All Mario Kart Wii File Names
IN-RACE CHARACTERS/VEHICLES
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Add at the end of vehicle names...
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
* Add _2 and _4 at the end of the name for splitscreen mode
TRACKS
Mushroom Cup
Luigi Circuit = beginner_course.szs
Moo Moo Meadows = farm_course.szs
Mushroom Gorge = kinoko_course.szs
Toads Factory = factory_course.szs
Flower Cup
Mario Circuit = castle_course.szs
Coconut Mall = shopping_course.szs
DK's Snowboard Cross = boardcross_course.szs
Wario's Gold Mine = truck_course.szs
Star Cup
Daisy Circuit = senior_course.szs
Koopa Cape = water_course.szs
Maple Treeway = treehouse_course.szs
Grumble Volcano = volcano_course.szs
Special Cup
Dry Dry Ruins = desert_course.szs
Moonview highway = ridgehighway_course.szs
Bowser's Castle = koopa_course.szs
Rainbow Road = rainbow_course.szs
_______________________________________________
Shell Cup
GCN Peach Beach = old_peach_gc.szs
DS Yoshi Falls = old_falls_ds.szs
SNES Ghost Valley = old_obake_sfc.szs
N64 Mario Raceway = old_mario_64.szs
Banana Cup
N64 Sherbet Land = old_sherbet_64.szs
GBA Shy Guy Beach = old_heyho_gba.szs
DS Delfino Square = old_town_ds.szs
GCN Waluigi Stadium = old_waluigi_gc.szs
Leaf Cup
DS Desert Hills = old_desert_ds.szs
GBA Bowser Castle = old_koopa_gba.szs
N64 DK's Jungle Parkway = old_donkey_64.szs
GCN Mario Circuit = old_mario_gc.szs
Lighting Cup
SNES Mario Circuit 3 = old_mario_sfc.szs
DS Peach Gardens = old_garden_ds.szs
NGC DK Mountain = old_donkey_gc.szs
N64 Bowser Castle = old_koopa_64.szs
______________________________________________
ending_demo.szs (Credits)
draw_demo.szs (Mario Ciruit with no textures or checkpoints)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)
old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs
Battle Stages:
block_battle.szs = Block Plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)
MUSICS
Mushroom Cup
1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)
Flower Cup
5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)
Star Cup
9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)
Special Cup
13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)
Shell Cup
17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)
Banana Cup
21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)
Leaf Cup
25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)
Lightning Cup
29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)
Miscellaneous
o_FanfareTA1st_32.brstm-------> Finish First / Winning Results (Battle)
o_FanfareTA1st_only32.brstm---> Finish First (Battle)
o_hyousyou_cut.brstm----------> Trophy presentation (Shorter)
o_hyousyou_lose.brstm---------> No trophy
o_hyousyou_normal.brstm-------> Trophy presentations (Short)
o_hyousyou_winningrun.brstm---> Trophy presentation
o_ Option_32.brstm-------------> Options
o_Start2_32_fan.brstm---------> Start your engines (Time Trial)
o_Start32_fan.brstm-----------> Start your engines (Race)
strm_me.brstm ----------------> Band / Fanfare
o_Wi-Fi_waiting32.brstm--------> Waiting to join (Wi-Fi) and ghost replay music
o_Crs_In_Fan.brstm intro-------> Race (Race)
o_Crs_In_Fan_battle.brstm-----> Race intro (Battle)
o_Crs_In_Fan_Wifi.brstm-------> Race intro (Wi-Fi)
o_Ending_PartA_32.brstm ------>- Generique1 end-game (Luigi Circuit)
o_FanfareBTdraw_32.brstm-----> Draw / Winning Results (Battle)
o_FanfareGP1_32.brstm---------> Finish First / Winning Results (Race)
o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> Finish Ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> Finish Ok (Race)
* o_FanfareGPdame_32.brstm -----> Finish-out / losing results (Race)
* o_FanfareGPdame_only32.brstm--> Finish out (Race)
* o_FanfareMIlose_32.brstm-------> Defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> Victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> Victory / Winning Results (Competition)
