02-10-2025, 11:26 PM
This might be a weird cosmetic request, and I'm not even sure if a fix for this already exists, but whenever the player gets hit during their boost animation, the exhaust pipes from their vehicle still plays the boost animation, despite they get physically interrupted; they simply don't continue boosting after the damage animation's finished.
This is a noticable thing whenever the player slips over a banana right after using a mushroom boost, going over a boost panel or after a long-lasting mini-turbo. And with the Ultra Mini-turbo now being a thing for a mod, since not everyone wants the function to get rid of invincibility frames and where a boost can continue after the animation is finished (this is used in the Formula Kart Wii mod as an example), it just wouldn't make sense to see the exhaust pipes still going off, while a slipstream does get canceled properly.
So my request will be a code to cancel the exhaust pipe boost visuals if the player gets damaged. I'm not sure if the same code/function can be used for the Ultra Mini-turbo, but I'd like to see it working for at least the vanilla game so that we have a base.
If it does work with the Ultra Mini-turbo or if it wouldn't be too difficult or time-consuming to make a variant to work with the Ultra Mini-turbo, then that's perfect.
This is a noticable thing whenever the player slips over a banana right after using a mushroom boost, going over a boost panel or after a long-lasting mini-turbo. And with the Ultra Mini-turbo now being a thing for a mod, since not everyone wants the function to get rid of invincibility frames and where a boost can continue after the animation is finished (this is used in the Formula Kart Wii mod as an example), it just wouldn't make sense to see the exhaust pipes still going off, while a slipstream does get canceled properly.
So my request will be a code to cancel the exhaust pipe boost visuals if the player gets damaged. I'm not sure if the same code/function can be used for the Ultra Mini-turbo, but I'd like to see it working for at least the vanilla game so that we have a base.
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If it does work with the Ultra Mini-turbo or if it wouldn't be too difficult or time-consuming to make a variant to work with the Ultra Mini-turbo, then that's perfect.
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