05-08-2022, 03:24 PM
I worked on and made good working C0 codes for 1 or 2 players.
Ummm, compared to what you wrote above, 'tis utter rubbish.
Speechless
So, to fill in a blank,
lbz r4, 0x7 (r31) #Load ??? byte; [This is the byte that holds the number of players 1 - 4 = 0x0 -> 0x3]
I'm going to work on your second version. I'll let you know how it goes.
I'm thankful you like sharing your knowledge with others. Thanks!!!
Ummm, compared to what you wrote above, 'tis utter rubbish.
Speechless
So, to fill in a blank,
lbz r4, 0x7 (r31) #Load ??? byte; [This is the byte that holds the number of players 1 - 4 = 0x0 -> 0x3]
I'm going to work on your second version. I'll let you know how it goes.
I'm thankful you like sharing your knowledge with others. Thanks!!!