03-14-2022, 07:57 PM
Alright, So what that code does is that it removes team invulnerability. Not turning the entire battle mode into FFA. Because of that, the game gets put into a limbo of where certain things are meant to operate based on a team aspect. Stuff like leaderboards, scoring, and in this case, spawn systems, are meant to set up in a team fashion. Since the code skips all of that, it won't work in the way you have in mind. I know that in minigame.kmg (is that the file format I forgor) there is some unused params for hitting a "teammate" and getting hit by one respectively.
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