03-17-2024, 12:09 AM
Trying to find a good insertion point for an event that doesn't really have any numbers associated with it, and isn't really triggered by anything other than normal game function - the opening "course overview" cutscene that plays at the beginning of each race. The eventual idea is that I want to prevent the player from being able to skip this cutscene. I'm guessing I can either nop out the function that skips it, or maybe find a way of preventing input while the scene is active.
The trouble is I'm unsure how to find the insertion point for something like this. It's not an item, it doesn't really have to do with regular gameplay. I tried putting a breakpoint on my controller to see if I could maybe figure out how the instruction is being executed when you skip the cutscene, but nothing I tried seemed to provide anything that made sense. How would I go about finding the right insertion point?
Any tips greatly appreciated, thank you!
The trouble is I'm unsure how to find the insertion point for something like this. It's not an item, it doesn't really have to do with regular gameplay. I tried putting a breakpoint on my controller to see if I could maybe figure out how the instruction is being executed when you skip the cutscene, but nothing I tried seemed to provide anything that made sense. How would I go about finding the right insertion point?
Any tips greatly appreciated, thank you!