Slow Motion [Anarion]
#3
83E1000C is the original load instruction to r31, at offset 0xC from (r1). 60000000 is a nop, meaning no operation. This causes r31 to never have the new value loaded into it. This is very likely not a "real" speed modifier, but rather something that causes the game to lag, although I haven't ever used this code myself so I can't say for sure
Super Mario Eclipse, what Super Mario Sunshine could've been.
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Messages In This Thread
Slow Motion [Anarion] - by Vega - 03-08-2018, 08:18 PM
RE: Slow Motion [Anarion] - by jared_s2 - 01-30-2020, 05:42 AM
RE: Slow Motion [Anarion] - by JoshuaMK - 01-30-2020, 06:52 AM
RE: Slow Motion [Anarion] - by jared_s2 - 01-30-2020, 05:09 PM
RE: Slow Motion [Anarion] - by JoshuaMK - 01-30-2020, 07:17 PM

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