03-14-2022, 08:10 PM
(This post was last modified: 03-14-2022, 08:51 PM by Zeem.
Edit Reason: rephrasing a sentence
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(03-14-2022, 08:07 PM)TheNinjaKingOW Wrote:(03-14-2022, 08:01 PM)Zeem Wrote:(03-14-2022, 07:57 PM)TheNinjaKingOW Wrote: Alright, So what that code does is that it removes team invulnerability. Not turning the entire battle mode into FFA. Because of that, the game gets put into a limbo of where certain things are meant to operate based on a team aspect. Stuff like leaderboards, scoring, and in this case, spawn systems, are meant to set up in a team fashion. Since the code skips all of that, it won't work in the way you have in mind. I know that in minigame.kmg (is that the file format I forgor) there is some unused params for hitting a "teammate" and getting hit by one respectively.
Do you think setting all 12 players to the same team could work?
I wouldn't think so, Cuz you'd still be scoring for the "team". Everyone would get winning music.
I don't mind if the results music is off or if the game thinks everyone wins. The BR system would work like how it should for FFA, and frooms would work as planned.