Might as well give my thoughts out as well...
Disagree on this in two ways. Most tracks are 1m30s to 2 minutes long. There are a couple that are 2m45s max, but 3+ minutes is very rare. For the other aspect I disagree with, I honestly like long CTs a lot. I wish there were more. Oh well.
You can probably blame both the casual and competitive scene for this in different ways. Casual players love the speed from boost panels and perform effortlessly, while competitive players enjoy taking advantage of the more technical aspects of it.
I'm okay with it... what I'm very surprised by is how you don't mention too many tricks. It's ridiculous. Every modern CT has an absolutely ridiculous amount of trick KCL to the point of absurdity. I implore you to check it out; here's Luncheon Tour - https://youtu.be/mzdvNyPo18M
If you thought Volcanic Skyway was bad (which it is, I agree) then you won't like Luncheon Tour at all. Or maybe you will? I'd be very surprised.
Undeniably. What a stupid feature to be using in every corner of a track. Competitive players are probably to blame here
The worst part to me is that Spear CTs are NEVER the traditional "straightaway" Spear track, like Luigi Circuit or Mario Circuit.
They always just barely reach the bar of becoming a Spear track. Usually this happens when there are slightly wide Flame Runner-suited turns but straightaways dominate the track overall. Check out Volcano Canyon, Fishdom Island, or Incendia Castle for perfect examples of this. It is in my opinion the worst type of track.
That concludes my thoughts.
Vega Wrote: - Tracks usually way too long (why are so many CTs over 3 minutes?)
Disagree on this in two ways. Most tracks are 1m30s to 2 minutes long. There are a couple that are 2m45s max, but 3+ minutes is very rare. For the other aspect I disagree with, I honestly like long CTs a lot. I wish there were more. Oh well.
Vega Wrote: - Too many boost pads
- Too many boost ramps
- Ramps are way too extreme
You can probably blame both the casual and competitive scene for this in different ways. Casual players love the speed from boost panels and perform effortlessly, while competitive players enjoy taking advantage of the more technical aspects of it.
I'm okay with it... what I'm very surprised by is how you don't mention too many tricks. It's ridiculous. Every modern CT has an absolutely ridiculous amount of trick KCL to the point of absurdity. I implore you to check it out; here's Luncheon Tour - https://youtu.be/mzdvNyPo18M
If you thought Volcanic Skyway was bad (which it is, I agree) then you won't like Luncheon Tour at all. Or maybe you will? I'd be very surprised.
Vega Wrote: - Too many halfpipes
Undeniably. What a stupid feature to be using in every corner of a track. Competitive players are probably to blame here
Vega Wrote: - Insane hills or "weird" turns (that result in many CTs using spears or some triple MT strat on a turn)
The worst part to me is that Spear CTs are NEVER the traditional "straightaway" Spear track, like Luigi Circuit or Mario Circuit.
They always just barely reach the bar of becoming a Spear track. Usually this happens when there are slightly wide Flame Runner-suited turns but straightaways dominate the track overall. Check out Volcano Canyon, Fishdom Island, or Incendia Castle for perfect examples of this. It is in my opinion the worst type of track.
That concludes my thoughts.