There is no "original" value for Y.
For context, the original instruction that the code "hooks" to is lwz r0, 0x009C (r3). Instruction loads the Camera ID that is currently in memory and does a check on in later.
The value is dynamic (there is no static/default value), meaning it varies and gets changed by other portions/functions of the game.
For context, the original instruction that the code "hooks" to is lwz r0, 0x009C (r3). Instruction loads the Camera ID that is currently in memory and does a check on in later.
The value is dynamic (there is no static/default value), meaning it varies and gets changed by other portions/functions of the game.