(10-06-2024, 04:38 AM)Fifty Wrote: I don't really have any top 5 favorites I feel like, but I can list 5 good ones, maybe they count as my favorites
5. Midnight Museum (by SquireTurnbolt) - https://wiki.tockdom.com/wiki/Midnight_Museum
#1 best visuals out of any CT ever made, enough said. Gameplay's alright. Nothing to complain about.
4. Fort Francis (by Jaden) - https://wiki.tockdom.com/wiki/Fort_Francis
Interesting track with actually good tech. Too many tricks but I'll let that slide.
3. Blissful Block (by Strobenz) - https://wiki.tockdom.com/wiki/Blissful_Block
Not sure, I just think this is a good track. Visuals could be a lot more interesting but this track has a lot to offer, and I can't think of any spots of this track where it's particularly bad. One big flaw it has is blind turns, but it's no big deal imo.
2. Banished Keep (by Metabus) - https://wiki.tockdom.com/wiki/Banished_Keep
It's very similar to Shy Guy Lumber Co. but slightly less original in a lot of ways. But my god it plays well. I would put this over SGLC in terms of gameplay, but it loses in terms of visuals (technically? I like BK's visuals more but from a more objective standpoint, I gotta put SGLC in 1st. I'm trying to mix being subjective and objective here).
1. Shy Guy Lumber Co. (by Metabus) - https://wiki.tockdom.com/wiki/Shy_Guy_Lumber_Co.
Yep, another track by Metabus, he's that good. At least he is to me.
Lots of shortcuts, but they're all well-made whether or not you play competitively. What this track does great though is the visuals and design itself. It basically checks every box:
- Fantastic visuals
- Designed pretty well, no glitches or exploits, not a boring straightaway or 90 degree turns everywhere
- Doesn't copy textures from other tracks; purely original, custom assets
- Reasonable amount of tricks
- Tastefully placed boost ramps, no boost panels
midnight museum:
Amazing visuals! Still slightly suffers from the boost panel and KCL issues, but its acceptable.
I would rate it overall as B- or C+
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Fort francis
Looks unpolished, is it meant to be that way?
Also too many trickable objects/floors.
I would rate it overall an F tbh
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Blissful Block
Great visuals, great minimap design. Some parts of paths are too wide and have too much "idle/do-nothing" time. Also appears the cars don't really effect the racers. Some tweaking on these issues can def make this CT a really awesome track.
Overall rate is C-
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Banished Keep
Only decent thing about this track are some of the neatly implemented alt paths. Otherwise this track is downright awful. No need to dig into the details.
Rating: F
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Shy Guy Lumber Co
Overall very nice actually. Still just a tiny bit too much trickable stuff (on the main path). Some of the alt shortcuts/paths are neat, but I think there needs to be one dedicated super obvious beginner shroomspot path (that may include a basic ramp or not). Think the uturn at rMR, the shroomspot at rMC, etc. I guess that one cut by the trees would sort of qualify.
Overall rating: B
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