Updated Item Rain Code
#31
(01-05-2021, 08:33 PM)Pietro02 Wrote: I tried putting this on Dolphin but it says that master codes are not necessary and i don't have to use them, so it doesn't work! How to fix please?

https://mkwii.com/showthread.php?tid=1138
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#32
Hello guys, any way to make items stop dissapearing so often?

I usually watch TWD98, and in his item rain videos the items don't dissapear even half as fast as in my Dolphin (I only play locally with friends).

Any gecko code to fix that? I have tried a lot of combinations of the item limit codes that are in this forum.

Thanks in advance!
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#33
(02-06-2021, 07:30 PM)Hinjeniero Wrote: Hello guys, any way to make items stop dissapearing so often?

I usually watch TWD98, and in his item rain videos the items don't dissapear even half as fast as in my Dolphin (I only play locally with friends).

Any gecko code to fix that? I have tried a lot of combinations of the item limit codes that are in this forum.

Thanks in advance!

https://mkwii.com/showthread.php?tid=1716 Wink
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#34
(02-06-2021, 11:56 PM)CLF78 Wrote:
(02-06-2021, 07:30 PM)Hinjeniero Wrote: Hello guys, any way to make items stop dissapearing so often?

I usually watch TWD98, and in his item rain videos the items don't dissapear even half as fast as in my Dolphin (I only play locally with friends).

Any gecko code to fix that? I have tried a lot of combinations of the item limit codes that are in this forum.

Thanks in advance!

https://mkwii.com/showthread.php?tid=1716 Wink

We can finally go after items without them dissapearing in our faces. Many thanks man  Big Grin Big Grin
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#35
Hey guys, kind of new here. Decided to give some feedback on how the gecko code worked for me. I used a combination of three codes: this code + All Items Can Land + the Limit Item Poof code within Dolphin. I was able to get everything working for the most part but did notice something. While the item rain aspect of the game works, the item probabilities for the item boxes on the map are also changed. This means that certain items like 3 red shells, 3 green shells,and the blue shell to list a few examples never appear as a possibility when racing. Is it possible to separate the item probabilities falling from the sky and the item probabilities of the item boxes to have different values? The way the current item boxes populate ignore certain powerups because the item rain probability affects it as well. Any help or insight would be appreciated. Thanks for all your hard work !
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#36
(02-26-2021, 10:25 PM)dankyoso Wrote: Hey guys, kind of new here. Decided to give some feedback on how the gecko code worked for me. I used a combination of three codes: this code + All Items Can Land + the Limit Item Poof code within Dolphin. I was able to get everything working for the most part but did notice something. While the item rain aspect of the game works, the item probabilities for the item boxes on the map are also changed. This means that certain items like 3 red shells, 3 green shells,and the blue shell to list a few examples never appear as a possibility when racing. Is it possible to separate the item probabilities falling from the sky and the item probabilities of the item boxes to have different values? The way the current item boxes populate ignore certain powerups because the item rain probability affects it as well. Any help or insight would be appreciated. Thanks for all your hard work !
Hmm... I don't think that the Item Rain Code could do that. To tell if they are in the item roulette, look when you pick up an item box, if the item is spinning inside the roulette. If you'd like to change the probability, you can either modify the common.szs (specifically the itemslot.bin) or you can try some other codes on the site that might give you what you'd desire.

Positional Selective Item Max Probability [Vega]
https://mkwii.com/showthread.php?tid=923...=Item+Prob

Perfect Item Code [Vega]
https://mkwii.com/showthread.php?tid=928...=Item+Prob

Equal Item Probability [Vega]
https://mkwii.com/showthread.php?tid=917...=Item+Prob

Selective Item Max Probability [Vega]
https://mkwii.com/showthread.php?tid=913...=Item+Prob

Random Item From Item Box [Star]
https://mkwii.com/showthread.php?tid=540...=Item+Prob
~MarioKartWii.com #1~
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#37
After long tests I am now back with new findings and an update of the code. I have changed, improved or removed several contents from the code:

1st: I found the address with the star error, and removed that part.

2nd: It is no longer necessary to change the code if you want to play Battles. It automatically detects if the Battle mode is active when determining the item and denies the bullet if so.

3rd: Leserattes region slot patcher code to enter MrBeans test region was included, this has been removed. If you still want a custom region for online play, you can optionally use this code. But on Wiimmfi, don't use it in WW/Continental or in a region you are not the owner from or you probably get banned.

4th: You will have seen the X, Y and Z values. I found out which values are responsible for the height and for the distance of the falling items. You can now change these values yourself:

ZZZZZZZZ = floating point of the height, default value: 453B8000 (3000)
XXXXXXXX and YYYYYYYY = floating point of distance, default values: 3F400000 (0.75) and 42A3D70B (near 81.92)

If you want to change them, I advise to change the X and Y values by about the same factor. Example:

XXXXXXXX = 3EC00000 (0.375, half of the default value) and
YYYYYYYY = 42200000 (40, about half of the default value)

I tried some combinations and found the most reasonable with XXXXXXXX = 3EF00000, YYYYYYYY = 42480000 and ZZZZZZZZ = 44BB8000. This leaves enough time to pick up the items and they also don't show up that high.

5th: Most importantly, though, were item limit codes for the Mega and the Golden Mushroom, since those two seemed to disappear pretty quickly. With the new limit codes, they stay around much longer and this means a big increase in fun, especially online. However, after some testing, these new limits are apparently not compatible with the "Disable Item Poof" code. In many races I ran into freezes, which I did not get without this code. So I would recommend not using the "Disable Item Poof" code in conjunction with the new code unless you absolutely want to. If I would have an Idea how to stop the Freezes, I would try to implement it, but I don't have an Idea how to extend the Item Limits even more.

6th: I rearranged the code, so that now all RAM writes of the Exception Vector Area are on top, while all Item limit are at the end of the code. Furthermore I shortened the code, thanks to @CLF78 who already shortened the old Item Rain code so I had a good basis.

That was all for now, with the new update I overwrote the old version, so you can find it in this thread. I already tested the code with some friends and I'm pretty happy. I hope you also have fun with the update!


And @dankyoso, it is definetely due to the Item Rain because much Items are on their Limits resulting that you cannot grab them from Item boxes, but that is on all Item Rain Versions the Problem (maybe not on CTGP). I can try to write a code snippet that could fix that for you, but in generally I recommend to play without boxes because it is more fun.
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#38
Please look at post 37 of this thread to find an explanation how to fill out the X, Y, Z values. I also updated the description in post 1.
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#39
do you think you could update this code to also make it work on custom tracks?
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#40
I have never tested it on Custom Tracks. What is the issue there?
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