02-03-2023, 01:46 PM
Hi,
I'm currently trying to collect some good tracks for the Hide and Seek mod and stumbled upon an issue I'm trying to solve.
There are certain tracks with lots of good hiding spots - unfortunately, as you are supposed to drive on the road there are a fair amount of fences, invisible walls, boundaries, etc.
I have thought about disabling boundary check with a gecko code but that on the other hand wouldn't solve the speed issue - on off track areas and especially on off boundary areas you are incredibly slow.
It might be best to manually edit those tracks. Can someone please provide some information on
1) which exact file in the *.szs tracks are responsible for speed on certain areas
2) how do I remove certain boundaries (like fences)
3) which tools would be best to edit those tracks besides wiimms tools?
I'm currently trying to collect some good tracks for the Hide and Seek mod and stumbled upon an issue I'm trying to solve.
There are certain tracks with lots of good hiding spots - unfortunately, as you are supposed to drive on the road there are a fair amount of fences, invisible walls, boundaries, etc.
I have thought about disabling boundary check with a gecko code but that on the other hand wouldn't solve the speed issue - on off track areas and especially on off boundary areas you are incredibly slow.
It might be best to manually edit those tracks. Can someone please provide some information on
1) which exact file in the *.szs tracks are responsible for speed on certain areas
2) how do I remove certain boundaries (like fences)
3) which tools would be best to edit those tracks besides wiimms tools?