Dolphin, ugh
#2
(11-15-2018, 10:01 PM)Vega Wrote: I was working on a new code that if the requirements were met, it would write 0x38A00000 to address 0x80523C40 (NTSC-K millisecond display modifier address).

I have used this sort of 'alert/monitor' system in many codes before. On my new code, I ran it under Dolphin. Was not working at all. I checked every ASM instruction, everything was written correctly. Wrote another version, got nothing. I then took my Item Box Count Record code (which I only tested on a Wii console), and yep, it would NOT work on Dolphin.

Basically, to anyone, if you make a code and it's not working under Dolphin. Try it on a Wii Console before giving up and thinking the code is no good... 

I have no idea why certain things don't work on Dolphin... Initially, we all know the controller lines (gecko type; 2833/2384XXXX YYYYZZZZ), do not work. But to see certain plain ASM codes not work... it's ridiculous.

If you are using a code to that implements the Millisecond Modifier address within the ASM, it will obviously not work. 

I don't have the motivation to go back to older codes and retest them all on Dolphin... Much more efficient to write up this thread as a warning to Dolphin users/code creators.

Have you tried it in Interpreter Mode? Many ASM codes do not function properly on Dolphin unless you use this, although the game goes really slow
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Messages In This Thread
Dolphin, ugh - by Vega - 11-15-2018, 10:01 PM
RE: Dolphin, ugh - by Atlas - 11-22-2018, 08:57 PM
RE: Dolphin, ugh - by Vega - 11-23-2018, 03:13 AM

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