Upper/Lower VR/BR Change Matrix Modifier [Unnamed]
This code modifies the positive and/or the negative Values of the VR/BR Change Matrix. An Explanation what that means is found below.
NTSC-U
04528D3C 3860XXXX
04528DEC 3860YYYY
PAL
0452D1B0 3860XXXX
0452D260 3860YYYY
NTSC-J
0452CB30 3860XXXX
0452CBE0 3860YYYY
NTSC-K
0451B208 3860XXXX
0451B2B8 3860YYYY
XXXX Values = New positive Values in Hex
YYYY Values = New negative Values in Hex
To understand how this code works I have to explain you briefly how the calculation of the VR/BR change works:
"For the purposes of rating calculation, each player is paired individually with each other player and a change is computed. The winner of those two players gains rating according to the change value and the loser of those two players loses rating according to the change. The total change in rating is simply the sum of the losses and gains of that player." (from wiki.tockdom.com/wiki/Player_Rating)
All the changes can be summarized in a Matrix containing the changes of all players. In the upper part of the Matrix, all positive Values are found, in the lower part of the Matrix, all negative Values are found. I have an example for you (this was calculated using Wiimms SZS tools, credits to Wiimm for his Tools):
9000 8000 7000 5000 Sum
1. 9000 X +9 +6 +2 +17
2. 8000 -9 X +9 +4 +4
3. 7000 -6 -9 X +6 -9
4. 5000 -2 -4 -6 X -12
The new code now modifies the entries of the matrix. The upper code line changes all Values of the upper part of the Matrix, the blue values. The lower code line changes all Values of the lower part of the Matrix, the red values.
You can use this code for example to modify the lower part to 0, so that you will not be able to lose VR/BR anymore.
Important Note: Only you will see the effects on your screen. Other players will still have normal VR/BR Changes.
Code Creator: Unnamed
This code modifies the positive and/or the negative Values of the VR/BR Change Matrix. An Explanation what that means is found below.
NTSC-U
04528D3C 3860XXXX
04528DEC 3860YYYY
PAL
0452D1B0 3860XXXX
0452D260 3860YYYY
NTSC-J
0452CB30 3860XXXX
0452CBE0 3860YYYY
NTSC-K
0451B208 3860XXXX
0451B2B8 3860YYYY
XXXX Values = New positive Values in Hex
YYYY Values = New negative Values in Hex
To understand how this code works I have to explain you briefly how the calculation of the VR/BR change works:
"For the purposes of rating calculation, each player is paired individually with each other player and a change is computed. The winner of those two players gains rating according to the change value and the loser of those two players loses rating according to the change. The total change in rating is simply the sum of the losses and gains of that player." (from wiki.tockdom.com/wiki/Player_Rating)
All the changes can be summarized in a Matrix containing the changes of all players. In the upper part of the Matrix, all positive Values are found, in the lower part of the Matrix, all negative Values are found. I have an example for you (this was calculated using Wiimms SZS tools, credits to Wiimm for his Tools):
9000 8000 7000 5000 Sum
1. 9000 X +9 +6 +2 +17
2. 8000 -9 X +9 +4 +4
3. 7000 -6 -9 X +6 -9
4. 5000 -2 -4 -6 X -12
The new code now modifies the entries of the matrix. The upper code line changes all Values of the upper part of the Matrix, the blue values. The lower code line changes all Values of the lower part of the Matrix, the red values.
You can use this code for example to modify the lower part to 0, so that you will not be able to lose VR/BR anymore.
Important Note: Only you will see the effects on your screen. Other players will still have normal VR/BR Changes.
Code Creator: Unnamed