* n_BossMI.brstm ----------------> (Galaxy Colosseum, which plays on SADX Twinkle Circuit)
* o_FanfareTA1st_32 -------------> (Victory + winning results [battle], top player)
* o_FanfareMIwin_32.brstm -------> (Also plays for victory + winning results [battle] when your team wins but you're not the top player)
Battle Stages:
Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute)
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute)
BRSAR Files
revo_kart.brsar
HomeButtonSE.brsar
THP VIDEOS
banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses
class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
TEXTS
Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License
* = Language
E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec)
M=Spanish NTSC (M standing for Mexico)
CHARACTERS/VEHICLES IN THE MENU
*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)
CHARACTER SELECTION SCREEN
Driver.szs
TIME TRIAL STAFF GHOSTS
Beginner Ghosts:
ghost1_comp_XX.rkg
Expert Ghosts:
ghost2_comp_XX.rkg
XX = Course
XX Values:
LC 00
MMM 01
MG 02
TF 03
MC 04
CM 05
DKS 06
WGM 07
DC 08
KC 09
MT 11
GV 10
DDR 13
MH 12
BC 14
RR 15
rPB 24
rYF 28
rGV2 17
rMR 21
rSL 20
rSGB 16
rDS 31
rWS 26
rDH 29
rBC3 19
rDKJP 22
rMC 25
rMC3 18
rPG 30
rDKM 27
rBC 23
MENU TEXTURES
Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License
Note: In Korean ISO, the file names end with _R (example: Race_R, Globe_R etc.)
ITEMS/IN-RACE THINGS
Common.szs
FONT
Font.szs (Font_K.szs in the Korean game)
THE "FOR THE SECURITY" SCREEN
English.szs = English
Italian.szs = Italian
...
For all languages
PHYSICS ENGINE
StaticR.rel
OBJECTS FROM COMPETITIONS
CommonObj01.szs = Portals
CommonObj02.szs = Coin
CommonObj03.szs = Ramp models
CommonObj04.szs = Kinoko's (bouncy mushrooms)
CommonObj05.szs = Pipe, Goomba, woodboxes, oil stain, pylon
CommonObj06.szs = Chain chomp, and rolling chomp
CommonObj07.szs = Hanachan
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = Sanbo - the enemy who in Desert Hills.
CommonObj10.szs = Thwomp
CommonObj11.szs = Bomb car
CommonObj12.szs = Bat, DK Mountain rock, Cataquack
HOME BUTTON MENU TEXTURES
homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
...
For all languages
BEHIND-THE-SCREEN THINGS
Backmodel.szs
Earth.szs
OTHER
MiiBody.szs (Contains mii animations and textures)
savebanner.tpl (Image of the savegame)
Original Thread Credits: Enryx
IN-RACE CHARACTERS/VEHICLES
la_bike = Flame Runner
la_kart = Offroader
lb_bike = Wario Bike
lb_kart = Flame Flyer
lc_bike = Shooting Star
lc_kart = Piranha Prowler
ld_bike = Spear
ld_kart = Jetsetter
ldf_bike = Standard Bike L
ldf_kart = Standard Kart L
ldf_bike_blue = Standard Bike L (Battle Mode + Blue Team)
ldf_bike_red = Standard Bike L (Battle Mode + Red Team)
ldf_kart_blue = Standard Kart L (Battle Mode + Blue Team)
ldf_kart_red = Standard Kart L (Battle Mode + Red Team)
le_bike = Phantom
le_kart = Honeycoupe
ma_bike = Mach Bike
ma_kart = Classic Dragster
mb_bike = Sugarscoot
mb_kart = Wild Wing
mc_bike = Zip Zip
mc_kart = Super Blooper
md_bike = Sneakster
md_kart = Daytripper
mdf_bike = Standard Bike M
mdf_kart = Standard Kart M
mdf_bike_blue = Standard Bike M (Battle Mode + Blue Team)
mdf_bike_red = Standard Bike M (Battle Mode + Red Team)
mdf_kart_blue = Standard Kart M (Battle Mode + Blue Team)
mdf_kart_red = Standard Kart M (Battle Mode + Red Team)
me_bike = Dolphin Dasher
me_kart = Sprinter
sa_bike = Bullet Bike
sa_kart = Booster Seat
sb_bike = Bit Bike
sb_kart = Mini Beast
sc_bike = Quacker
sc_kart = Cheep Charger
sd_bike = Magikruiser
sd_kart = Tiny Titan
sdf_bike = Standard Bike S
sdf_kart = Standard Kart S
sdf_bike_blue = Standard Bike S (Battle Mode + Blue Team)
sdf_bike_red = Standard Bike S (Battle Mode + Red Team)
sdf_kart_blue = Standard Kart S (Battle Mode + Blue Team)
sdf_kart_red = Standard Kart S (Battle Mode + Red Team)
se_bike = Jet Bubble
se_kart = Blue Falcon
Add at the end of vehicle names...
