082 beq- force_in cmpwi r12, 0x0081 bne- end li r5, 1 #Outside Drift b end force_in: li r5, 2 #Inside Drift end: RE: Drift Type Modifier - JoshuaMK - 11-09-2019 Yeah, I never found a "true" fix for this, but lost somewhere in my notes was a way to disable the limit on how far your vehicle could pivot during a drift, which I used as a temporary fix. I may try to find it later. RE: Drift Type Modifier - Mewmaster99 - 08-01-2020 Not entirely sure if this will help or not but https://mkwii.com/showthread.php?tid=1241 actually makes all outside drifting bikes inside drift for whatever reason. If you do come back to work on this code good luck. RE: Drift Type Modifier - JoshuaMK - 08-01-2020 That's because the code turned out to actually modify a lot of trig calculations. RE: Drift Type Modifier - Mewmaster99 - 08-01-2020 interesting |