Drift Type Modifier
#1
Question 
Currently only in NTSC-U, have been searching for over a week for this value and finally found it. I have found what determines inside/outside drifting.

The only issue is I can't seem to get inside drift forced into outside drift to function right... It has all the animations, effects, and camera angles acting like they should for outside drift, but the drift itself performs like inside drifting. This makes me think there is still some missing value I need to find.

Outside drifting doesn't have this issue. It seems to work flawlessly.

Anyways, here is the code as is:

(NTSC-U)
C258B7C4 00000007
3D808034 618C3E80
A18C0000 280C0082
41820014 280C0081
40820014 38A00001
48000010 38A00002
48000008 80A40004
60000000 00000000


#ASM
lis r12, 0x8034
ori r12, r12, 0x3E80
lhz r12, 0 (r12)
cmplwi r12, 0x0082
beq force_in
cmplwi r12, 0x0081
bne normal
li r5, 1     #1 = Outside Drift
b the_end
force_in:
li r5, 2     #2 = Inside Drift
b the_end
normal:
lwz r5, 0x0004 (r4)     #If no controller input matches, load normal value (Depends on chosen vehicle type)
the_end:
Super Mario Eclipse, what Super Mario Sunshine could've been.
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Messages In This Thread
Drift Type Modifier - by JoshuaMK - 08-15-2019, 08:02 AM
RE: Drift Type Modifier - by Vega - 08-15-2019, 01:18 PM
RE: Drift Type Modifier - by JoshuaMK - 08-15-2019, 10:55 PM
RE: Drift Type Modifier - by Vega - 11-09-2019, 02:23 AM
RE: Drift Type Modifier - by JoshuaMK - 11-09-2019, 02:33 AM
RE: Drift Type Modifier - by Mewmaster99 - 08-01-2020, 11:57 AM
RE: Drift Type Modifier - by JoshuaMK - 08-01-2020, 06:12 PM
RE: Drift Type Modifier - by Mewmaster99 - 08-01-2020, 09:55 PM

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