-bds = Baby Daisy
-bk = Dry Bowser
-blg = Baby Luigi
-bmr = Baby Mario
-bpc = Baby Peach
-ca = Birdo
-dd = Diddy Kong
-dk = Donkey Kong
-ds = Daisy
-ds3 = Daisy (Biker Outfit)*
-fk = Funky Kong
-jr = Bowser Jr.
-ka = Dry Bones
-kk = Toadette
-ko = Toad
-kp = Bowser
-kt = King Boo
-la_mii_f = Large Mii Outfit A (Female)
-la_mii_m = Large Mii Outfit A (Male)
-lb_mii_f = Large Mii Outfit B (Female)
-lb_mii_m = Large Mii Outfit B (Male)
-lg = Luigi
-ma_mii_f = Medium Mii Outfit A (Female)
-ma_mii_m = Medium Mii Outfit A (Male)
-mb_mii_f = Medium Outfit B (Female)
-mb_mii_m = Medium Mii Outfit B (Male)
-mr = Mario
-nk = Koopa Troopa
-pc = Peach
-pc3 = Peach (Biker Outfit)*
-rs = Rosalina
-rs3 = Rosalina (Biker Outfit)*
-sa_mii_f = Small Mii Outfit A (Female)
-sa_mii_m = Small Mii Outfit A (Male)
-sb_mii_f = Small Mii Outfit B (Female)
-sb_mii_m = Small Mii Outfit B (Male)
-wl = Waluigi
-wr = Wario
-ys = Yoshi
* Add _2 and _4 at the end of the name for splitscreen mode
TRACKS
Mushroom Cup
Luigi Circuit = beginner_course.szs
Moo Moo Meadows = farm_course.szs
Mushroom Gorge = kinoko_course.szs
Toads Factory = factory_course.szs
Flower Cup
Mario Circuit = castle_course.szs
Coconut Mall = shopping_course.szs
DK's Snowboard Cross = boardcross_course.szs
Wario's Gold Mine = truck_course.szs
Star Cup
Daisy Circuit = senior_course.szs
Koopa Cape = water_course.szs
Maple Treeway = treehouse_course.szs
Grumble Volcano = volcano_course.szs
Special Cup
Dry Dry Ruins = desert_course.szs
Moonview highway = ridgehighway_course.szs
Bowser's Castle = koopa_course.szs
Rainbow Road = rainbow_course.szs
_______________________________________________
Shell Cup
GCN Peach Beach = old_peach_gc.szs
DS Yoshi Falls = old_falls_ds.szs
SNES Ghost Valley = old_obake_sfc.szs
N64 Mario Raceway = old_mario_64.szs
Banana Cup
N64 Sherbet Land = old_sherbet_64.szs
GBA Shy Guy Beach = old_heyho_gba.szs
DS Delfino Square = old_town_ds.szs
GCN Waluigi Stadium = old_waluigi_gc.szs
Leaf Cup
DS Desert Hills = old_desert_ds.szs
GBA Bowser Castle = old_koopa_gba.szs
N64 DK's Jungle Parkway = old_donkey_64.szs
GCN Mario Circuit = old_mario_gc.szs
Lighting Cup
SNES Mario Circuit 3 = old_mario_sfc.szs
DS Peach Gardens = old_garden_ds.szs
NGC DK Mountain = old_donkey_gc.szs
N64 Bowser Castle = old_koopa_64.szs
______________________________________________
ending_demo.szs (Credits)
draw_demo.szs (Mario Ciruit with no textures or checkpoints)
winningrun_demo.szs (That circuit when you get 1st 2nd or 3rd in a GP/VS)
loser_demo.szs (The circuit when you finish 4th or worse in a GP/VS and when your battle team lose)
ring_mission.szs (Galaxy Colosseum)
old_mario_gc_b.szs (Direct port of GCN Mario Circuit)
old_mario_gc_hayasi.szs
old_mario_gc_narita.szs
old_mario_gc_yabuki.szs
Battle Stages:
block_battle.szs = Block Plaza
casino_battle.szs = ChainChomp Roulette
old_battle3_gba.szs = GBA Battle Course 3
old_battle4_sfc.szs = SNES Battle Course 4
old_cookieland_gc.szs = GCN Cookieland
