04-02-2020, 05:08 AM
Terminal Velocity Modifier [JoshuaMK]
This code allows you to change the game's terminal velocity to whatever you please. Negative values simply cause you to not fall.
(NTSC-U)
C25AA60C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(PAL)
C25B5534 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(NTSC-J)
C25B4EB4 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(NTSC-K)
C25A358C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
Guide
TERMINAL = Floating Point converted to hex. (3F800000 = 1 <- Default): Gets multiplied against the max speed (120 * TERMINAL = Terminal Velocity)
#Source ASM
#~~~~~~~~~~~~#
#Inject -> 805AA60C#
#~~~~~~~~~~~~#
bl terminal_velocity
.float 1
terminal_velocity:
mflr r12
lfs f2, 0 (r12)
Code Creator: JoshuaMK
This code allows you to change the game's terminal velocity to whatever you please. Negative values simply cause you to not fall.
(NTSC-U)
C25AA60C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(PAL)
C25B5534 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(NTSC-J)
C25B4EB4 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
(NTSC-K)
C25A358C 00000003
48000009 TERMINAL
7D8802A6 C04C0000
60000000 00000000
Guide
TERMINAL = Floating Point converted to hex. (3F800000 = 1 <- Default): Gets multiplied against the max speed (120 * TERMINAL = Terminal Velocity)
#Source ASM
#~~~~~~~~~~~~#
#Inject -> 805AA60C#
#~~~~~~~~~~~~#
bl terminal_velocity
.float 1
terminal_velocity:
mflr r12
lfs f2, 0 (r12)
Code Creator: JoshuaMK
Super Mario Eclipse, what Super Mario Sunshine could've been.