I'm trying to make code that can do tricks infinitely in the air
#1
https://www.youtube.com/watch?v=b-TzeTd6yAg

I don't want to make the jump effect appear all the time like this video.
In other words, I don't like the state where jumps continue endlessly.
The game is set so that you can only jump once in the air, so I'd like to change that, but I have no idea how to find the address.
Even if you search for a value with 0 or 1, there are countless numbers and it is very impossible.
What I want is code that allows you to jump anywhere, anytime, once.
So I thought I could jump infinitely if I jumped and then returned to the state before the jump.
However, when I executed the command to return the value immediately after jumping and before jumping, the effect when jumping disappeared or did not jump. (I don't have this because I erased the code)
And after trying various things, I made a code that returns to the state before jumping when using a star (a code that allows you to jump again if you use a star after jumping)
NTSC-U
04579A8C 5400002E
NTSC-J
0457FC70 5400002E
I used auto porter because I usually use NTSC-J. Maybe it's ported properly.
Cleared the value added when jumping with the rlwinm command.
I gave up about a month ago, but I still want to make it.
You know I've been to this site an unusual number of times. I am embarrassed.
I may not be able to make it with my ability.
It may be easy to make for the talented people who are here
at the head of Vega.
I saw a lot of incomprehensible and difficult code here
Would you please make it?
If it ’s impossible, it ’s okay.
Then I will give up completely.
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#2
Are you talking Jumps as basic Hops or Tricks?

To make a code to hop universally isn't too tough considering we have this -> https://github.com/SeekyCt/mkw-structure...r/player.h

So I went ahead and made this -> https://mariokartwii.com/showthread.php?tid=1966

This will allow you to hop literally anywhere (except maybe cannons?, haven't tested).

If you are trying to make a code to where the jump/hop makes the character go up to a new 'floor', that would be much more difficult to make.
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#3
(05-26-2022, 02:16 PM)Vega Wrote: Are you talking Jumps as basic Hops or Tricks?

To make a code to hop universally isn't too tough considering we have this -> https://github.com/SeekyCt/mkw-structure...r/player.h

So I went ahead and made this -> https://mariokartwii.com/showthread.php?tid=1966

This will allow you to hop literally anywhere (except maybe cannons?, haven't tested).

If you are trying to make a code to where the jump/hop makes the character go up to a new 'floor', that would be much more difficult to make.

Thank you for the code.
I tried it properly and worked.
But what I wanted to do was "trick", not the hop.
I'm sorry to make you misunderstand.
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#4
No worries. Well, that github page I linked earlier has all the info you need to make the code work for tricks instead of hops. Try making the code now with the new information provided.
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#5
(05-26-2022, 03:45 PM)Vega Wrote: No worries. Well, that github page I linked earlier has all the info you need to make the code work for tricks instead of hops. Try making the code now with the new information provided.

understood.
It's midnight in my country today, so I'll sleep and try tomorrow.
Thank you for the useful information.
Also, I would like to know how I can increase the code limit with riivolution by a method other than the gct patch.
Good night.
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#6
Considering you haven't responded/updated-thread, I'm assuming you were unable to make the code. I've made the code for you.

https://mariokartwii.com/showthread.php?tid=1967

Ran into some issues, but got it done.

Keep in mind, when you trick 2 or more times while in the air during a jump, you don't get another trick animation from the character, just the sparkles, other visual effects, and sound.

Btw, you can pair this with my Hop code I created earlier to hop and trick anywhere.
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