Controller Address & Button Values (X,Y,Z) Values
#6
(08-01-2020, 06:14 PM)Brawlbox Wrote: Gamecube Input Value Addresses for all players
...

The addresses of players 2+4 (all regions) are wrong. The last digit must be 8 but not 9:

PAL
Player 1 = 0x80350580
Player 2 = 0x80350588
Player 3 = 0x80350590
Player 4 = 0x80350598

NTSC-U
Player 1 = 0x8034C200
Player 2 = 0x8034C208
Player 3 = 0x8034C210
Player 4 = 0x8034C218

NTSC-J
Player 1 = 0x8034FF00
Player 2 = 0x8034FF08
Player 3 = 0x8034FF10
Player 4 = 0x8034FF18

NTSC-K
Player 1 = 0x8033E580
Player 2 = 0x8033E588
Player 3 = 0x8033E590
Player 4 = 0x8033E598


And here you find the following structures:
Code:
typedef struct gcn_controller_t
{
    uint16_t buttons;    // 0: Buttons
    uint8_t  stick_x;    // 2: Stick, x-axis
    uint8_t  stick_y;    // 3: Stick, y-axis
    uint8_t  c_stick_x;  // 4: C-Stick, x-axis
    uint8_t  c_stick_y;  // 5: C-Stick, y-axis
    uint8_t  l;          // 6: shoulder L (analog)
    uint8_t  r;          // 7: shoulder R (analog)
    // END, offset 0x8
}
__attribute__((packed)) gcn_controller_t;
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Messages In This Thread
RE: Controller Address & Button Values (X,Y,Z) Values - by Wiimm - 03-06-2021, 02:01 PM

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