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Attach Camera to Player ID [B_squo] - Printable Version +- Mario Kart Wii Gecko Codes, Cheats, & Hacks (https://mariokartwii.com) +-- Forum: Cheat Codes (https://mariokartwii.com/forumdisplay.php?fid=51) +--- Forum: Offline Non-Item (https://mariokartwii.com/forumdisplay.php?fid=53) +--- Thread: Attach Camera to Player ID [B_squo] (/showthread.php?tid=2393) |
Attach Camera to Player ID [B_squo] - Vega - 02-10-2025 Attach Camera to Player ID [B_squo] Code will allow you to attach the camera to any player/CPU in the offline race/battle. Y = Slot/Player ID Y values: 0 = Player 1 1 = CPU 1 2 = CPU 2 etc etc B = Final CPU NTSC-U C2679a0c 00000002 3800000Y 9803009C 8803009C 00000000 PAL C267DE94 00000002 3800000Y 9803009C 8803009C 00000000 NTSC-J C267d500 00000002 3800000Y 9803009C 8803009C 00000000 NTSC-K C266c23c 00000002 3800000Y 9803009C 8803009C 00000000 Code creator: B_squo RE: Attach Camera to Player ID [B_squo] - WaluigiisFluffy - 02-14-2025 What is the original value for 3800000Y? RE: Attach Camera to Player ID [B_squo] - Vega - 02-14-2025 There is no "original" value for Y. For context, the original instruction that the code "hooks" to is lwz r0, 0x009C (r3). Instruction loads the Camera ID that is currently in memory and does a check on in later. The value is dynamic (there is no static/default value), meaning it varies and gets changed by other portions/functions of the game. RE: Attach Camera to Player ID [B_squo] - WaluigiisFluffy - 02-16-2025 So if I want a button activator to be able to turn this code on and off, what do I do? RE: Attach Camera to Player ID [B_squo] - Vega - 02-17-2025 It would probably be something like this considering most of the time the Camera ID is set to P1 Will switch back and forth between Y and Player 1's Camera ID with desired button. No idea if this will work. Probably doesn't. NTSC-U 2834XXXX YYYYZZZZ C2679a0c 00000002 3800000Y 9803009C 8803009C 00000000 CC000000 000000000 C2679a0c 00000002 38000000 9803009C 8803009C 00000000 E0000000 80008000 |