04-14-2024, 01:01 AM
KCL flags of a given type can have up to 8 variants. In Mushroom Gorge, the KCL flag of type sound trigger has 4 defined variants, with the other 4 being having undefined behavior. The first defined variant enables annoying wind ambience. The other 3 defined variants enable cave ambience and reduce the music volume.
There are plenty of custom tracks that use Mushroom Gorge's property slot in which wind ambience does fit. Specifically those which are set in the skies or up on tall mountains. However, there are some custom tracks in which wind ambience does not fit. One such example is Mushoom Hideaway, which is set in more of a forested setting and not in the skies or up on tall mountains. For a track such as Mushroom Hideaway, there is no way to get the ambience sounding right for the given setting.
I could edit the brsar to set wind ambience volume to zero, but the problem is that it applies to every track, even the ones with a high-altitude setting in which wind ambience fits very well.
Most track slots have a sound trigger that allows you to disable all ambiences. But Mushroom Gorge has no such thing, yet it is in need of it. I am requesting a code that would interpret one of the unused sound trigger variants in Mushroom Gorge as a sound trigger that disables both wind ambience and cave ambience. Is this something that is hypothetically possible to make?
There are plenty of custom tracks that use Mushroom Gorge's property slot in which wind ambience does fit. Specifically those which are set in the skies or up on tall mountains. However, there are some custom tracks in which wind ambience does not fit. One such example is Mushoom Hideaway, which is set in more of a forested setting and not in the skies or up on tall mountains. For a track such as Mushroom Hideaway, there is no way to get the ambience sounding right for the given setting.
I could edit the brsar to set wind ambience volume to zero, but the problem is that it applies to every track, even the ones with a high-altitude setting in which wind ambience fits very well.
Most track slots have a sound trigger that allows you to disable all ambiences. But Mushroom Gorge has no such thing, yet it is in need of it. I am requesting a code that would interpret one of the unused sound trigger variants in Mushroom Gorge as a sound trigger that disables both wind ambience and cave ambience. Is this something that is hypothetically possible to make?