old_house_ds.szs = DS Twilight House
old_matenro_64.szs = N64 Sky Scraper
sand_battle.szs = Thwomp Desert
skate_battle.szs = Funky Stadium
venice_battle.szs = Delfino Pier
Note: add _d at the end of the name for MULTIPLAYER (both for race and battle stages)
MUSICS
Mushroom Cup
1-Luigi Circuit -> n_circuit32_n (_f the last round)
2 Moo Moo Meadows -> n_farm_n (_f the last round)
3-Mushroom Gorge -> n_kinoko_n (_f the last round)
4-Toad's Factory -> STRM_N_FACTORY_N (_f the last round)
Flower Cup
5-Mario Circuit -> n_circuit32_n (_f the last round)
6-Coconut Mall -> n_shopping32_n (_f the last round)
7-DK Summit -> n_snowboard32_n (_f the last round)
8-Wario's Gold Mine-> STRM_N_TRUCK_N (_f the last round)
Star Cup
9-Daisy Circuit -> n_daisy32_n (_f the last round)
10-Koopa Cape -> STRM_N_WATER_N (_f the last round)
11-Maple Treeway -> n_maple_n (_f the last round)
12-Grumble Volcano -> n_volcano32_n (_f the last round)
Special Cup
13-Dry Dry Ruins -> STRM_N_DESERT_N (_f the last round)
14-Moon View Highway -> STRM_N_RIDGEHIGHWAY_N (_f the last round)
15-Bowser's Castle -> STRM_N_KOOPA_N (_f the last round)
16-Rainbow Road -> n_rainbow32_n (_f the last round)
Shell Cup
17-GCN Peach Beach -> r_gc_beach32_n (_f the last round)
18-DS Yoshi Falls -> r_ds_jungle32_n (_f the last round)
19-SNES Ghost Valley 2 -> r_sfc_obake32_n (_f the last round)
20-N64 Mario Raceway -> r_64_circuit32_n (_f the last round)
Banana Cup
21-N64 Sherbet Land -> r_64_sherbet32_n (_f the last round)
22-GBA Shyguy Beach -> r_agb_beach32_n (_f the last round)
23-DS Delfino -> r_ds_town32_n (_f the last round)
24-GCN Waluigi Stadium -> r_gc_stadium32_n (_f the last round)
Leaf Cup
25-DS Desert Hills -> r_ds_desert32_n (_f the last round)
26-GBA Bowser Castle 3 -> r_agb_kuppa32_n (_f the last round)
27-N64 DK Jungle Parkway -> r_64_jungle32_n (_f the last round)
28-GCN Mario Circuit -> r_gc_circuit32_n (_f the last round)
Lightning Cup
29-SNES Mario Circuit 3 -> r_sfc_circuit32_n (_f the last round)
30-DS Peach Garden -> r_ds_garden32_n (_f the last round)
31-GCN DK Mountain -> r_gc_mountain32_n (_f the last round)
32-N64 Bowser's Castle -> r_64_kuppa32_n (_f the last round)
Miscellaneous
o_FanfareTA1st_32.brstm-------> Finish First / Winning Results (Battle)
o_FanfareTA1st_only32.brstm---> Finish First (Battle)
o_hyousyou_cut.brstm----------> Trophy presentation (Shorter)
o_hyousyou_lose.brstm---------> No trophy
o_hyousyou_normal.brstm-------> Trophy presentations (Short)
o_hyousyou_winningrun.brstm---> Trophy presentation
o_ Option_32.brstm-------------> Options
o_Start2_32_fan.brstm---------> Start your engines (Time Trial)
o_Start32_fan.brstm-----------> Start your engines (Race)
strm_me.brstm ----------------> Band / Fanfare
o_Wi-Fi_waiting32.brstm--------> Waiting to join (Wi-Fi) and ghost replay music
o_Crs_In_Fan.brstm intro-------> Race (Race)
o_Crs_In_Fan_battle.brstm-----> Race intro (Battle)
