No Boundary Check V2.0
#9
@Vega
So it "can" read them depend on the version and the code. Most versions just spit out an error but, I have had some codes fully compile in and function no problem.

@LuigiHackFan
I mean, I personally tried the OG code posted and it instantly spat an error out (v5.0-18498). The code posted is most likely failing due to it not having a proper "Hey, stop here" position.

Just to simply speed the process up, I made the code using Vega's source he provided.

NTSC-U (Tested):
0056F033 00000000
0459728C 7E609B78

PAL (Untested):
00573E83 00000000
045A22C4 7E609B78

NTSC-J (Untested):
00573803 00000000
045A1C44 7E609B78

I did also attempt to port this over to NTSC-K but, couldn't get the first address but I was able to get the second one

NTSC-K (Not Complete)
00?????? 00000000
0459031C  7E609B78
~MarioKartWii.com #1~
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Messages In This Thread
No Boundary Check V2.0 - by Deez Nutz - 11-13-2022, 11:30 PM
RE: No Boundary Check V2.0 - by Vega - 11-14-2022, 01:01 AM
RE: No Boundary Check V2.0 - by Deez Nutz - 11-14-2022, 01:34 AM
RE: No Boundary Check V2.0 - by Seeky - 11-14-2022, 03:30 PM
RE: No Boundary Check V2.0 - by Luigi Hack Fan - 03-21-2023, 06:37 PM
RE: No Boundary Check V2.0 - by Zeraora - 03-23-2023, 03:54 PM
RE: No Boundary Check V2.0 - by Vega - 03-22-2023, 01:35 PM
RE: No Boundary Check V2.0 - by Vega - 03-23-2023, 11:28 PM
RE: No Boundary Check V2.0 - by Zeraora - 03-24-2023, 01:23 AM

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