o_Crs_In_Fan_Wifi.brstm-------> Race intro (Wi-Fi)
o_Ending_PartA_32.brstm ------>- Generique1 end-game (Luigi Circuit)
o_FanfareBTdraw_32.brstm-----> Draw / Winning Results (Battle)
o_FanfareGP1_32.brstm---------> Finish First / Winning Results (Race)
o_FanfareGP1_only32.brstm-----> Finish First (Race)
* o_FanfareGP2_32.brstm---------> Finish Ok / Winning Results (Race)
* o_FanfareGP2_only32.brstm-----> Finish Ok (Race)
* o_FanfareGPdame_32.brstm -----> Finish-out / losing results (Race)
* o_FanfareGPdame_only32.brstm--> Finish out (Race)
* o_FanfareMIlose_32.brstm-------> Defeat / Losing Results (Battle)
* o_FanfareMIlose_only32.brstm---> Defeat (Battle)
* o_FanfareMIwin_32.brstm-------> Victory / Winning Results (Time Trial)
* o_FanfareMIwin_only32.brstm---> Victory (Time Trial)
* o_FanfareMIWinBoss_32.brstm---> Victory / Winning Results (Competition)
* n_BossMI.brstm ----------------> (Galaxy Colosseum, which plays on SADX Twinkle Circuit)
* o_FanfareTA1st_32 -------------> (Victory + winning results [battle], top player)
* o_FanfareMIwin_32.brstm -------> (Also plays for victory + winning results [battle] when your team wins but you're not the top player)
Battle Stages:
Delfino Pier = n_venice_n (F for the last minute)
Funky Stadium = n_skate_n (F for the last minute)
N64 SkyScraper = r_64_battle_n (F for the last minute)
GBA Battle Course 3= r_agb_battle_n (F for the last minute)
DS Twilight House = r_DS_battle_n (F for the last minute)
SNES Battle Course 4 = r_sfc_battle_n (F for the last minute)
Block Plaza = n_block_n (F for the last minute)
ChainChomp Roulette = n_casino_n (F for the last minute)
GCN Cookieland = r_GC_Battle32_n (F for the last minute)
Thwomp Desert = n_ryuusa_n (F for the last minute)
BRSAR Files
revo_kart.brsar
HomeButtonSE.brsar
THP VIDEOS
banana.thp ----- Banana Cup Courses
battle_cup_select.thp ----- All Battle Cup Stages
battle_retro.thp ----- Retro Battle Cup Stages
battle_wii.thp ----- Wii Battle Cup Stages
cup_select.thp ----- All Racing Cup Courses
flower.thp ----- Flower Cup Courses
kinoko.thp ----- Mushroom Cup Courses
konoha.thp ----- Leaf Cup Courses
koura.thp ----- Shell Cup Courses
special.thp ----- Special Cup Courses
star.thp ----- Star Cup Courses
lightning.thp ----- Lighning Cup Courses
class_top.thp ----- Racers Racing When Choosing GP Class
drift_select.thp ----- Mario Racing In A Kart Showing Automatic Or Manual When Choosing Drift Mode
indiv_team.thp ----- Pedestal Of Celebrating Racers When Choosing Team Race Or Solo
multi_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Choosing Multiplayer Mode
single_top.thp ----- Gameplay Of VS Race And Battle When Choosing One After Chossing Single Player Mode
top_menu.thp ----- Little Animations In The Title Screen Right After You Choose Your License
ending_normal.thp ----- After Getting Gold Cups On All Cups 150cc And Below, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
ending_true.thp ----- After Getting Gold Cups On ALL Cups Including Mirror, It Is The Ending Scene After Sunset Luigi Circuit And Shows A Little Box In The Corner Showing This
TEXTS
Award_*.szs ----- Award Ceremony
Channel_*.szs ----- Mario Kart Wii Channel
Event_*.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe_*.szs ----- Nintendo WFC
MenuMulti_*.szs ----- All Screens After Selecting Multi Player
MenuSingle_*.szs ----- All Screens After Selecting Single Player
Present_*.szs ----- Getting New Character/Vehicle Screen
Race_*.szs ----- A VS Race Or Battle
Title_*.szs ----- Title Screens Until The Screen After Choosing License
* = Language
E=English PAL
U=English NTSC
I=Italian
S=Spanish PAL
K=Korean
J=Japanese
F=French PAL
G=German
Q=French NTSC (Q standing for Quebec)
M=Spanish NTSC (M standing for Mexico)
CHARACTERS/VEHICLES IN THE MENU
*-allkart.szs ----- Character's Vehicles
*-allkart_BT.szs ----- Character's Vehicles (Battle Mode)
* = character (same list as in the first part; Example: Yoshi in the menu = ys_allkart)
CHARACTER SELECTION SCREEN
Driver.szs
TIME TRIAL STAFF GHOSTS
Beginner Ghosts:
ghost1_comp_XX.rkg
Expert Ghosts:
ghost2_comp_XX.rkg
XX = Course
XX Values:
LC 00
MMM 01
MG 02
TF 03
MC 04
CM 05
DKS 06
WGM 07
DC 08
KC 09
MT 11
GV 10
DDR 13
MH 12
BC 14
RR 15
rPB 24
rYF 28
rGV2 17
rMR 21
rSL 20
rSGB 16
rDS 31
rWS 26
rDH 29
rBC3 19
rDKJP 22
rMC 25
rMC3 18
rPG 30
rDKM 27
rBC 23
MENU TEXTURES
Award.szs ----- Award Ceremony
Channel.szs ----- Mario Kart Wii Channel
Event.szs ----- Most Likely A Tournament, But Not 100% Sure
Globe.szs ----- Nintendo WFC
MenuMulti.szs ----- All Screens After Selecting Multi Player
MenuSingle.szs ----- All Screens After Selecting Single Player
Present.szs ----- Getting New Character/Vehicle Screen
Race.szs ----- A VS Race Or Battle
Title.szs ----- Title Screens Until The Screen After Choosing License
Note: In Korean ISO, the file names end with _R (example: Race_R, Globe_R etc.)
ITEMS/IN-RACE THINGS
Common.szs
FONT
Font.szs (Font_K.szs in the Korean game)
THE "FOR THE SECURITY" SCREEN
English.szs = English
Italian.szs = Italian
...
For all languages
PHYSICS ENGINE
StaticR.rel
OBJECTS FROM COMPETITIONS
CommonObj01.szs = Portals
CommonObj02.szs = Coin
CommonObj03.szs = Ramp models
CommonObj04.szs = Kinoko's (bouncy mushrooms)
CommonObj05.szs = Pipe, Goomba, woodboxes, oil stain, pylon
CommonObj06.szs = Chain chomp, and rolling chomp
CommonObj07.szs = Hanachan
CommonObj08.szs = Dry Bowser's Fire Breath
CommonObj09.szs = Sanbo - the enemy who in Desert Hills.
CommonObj10.szs = Thwomp
CommonObj11.szs = Bomb car
CommonObj12.szs = Bat, DK Mountain rock, Cataquack
HOME BUTTON MENU TEXTURES
homeBtn_ENG.szs
homeBtn_ITA.szs
homeBtn_NED.szs
homeBtn_SPA.szs
homeBtn_GER.szs
homeBtn_FRA.szs
homeBtn_JAP.szs
homeBtn_KOR.szs
homeBtn_CHN.szs
...
For all languages
BEHIND-THE-SCREEN THINGS
Backmodel.szs
Earth.szs
OTHER
MiiBody.szs (Contains mii animations and textures)
savebanner.tpl (Image of the savegame)
Original Thread Credits: Enryx